Asteroids and Ring Systems. Is there any hope?

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Would also like the transition feeling seamless. The transition from supercruise into real space when arriving at a planetary ring is quite jarring.

I really like the gameplay mechanics of mining in Elite, so any improvements to play around asteroids would be appreciated.

Performance is more important than looks though, in my opinion. But they could perhaps make sliders for asteroid details.

We can whine about that all day long.. they won't fix it. They can't because of the network model.

If they were to go to actual per "system" instance then the problem would be solved. We'd just spend more time in hyperspace and loading the game.
 
I don't think XBOX is to blame.

XBone is more powerful than most middle and low level PC players are using to play Elite.

They had a major stutter problem. I for one I'm glad it's gone. Graphics did suffer though, things look poor now compare to back then, a bit sad really.

that sounds like peasant talk right there.
 
We can whine about that all day long.. they won't fix it. They can't because of the network model.

If they were to go to actual per "system" instance then the problem would be solved. We'd just spend more time in hyperspace and loading the game.

Interestingly, the transition times during the Horizons Beta were almost instant. 1 second or less. On the live servers, it is still a problem however.
 
Interestingly, the transition times during the Horizons Beta were almost instant. 1 second or less. On the live servers, it is still a problem however.

I play solo so yes it is pretty fast but still not fast enough.

Oddly enough too it doesn't matter how remote or far away from any point I will always have some NPC nearby when I drop in .. I'd have to say 10% of the time I drop in and nobody is around. Been doing mining lately.

Other thing for the wishlist is long range spotlights..
 
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Granite, I know you use a lot of tweaks in your xml files and several shaders add-ons. Have you tried resetting these to a vanilla install with default settings as a standard test? Just wondering if the shaders you are using are muddling the waters, so to speak.

All this would take is a slider bar in graphics settings.

All the way to the right, lower quality, high FPS. (Default for consoles or really old PC's)

Middle, medium quality, medium FPS (Default for laptops and mid-range systems)

All the way to the left, high quality, atmospheric affects, dust, fog, all the ooo and aaaah stuff turned on. (Default for PC's)

I do feel additional controls are needed under graphics instead of the need to manually edit xml config files. Plus, I'm sure there are people out there with dated laptop systems running at ultra, getting crap FPS and complaining about it. That's why FD should have their own in-house test tool or system analyzer (Something like PassMark, CineBench or the old SiSofy Sandra) to give an E: D specific performance number for a system. Then everyone can have a discussion using the same standard.

Further, Frontier can make recommendations on what performance standards need to be had for VR, 4K, 1080, etc. by using that tool.

I get the same problems with vanilla.

The graphics injector isn't capable of changing things like draw distance, geometry or pop-in.

I'd really like to see improved graphic settings. Although Sandro and Michael have both said it's possible - they don't seem too interested in it last I asked. Which is a real shame. Maybe it can happen now Horizons is out.

However my concern is that there are people talking about unplaying fps on planet surfaces. That is exactly how it all started with the initial release of Elite, people complaining about unplayable fps in ring systems. Before long, Frontier rolled out the optimizations. I'm curious to see how long the nice quality mist / fog we have on planets will last before it takes a hit.
 
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I'd really like to see improved graphic settings. Although Sandro and Michael have both said it's possible - they don't seem too interested in it last I asked. Which is a real shame. Maybe it can happen now Horizons is out.
Then maybe we should see if the graphics folks can discuss this directly as it does involve technical matters in that area.

This was my original suggestion for a test tool and its application.
 
However my concern is that there are people talking about unplaying fps on planet surfaces. That is exactly how it all started with the initial release of Elite, people complaining about unplayable fps in ring systems. Before long, Frontier rolled out the optimizations. I'm curious to see how long the nice quality mist / fog we have on planets will last before it takes a hit.

Oh god I hope not! Some of the planets look quite bland and unimpressive as it is without being dialled back any more. The response to these people should be to turn down your graphics settings or buy a new PC. Optimisation should not essentially result in a big downgrade in graphical quality, which is what has clearly happened with the rings. It should be about fine tuning the systems that power those graphics to increase frame rates. I think what we have ended up with is a quick fix that has now stuck. They needed a fix for the stuttering problem some people were experiencing and the easiest and quickest solution to that was to just dial back the graphics. Will this problem ever be revisited and a proper solution found that reinstates some of the graphical wow factor, probably not for a long while I don't expect.

The rings used to be something I could show people to show off the game. Flying down in super cruise and then exiting and flying in amongst the asteroids, it was beautiful and impressive. Now, quite frankly the rings just look embarrassing most of the time and I certainly wouldn't use them to showcase the game to a friend or relative now.
 
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I agree that the graphics should push modern video cards to their limits. But since we are busy downgrading the graphics to appease the masses, then we should apply the same logic to other aspects of the game as well. No need to make the AI better, or improve the flight controls; X-box players are using a game pad after all. Shouldn't we make everything easier? I've found that life goes much better when my actions are consistent with my philosophy. I sleep well at night and there is no need for mental gymnastics.

I enjoy woodworking as a hobby and it is a great way to make special and unique gifts for friends and family. If I don't get a project completed in time for the special day, I still bring it and show them. Then I take it home and finish it correctly instead of rushing the job and ending up with something that is less then the absolute best I can do.
 
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Hello Granite, we have spoken a few times before. Great new video by the way.....
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As you may recall, I have been in the games/graphics business for nearly 20 years now so have a rough idea about how these things go together.........there is a very important two words that need to be understood on this topic.......I forget who said them, it was a Higher Up at FD......but they mentioned "visual consistency" across the platforms.....and that, is it.....game over.
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The translation of which is, they don't want the PC version looking too different to the Xbox version, so If the Xbox can't do it, I'm afraid that gets passed on to the PC. People might think I am suggesting conspiracy between FD and Microsoft to make the brick look good.....but it is more simple than that, I believe........It is a nightmare for a developer to maintain multiple versions of the same assets. If you want the "best" out of all platforms then the graphics need to be set up to the strengths of those systems. And the abilities of the XBone vs a modern high end graphics card, are large.........so it is a lot easier to knock everything back to a more basic level so that you can practically send the same assets to both systems...........
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When I saw the phrase "visual consistency" mentioned by one of the lead developers, I knew this wasn't going to get better any time soon......maybe when the Xbtwo comes out.
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I am still a touch baffled as to why we don't have detail sliders that can load in higher LOD models for high end PCs. As we have seen before, there is no major graphical difference between low and ultra settings.....(not played for a while maybe that has changed).......so the reason why they have not added this feature maybe does lend weight to a "not make the Xbone look bad" argument.......A clear statement from the Devs would soon clear this up.
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Maybe we should all be thankful they didn't cut it to the core so that Horizons would run on the Mac.
 
Hello Granite, we have spoken a few times before. Great new video by the way.....
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snip
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I am still a touch baffled as to why we don't have detail sliders that can load in higher LOD models for high end PCs. As we have seen before, there is no major graphical difference between low and ultra settings.....(not played for a while maybe that has changed).......so the reason why they have not added this feature maybe does lend weight to a "not make the Xbone look bad" argument.......A clear statement from the Devs would soon clear this up.
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Maybe we should all be thankful they didn't cut it to the core so that Horizons would run on the Mac.
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So the PC customers (and the backers / founders are all PC players) paid for the development of the PC game and for the development of the Xbox version only to end up getting a downgrade of the quality to that of Xbox: while the Xbox customers have not really paid for any upfront development of their version.
And the PC customers paid for the Mac development too!
Seems unjust somehow.:mad:
 
When I saw the phrase "visual consistency" mentioned by one of the lead developers, I knew this wasn't going to get better any time soon......maybe when the Xbtwo comes out.

If this is true then this is really devastating. So the art concepts from early development were just a marketing practice? I bought a 980ti just for this and now I'm stuck with xbox graphics not as a bug but as a feature? I was really enthusiastic about this game since beta. But the more time goes on the more it seems that the future will be very different from what my impressions were at start (might be my own fault though as I tend to have a lot of over-expectations).

Would be really great if FD explained why a feature that was working fine was not made optional as opposed to removed completely due to some people having fps issues. I understand that some things are very difficult to make, but to remove a perfectly working feature and not make any statement on it is a bit weird.

Rings were the best part of the game for me (as far as visuals are concerned). Sometimes I would just cruise through them just for the fun of it. Especially in the denser parts and the shadows were awesome. Visuals in the rings were the best part about mining. Now, I intentionally avoid the rings until they are fixed.
 
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So the PC customers (and the backers / founders are all PC players) paid for the development of the PC game and for the development of the Xbox version only to end up getting a downgrade of the quality to that of Xbox: while the Xbox customers have not really paid for any upfront development of their version.
And the PC customers paid for the Mac development too!
Seems unjust somehow.:mad:

The blunt truth is, the man runs a business......

Edit added......I do have a lot of faith in Sir David. His plan is for 10 years, and if he is playing things really clever, this may be a great way to make it happen......the next 10 years aint gonna be paid for by kickstarters who paid 30 quid and get every new release "for free"........
 
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Other than a reduction in fog, which IMO is a good thing as fog and extra post-processing effect abuse to act as a lack of quality mask filter is better left for other games (*coughrobertscough*), would it it be possible to stop having the initial instance loading process repeatedly cited as examples of "Asteroid pop-in"?

Spontaneous object pop-in whilst exploring a area and the initial environment loading upon entering are two distinctly different things, and it's kind of saddening to see other areas of actual concern get overshadowed by insisting there's larger pop-in and delayed object rendering in asteroid fields and the only grounds shown for that is recycling the process of dropping out of supercruise and showing the first 3-4 seconds that is the initial environment loading of the various objects and then insisting it backs the claims.

That aside, has anyone actually checked the various engine configuration files to see if it's possible to restore some of the additional fluff effect levels they would like to see? Similar to how Frontier dropped some texture resolutions at ultra settings citing 'optimisation' but it's still only a 2 second job to go back and tweak a file to restore it back to old higher resolutions?

Because last I checked a whole metric crapton of engine graphical settings were actually exposed to be tweaked and it's just a question of stability and/or performance trial and error.
 
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Well, Star Citizen is on its way and for all its bugs and work in progress the graphics look absolutely lush. So Frontier better get its act together if it wants to compete...

I would like to think that rings and asteroids are being reworked in planetary landing vein to make it possible to land on them, and to insert asteroid base assets created for CQC. But I must admit that although I have been a patient supporter of this game's development (early backer with lifetime expansion pass), this graphics nerf is taking on disappointing proportions now and Elite Dangerous is losing what made the game such a unique experience.
 
Well, Star Citizen is on its way and for all its bugs and work in progress the graphics look absolutely lush. So Frontier better get its act together if it wants to compete...

I would like to think that rings and asteroids are being reworked in planetary landing vein to make it possible to land on them, and to insert asteroid base assets created for CQC. But I must admit that although I have been a patient supporter of this game's development (early backer with lifetime expansion pass), this graphics nerf is taking on disappointing proportions now and Elite Dangerous is losing what made the game such a unique experience.


I agree...
I used to have an outspoken love for elite but all the graphic nerfs and handholding made me get a SC ship just in case things dont get better for elite.
 
Other than a reduction in fog, which IMO is a good thing as fog and extra post-processing effect abuse to act as a lack of quality mask filter is better left for other games (*coughrobertscough*), would it it be possible to stop having the initial instance loading process repeatedly cited as examples of "Asteroid pop-in"?

Spontaneous object pop-in whilst exploring a area and the initial environment loading upon entering are two distinctly different things, and it's kind of saddening to see other areas of actual concern get overshadowed by insisting there's larger pop-in and delayed object rendering in asteroid fields and the only grounds shown for that is recycling the process of dropping out of supercruise and showing the first 3-4 seconds that is the initial environment loading of the various objects and then insisting it backs the claims.

Well considering that this "loading" never used to occur prior to the previous patch, something has certainly changed. :)

And there are other issues all equally as valid - the lack of draw distance, the low quality asteroids, the colour mis-match. All of those issues have been discussed. As you say there are real pop-in issues too. I think I covered enough areas to highlight there are numerous problems. If you have footage showing the other problems then it would be a great addition to this thread.

That aside, has anyone actually checked the various engine configuration files to see if it's possible to restore some of the additional fluff effect levels they would like to see? Similar to how Frontier dropped some texture resolutions at ultra settings citing 'optimisation' but it's still only a 2 second job to go back and tweak a file to restore it back to old higher resolutions?

Because last I checked a whole metric crapton of engine graphical settings were actually exposed to be tweaked and it's just a question of stability and/or performance trial and error.

Yes, this has been checked many times and there is nothing that can really be done.
 
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Doesn't the introduction of 64bit allow for better PC optimizations? Or is it still limited to basic Cobra configurations?
 
The blunt truth is, the man runs a business......

Edit added......I do have a lot of faith in Sir David. His plan is for 10 years, and if he is playing things really clever, this may be a great way to make it happen......the next 10 years aint gonna be paid for by kickstarters who paid 30 quid and get every new release "for free"........

I recall DBOBE and/or Michael Brookes getting quite offended when challenged that graphics had been downgraded to accommodate the XBONE.

I hope that with the switch to a 64 bit engine (which IIRC was forced due to being unable to get graphics running acceptably in 32 bit), things may improve. ED can be beautiful at times and I really want to be able to experience the beauty of the galaxy as it was in the beta pill.
 
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