General Asp Scout

Asp Scout is almost the same size of Asp Explorer.
I see no reason to make it significally weaker and useless.

Suggestions:
-Internal outfitting slots should be the same size as in AspE. Except FSD slot, that's the reason of AspE. Optional slots may be intact.
-Since it's lighter, the speed and maneurability shoud be higher than AspE.
-Make it a bit cooler (in all ways, but thermal generation is the first thing)
-Give it the same feature as DBS have - reduced detection range 3500m that is the half of the regular scanning range, this is Scout after all.

Scout is the word of speed, stealth and range.
AspS is none of these.

Make ED ships great again!
 
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Yes! I brought the Asp Scout had it for a few hours then ditched it for the Asp Explorer, It is sad that many of the starships in game are not that deferent from one another, would be nice to get some totally new starships, in design and stats, more realistic industrial looking starships would be a great addition.
expASP.jpg
 
Used the Asp Scout as a bubble hopper at one point.

Sure it may be a hated ship or inferior ship to the majority of other bubble hoppers or deep space explorer ships but to me the Asp Scout won me over.

I seem to have a thing for ships not commonly used in ED. Asp Scout for Exploring/Bubble Hopping

Yet I use a Gunship for PvP for example when the meta is TC FDLs XDD
 
It's 3% smaller by volume but like 50% lighter
It hasn't extra parts outside, also some hull thiccness was traded for smaller mass. That has sense.
And optional internal slots are smaller which means less ship material inside, all of this construction metal, you know.
 
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It's such a shame that it gets totally over looked. I've seen all sorts of suggestions (mostly good too) on what to do to make it more viable a choice. And in general it is probably the most 'confused' ship in the ED line, in respect to making the player think 'what is the point of owning it'. I mean the Asp X is better in all ways vs it (and yes that cost twice as much) so why fly the Scout when the Explorer is just a much better version of the same ship?

I ended up with a Dolphin instead of the Scout (before moving to the AspX), as that just is a better 'scout' ship, and is cheaper too. So i would vote for some kind of minor but important small improvement for the Asp Scout; either in speed or jump range (whichever works as a better fit in terms of internals upgrade etc).

The Asp Scout needs YOUR love and support to lift it from being the only kid at the school disco without a date.
 
-Since it's lighter, the speed and maneurability shoud be higher than AspE.
-Make it a bit cooler (in all ways, but thermal generation is the first thing)
-Give it the same feature as DBS have - reduced detection range of 3500m - this is Scout after all.

Scout is the word of speed, stealth and range.
AspS is none of these.

These sound like good improvements that will not OP the ship vs others in the tier, and still give a reason to upgrade to the 'larger' more versatile AspX.

It's 'Agility' is already very high (165) which makes it the most agile of the Medium sized ships, and there is not much room to change this with the sidewinder at 168, then the really small combat ships Vulture (169) and Eagle (188). So i think this is about right (unless some of the other small combat ships also got better agility to adjust for it being a medium sized ship etc).

'Speed' is very off the mark at 220 and 300 Boost. It should be in the range of the Diamondback Scout (same name/roll?) which is 280 and 380. I'd like to see it as maybe one of the fastest ships, something like 300 with 390 boost?

I did not know about the Diamondback Scout having a reduced detection range but by being 'cool' running, the Asp Scout should be equal to it imho.

These are not massive changes it seems to me, and just looking over the ship stats in general, would not over power the Asp Scout, just actually make it fit better in the roles for ship types and why you would want to fly one.

Anyone else have thoughts on this?
 
I was just thinking the other day about Frontier's suggested plan to do a balance pass on the Asp Scout, which I don't think happened in the end. My main thoughts were focused on one question: what specific task would I use it for?

The ASC's USP seems to be its high manoeuvrability rating, and this could be a good starting point for a balance pass. To live up to the "scout" name it would ideally have good range and speed, and be lightly built and defended. It might also do "scouty" things, namely scanning, observing and recording. I would therefore see it ideally as a physically weakened Asp Explorer with greater speed and more scanning qualities.

What I would do is as follows:
  • Increase the number of Utilities slots, say from 2 to 5. A ship with high manoeuvrability for its size needs to make the most of both of these qualities.
  • Keep the same number and type of hardpoints. It's a cut down ASX so of course it shouldn't rival it.
  • Increase the thruster size by 1 class. Bigger thrusters mean faster and nippier ship.
  • Reduce the size of life support and two of the internal slots by 1 class each . Perhaps change one class 3 to a 2 and a 2 to a 1. This reduces the overall utility compared to its big brother the ASX (expected to have more and better toys for such an absolute unit) but the upshot is that the overall mass also goes down, affecting shield size, thrust rating and jump range without overshadowing the ASX. It also gives the implication that this is the ship designed for the fancy class 1 flight assists and shiny gizmos like detailed surface scanners, letting you use them without feeling too guilty about them taking up a larger space.
  • Keep the power plant and FSD sizes as they are. By reducing the mass of the ship with smaller internal compartments, you will have an overall increased FSD range. On the other hand, combined with more utility slots and a bigger thruster chassis, power management will be the trade off for all of these new powers.
What then makes this different from the Diamondback Scout? For me the DBS is the perfect stealth combat and espionage vessel, combining natural cooling abilities at a cost of reduced numbers of toys. This new and improved ASC will act as a bigger scout, less stealthy but with better legs and better eyes, ears and nose.

Just a few thoughts anyway.
 
In my opinion it can be nice ship if he can be smaller in dimensions and small landing pads will be available. This ship needs necessarily rework.
 

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It does have pretty good range, good convergence and excellent manoeuvrability.

Plus it is much tougher than most of the small ships that mostly compare against it.

Also, I believe it’s a 2 seater so makes a nice Odyssey team ship.

That said, something to make it stand out wouldn’t be horrible.
 
I have been kicking around the Galactic Core in my Scout for a good while now. I just wanted a cheap wee ship that still had half decent capabilities to get away from it all. I do miss my Asp Ex sometimes but the Scout has been fine. Could it be improved? Yes I think so and hope FD will consider changes to it's speed and module slots.
 
My wish:

Lower the cost significantly- at least 1/3 to 1/4 of what it is now - it has to be cheaper than a Keelback but more expensive than a CM 3 and DB S (and on par with DB E)

Up its speed (+ 50 m/s faster cruise, 100 m/s boost) - still slightly slower than a Cobra Mk 3 but has better utility (see below)

Base range upped slightly (so its slightly better than a DB Scout, but more expensive) but below a DB E.

Add a size 1 + 2 slot (so superior/ on par to CM3 but inferior to T-6 / Keelback)

Add 2 more utility slots (so its back to the 4 the Explorer has) - this is a direct upgrade to the CM3 and the 3 utils on T-6, Keelback - is on par with DB S and X

This makes it a halfway house between the T-6 / Keelback and Cobra Mk 3- a fast, roomy ship thats an alternative to the CM3, has decent range and utility.
 
Oh aye. Looking at its stats the speed, Utilities and Optional Internals are a bit of a let down.
And yes, the cost, is irrelevant to most players but seems way too much compared to other ships.
 
Unfortunately, it will not be an alternative.
Ship classes are different - medium vs small.
In Odessey the ship size is a sort of gamechanger. It's not so easy to land meduim ship on planet.
Very true, but its an alternative and not a just a copy. Yes it would be larger, but it would run rings around a CM4 in combat (in effect being between a CM3 and 4).
 
It should absolutely batter either Cobra with a similarly skilled pilot.
Convergence and agility are great in the Asp Scout and it's way tougher.

The extra exercise using it in Odyssey might be off-putting though.
 
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