o7 cmdrs,
I'm patiently unlocking engineers and guardians to obtain better tools for the trade of exploring the galaxy (I've already made the trip to Sag A* and traveled for about... five years - i started out with the first Elite: Dangerous, before Horizons, and just came back last week
).
I created one exploration build to be used in two ways for my Asp Explorer to get out again this time with a lot more juice and tools. I'd like to submit them for your review and suggestions.
Build variant 1: The Supercruise variant, to be used when in SC or flying around some USS
s.orbis.zone
Build variant 2: The planetary landing variant, to be activated before entering orbital cruise and while landed.
s.orbis.zone
As you all can see, the ship is the same, I just "play around" with toggling power on and off to some module in order to be able to use the smallest PP available. I managed to squeeze more than enough juice from a 2A PP with Overcharged 2 / Stripped Down to get around 64LY jump range.
The reason behind the choice to have 2 2G hangars instead of a 4G is to preserve the class 5 slot to fit the Guardian FSD Boost.
I'm absolutely open to suggestion.
Besides, ship's name is The Puddle Jumper One
(For all SG:Atlantis lovers, yes, it's an homage to those puddlejumpers
)
I'm patiently unlocking engineers and guardians to obtain better tools for the trade of exploring the galaxy (I've already made the trip to Sag A* and traveled for about... five years - i started out with the first Elite: Dangerous, before Horizons, and just came back last week
I created one exploration build to be used in two ways for my Asp Explorer to get out again this time with a lot more juice and tools. I'd like to submit them for your review and suggestions.
Build variant 1: The Supercruise variant, to be used when in SC or flying around some USS
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous

Build variant 2: The planetary landing variant, to be activated before entering orbital cruise and while landed.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous

As you all can see, the ship is the same, I just "play around" with toggling power on and off to some module in order to be able to use the smallest PP available. I managed to squeeze more than enough juice from a 2A PP with Overcharged 2 / Stripped Down to get around 64LY jump range.
The reason behind the choice to have 2 2G hangars instead of a 4G is to preserve the class 5 slot to fit the Guardian FSD Boost.
I'm absolutely open to suggestion.
Besides, ship's name is The Puddle Jumper One