This idea that a paint job can be changed and applied 'out in the black' seems a nonsense to me. Personally, I would have preferred that it remained necessary to visit a station and have the change done while docked and using the livery system.
Each to his own, but I don't see it as any more nonsensical than what already happens instantaneously inside the hangar. Whatever is being applied to the ship goes beyond the facilities of a 21st century paint shop. My money -- by which I mean my imagination -- is on nanotech or a similar programmable skin that's controlled electronically from inside the ship. Or maybe it's tweaked by invisible robots of the same type that currently provide the external camera suite feeds.
(Much as I would love to be able to EVA and paint custom stuff on my ship Dave Lister style if and when we get space legs, it wouldn't offer the most compelling gameplay for the bulk of users. And it would open the door, of course, to space willies. Thousands of space willies.)
In the meantime I'm rather looking forward to being able to do quick colour scheme swaps while out and about. My explorer ships mostly run with Tactical Ice but it'll be nice to be able to pop on something more appropriate for specific screenshots. Hopefully this feature will be integrated into the ship's control panels, if not in the September update than at some point down the line. But if it's only on the menu for now that's fine. It's a step in the right direction IMO.
(Don't ask how my headcanon copes with instant application of ship
kit components, because it mostly doesn't. Best I can come up with is that they're 3D printed by the same technology as the fighters -- which I already hate -- but somehow manage to be created instantly. Or, given that they have no physicality within the simulation, maybe they're holographic. I hate that, too. I guess sometimes a game is just a game.)
Of course the real reason FD will have done this, eventually and after years of requests, is that it opens up a revenue stream selling paint jobs to long-duration explorers who otherwise only buy cosmetics once in a blue moon when they return to human space. Why it's taken FD so long to do this is a mystery. They've been almost literally throwing money away by not implementing it sooner. Unless they figure a lot of explorers will suddenly purchase the back catalogue that they've been avoiding for months, and so give the coffers a one-off injection that will look good on the financial reports. And of course to do that, those explorers who would otherwise have paid cash months ago will now have to buy arx packs, the sizes and relative values of which are currently unknown...
That retail psychology is everywhere in this update. It's interesting to speculate why this push is happening, and why now.
Just my ten cents. Sorry, two cents.