Ok, good to know! Thanks.
I have this aversion to missiles (yes I know they are useless) so I have a point defence top and bottom.
Wait, what... The Stainless Steel Rat plays Elite Dangerous?
Also good information for me to consider. Thanks.This seems logical but I've had a variety of ships in various roles and only ever fit one point defence and as far as I know I've never been hit by a missile.
With just 4 slots I'd probably go: Point Defence, KWS, Chaff and finally either a shield booster or a heat sink, the Asp can run quite cool depending on the modules so the heat sink might not be necessary.
Prismatic version of what? What's a prismatic? I haven't seen anything called that...?I use shield boosts for the asp, after I get the prismatic version I'll drop some of those. I wont use scb's, to lame. Instant heal. To funny.
Prismatic version of what? What's a prismatic? I haven't seen anything called that...?
the class 6A shield only gives 13% more MJ than the class 5A shield, and the Asp doesn#t have strong shields at all, while having a large hitbox. i'd suggest a) fitting a class 5 shield instead of class 6 and b) fitting max one shieldbooster
- but put a SCB! use the scb not only in case of emergency, but regularly and the Asp get's much stronger. this was actually something i hesitated for a long time (i'm not a fan of scb), but it makes actually sense in case of the Asp.
I have to say that I felt that my shields were an awful lot stronger
In the other hand, perhaps edshipyard is wrong since Malcorks says:
Ah, ok. Thanks for the info. I don't do the Powerplay thing, so that would explain why I haven't run into it.If you pledge to Aisling Duval in Power Play she has a special module called a Prismatic Shield that is a lot stronger (and heavier and uses more power) than other shields of the same size.
I was going to ask how you bring down shields without any lasers, but then I remembered that I think I saw that railguns affect shields as well. I've always discounted those because they're only available as fixed weapons, and I'm not so good with the aiming.Currently my loadout is simply: 4x gimbled multicanons + 2 fixed rails guns, that rocks and doesn't pump energy.
Most of the time, I just have 1 pip in weapon, the rest split on sys and eng giving you better shield / agility depending of the situation.
Really?? I thought that kinetic weapons were what shields were really good at protecting you from. I'll definitely have to give a try to changing out the two class 2 beams for class 2 multicanons and see what the results are. I'll bet that configuration doesn't drain the weapons gauge anywhere nearly as fast as the beam lasers do.I run 6 gimballed multicannons on my asp, they make short work of any ships shields.
You've got the same hardpoint loadout that I do currently (although that's about to change as I try the above loadout to see how well it works for me).As a general purpose, in-bubble ship I think the Asp is unbeatable. Nothing else in my small fleet competes with its glorious jump range.
Current Spec (always subject to change)