Asp Explorer Build
Diamondback Explorer Build
The goal of this build is to maximize the jump range using as little engineering as possible, while still providing some general utility.
This utility is the reason I included a 64T cargo rack. You could for example use this build to plot R2R routes between engineers and still have enough space to take the ressouces needed to unlock them with you.
The only engineer actually used in this build is Felicity Farseer as she is one of the easiest and generally the first to unlock. That means G5 FSD and G3 thrusters.
The level 6 fuel scoop that is normally used in similar builds has been downgraded to lvl 5 because it would almost double the cost while only reducing the refuel time by 20 seconds.
Since only very few jumps in a typical R2R route are over 50 ly, I chose 55 ly as the goal to hit.
Optional "Sidegrades":
Edit 1:
Updated Asp build (better and cheaper fuel scoop) and added DBX alternative (13M$ instead of 22M$, DBX has longer jump range and Asp much faster fuel scoop)
Thanks Factabulous for the suggestions!
Diamondback Explorer Build
The goal of this build is to maximize the jump range using as little engineering as possible, while still providing some general utility.
This utility is the reason I included a 64T cargo rack. You could for example use this build to plot R2R routes between engineers and still have enough space to take the ressouces needed to unlock them with you.
The only engineer actually used in this build is Felicity Farseer as she is one of the easiest and generally the first to unlock. That means G5 FSD and G3 thrusters.
The level 6 fuel scoop that is normally used in similar builds has been downgraded to lvl 5 because it would almost double the cost while only reducing the refuel time by 20 seconds.
Since only very few jumps in a typical R2R route are over 50 ly, I chose 55 ly as the goal to hit.
Optional "Sidegrades":
- Add SRV or any other optional internal module - reduces jump range
- Ditch heat sink launcher - if not needed, increases jump range to 55
- Add mining lasers or weaponry
- Ditch the Auto Field-Maintenance Unit for more module slots
Edit 1:
Updated Asp build (better and cheaper fuel scoop) and added DBX alternative (13M$ instead of 22M$, DBX has longer jump range and Asp much faster fuel scoop)
Thanks Factabulous for the suggestions!
Last edited: