Asteroids and Ring Systems. Is there any hope?

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Punisher

Banned
Of course if/when they do start upgrading the graphics again those of us currently running Ultra will start complaining that 'the upgrade must have broken something ... I used to get X FPS and now I only get Y FPS with the same settings! Waahh!'
:)
Unfortunately, once devs start downgrading graphics to improve performance for the low-end, its very difficult to go back. Easy to make changes that let people run on higher-than-before settings. Difficult to make changes that mean that people have to be seen to tweak their settings down

Maybe here the sliders come in handy, give the option to adjust the graphics according to your system will block the moaning and give people something to upgrade their systems for.
 
Yup +1 Mr Ant!

I like you record a lot of this game, and I have footage going all the way back to the Beta 1 and some of it in ring systems, and despite me having a better PC setup now the quality has dropped rather drastically.

Not only ring systems, but lighting and shadows both around and inside stations.

I remember David (and Greg Ryder) talking of the Cobra engine quite happily scaling up to 16k in real time, but at that resolution the fidelity of the graphics would have to be rather amazing. I run at 3440x1400 and most of the time, if I don't focus things sure look great - but don't peek too close....
 
Exactly, Developers these days are so full of PC it's facepalm worthy, those who complain about FPS trying to achieve a true "ULTRA" settings should simply be told that they have every chance to lower their graphics settings. Telling them that the purpose of Ultra settings is to push the boundaries of our technology, Not the other way around.

The whole meme of "but can it run crysis" was created from this ideal.

The moment we become complacent about this is the moment that technological stagnation becomes a thing sooner rather than later.
 
Yup +1 Mr Ant!

I like you record a lot of this game, and I have footage going all the way back to the Beta 1 and some of it in ring systems, and despite me having a better PC setup now the quality has dropped rather drastically.

Not only ring systems, but lighting and shadows both around and inside stations.

I remember David (and Greg Ryder) talking of the Cobra engine quite happily scaling up to 16k in real time, but at that resolution the fidelity of the graphics would have to be rather amazing. I run at 3440x1400 and most of the time, if I don't focus things sure look great - but don't peek too close....

The station look is pretty bad in my eyes. Originally they had really nice ambient occlusion going on. For those that don't know, AO is the "shadows" you see when light just can't get in to an area. Like behind pipes, or in the corners of rooms. It is simply not there any more. And in Graphics, lighting is GOD!........Give me a Billion polygon model from ILM and I can make it look terrible with poor lighting. However, stick a cube on another cube and light it "right" and it will look utterly real.........with the AO gone in the stations it just makes everything look flat and blown out.
 
Great post and vids Obsidian Ant, repped.

Back in Beta I have fond memories of the first few times I fought in asteroid rings : the light was different, the dust was changing the perspective, and giving the laser beams of a distant fight a gloomy and menacing look.

Sure the FPS count on my sub-minimum spec laptop was worse than today. Now, in the middle of a big fight in a ring, i'm at 55-60 fps, on medium-low settings with a Nvidia GT 645M.
But i'm willing to play at 25-30 fps again if I could get the old asteroid rings back.
 
Just wait planets will be next. As an explorer this is a main function of the game, I'm out there to see things, jumping planets, poor rings and asteroids really effect gameplay. I like to take time lapses can't anymore unless you like jerky movement. I'll have to watch the shadows, I hope it's just a bug
 
Just wait planets will be next. As an explorer this is a main function of the game, I'm out there to see things, jumping planets, poor rings and asteroids really effect gameplay. I like to take time lapses can't anymore unless you like jerky movement. I'll have to watch the shadows, I hope it's just a bug

Oh god yes this too - I've only found one successful time lapse location, Dustball - anything else just looks like Atlas is pushing the planet a tiny bit each tick.
 
Yup +1 Mr Ant!

I like you record a lot of this game, and I have footage going all the way back to the Beta 1 and some of it in ring systems, and despite me having a better PC setup now the quality has dropped rather drastically.

Not only ring systems, but lighting and shadows both around and inside stations.

I remember David (and Greg Ryder) talking of the Cobra engine quite happily scaling up to 16k in real time, but at that resolution the fidelity of the graphics would have to be rather amazing. I run at 3440x1400 and most of the time, if I don't focus things sure look great - but don't peek too close....

The station interiors were absolutely great in the early days. Especially the ones that were darker than usual, the steam and deep shadows everywhere gave them a on of atmosphere. That too was a real shame to see removed.

Some people say they prefer the new brighter stations, but the real problem is that now we don't really have the variation. No longer do we drop into those wonderful dark stations. It would be nice to have the choice and the variation - just like the ring systems.

I will post this one image - but beyond that, I'd like to keep the post on the asteroids rather than the general graphic changes:

dxoAtgD.jpg

All screenshots taken in the same station. Admittedly the bottom one is dark, but look at all the variations is shadows and the changing in light throughout the image. In the newer version the lighting and shadow is the same right across the image.

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Just wait planets will be next. As an explorer this is a main function of the game, I'm out there to see things, jumping planets, poor rings and asteroids really effect gameplay. I like to take time lapses can't anymore unless you like jerky movement. I'll have to watch the shadows, I hope it's just a bug

This is actually my concern too. The posts about 'unplayable fps on planets' that are currently around, are an exact mirror of the 'unplayable fps in ring systems' that we had over a year ago. :(
 
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i do not understand. mi gpu ita a r7 260x with only 1gb vram. i play on ultra and high on terrain... i play with 45fps on planets and are people posting about unplayable fps on planets? i cant beleave it.
 
Was wondering why I can run this smoothly @4K with my 970Gt! They really downgraded the GFX. I guess it will work with my 683$ Oculus now.

Please Please PLEASE Star Citizen Don't downgrade your GFX! Please!
 

Punisher

Banned
The station interiors were absolutely great in the early days. Especially the ones that were darker than usual, the steam and deep shadows everywhere gave them a on of atmosphere. That too was a real shame to see removed.

Some people say they prefer the new brighter stations, but the real problem is that now we don't really have the variation. No longer do we drop into those wonderful dark stations. It would be nice to have the choice and the variation - just like the ring systems.

I will post this one image - but beyond that, I'd like to keep the post on the asteroids rather than the general graphic changes:

http://i.imgur.com/dxoAtgD.jpg
All screenshots taken in the same station. Admittedly the bottom one is dark, but look at all the variations is shadows and the changing in light throughout the image. In the newer version the lighting and shadow is the same right across the image.

- - - - - Additional Content Posted / Auto Merge - - - - -



This is actually my concern too. The posts about 'unplayable fps on planets' that are currently around, are an exact mirror of the 'unplayable fps in ring systems' that we had over a year ago. :(

There is are also a post on Reddit about the graphics as I recall, so it looks like the issue is not just people imaging things.
I just can't see why a game developer want to make something that is less than what actually can be done, it just don't add up?
 
8 pages and no response from a dev or anyone from Frontier...
Does anyone from Frontier read their forums anymore?

Would be nice to get atleast a short response to let their player base know they have acknowledged the problem.
 
There is are also a post on Reddit about the graphics as I recall, so it looks like the issue is not just people imaging things.
I just can't see why a game developer want to make something that is less than what actually can be done, it just don't add up?

could u give me a link of the reddint post? tnx
 
8 pages and no response from a dev or anyone from Frontier...
Does anyone from Frontier read their forums anymore?

Would be nice to get atleast a short response to let their player base know they have acknowledged the problem.

They have acknowledged this problem but don't want to do anything about it lol.

There have been more than measly 8 pages of complaints about it since rings got nerfed during beta 1.0, they were gorgeous during the alpha and premium betas.
 
The station interiors were absolutely great in the early days. Especially the ones that were darker than usual, the steam and deep shadows everywhere gave them a on of atmosphere. That too was a real shame to see removed.

Some people say they prefer the new brighter stations, but the real problem is that now we don't really have the variation. No longer do we drop into those wonderful dark stations. It would be nice to have the choice and the variation - just like the ring systems.

I will post this one image - but beyond that, I'd like to keep the post on the asteroids rather than the general graphic changes:

http://i.imgur.com/dxoAtgD.jpg
All screenshots taken in the same station. Admittedly the bottom one is dark, but look at all the variations is shadows and the changing in light throughout the image. In the newer version the lighting and shadow is the same right across the image.

My main problem with Frontier is that they make some weird, bad aesthetic choices. It really is as if they have no sense of what looks pretty or evocative. Technically it all looks solid: they went through a lot of effort to create realistic planet surfaces so they largely look fantastic, but any decision that comes down to pure aesthetics is frequently a bit doubtful. It's as if the coders are at war with the graphic artists.

As a result you constantly have an experience of slight frustration rather than a mind blowing "wow!". The stars: absolutely gorgeous --but the shimmer is too fast and the colours too strong. They look like sweet lozenges, not stars. The system lighting defaults to flat white when you move further away. The artificial brightening of the planet's night side --this is not good game play mechanic; it is homogenising what should be a richly varied experience. The galaxy is too brown. The lights of ships in supercruise are too big and bright. None of this is about technical limitations; it is just about poor aesthetic choices.

"The king is the country. The country is the king" --Excalibur

In Elite Dangerous, the 1:1 galaxy is the game. The game is the 1:1 galaxy. The whole evocative aesthetic is a fundamental part of the game experience so even simple aesthetic choices matter.
 
My main problem with Frontier is that they make some weird, bad aesthetic choices. It really is as if they have no sense of what looks pretty or evocative. Technically it all looks solid: they went through a lot of effort to create realistic planet surfaces so they largely look fantastic, but any decision that comes down to pure aesthetics is frequently a bit doubtful. It's as if the coders are at war with the graphic artists.

As a result you constantly have an experience of slight frustration rather than a mind blowing "wow!". The stars: absolutely gorgeous --but the shimmer is too fast and the colours too strong. They look like sweet lozenges, not stars. The system lighting defaults to flat white when you move further away. The artificial brightening of the planet's night side --this is not good game play mechanic; it is homogenising what should be a richly varied experience. The galaxy is too brown. The lights of ships in supercruise are too big and bright. None of this is about technical limitations; it is just about poor aesthetic choices.

"The king is the country. The country is the king" --Excalibur

In Elite Dangerous, the 1:1 galaxy is the game. The game is the 1:1 galaxy. The whole evocative aesthetic is a fundamental part of the game experience so even simple aesthetic choices matter.


" It's as if the coders are at war with the graphic artists." Hahaha....you have no idea.......Bug Monkeys vs Crayons....t'was ever thus.... :)
 

Punisher

Banned
My main problem with Frontier is that they make some weird, bad aesthetic choices. It really is as if they have no sense of what looks pretty or evocative. Technically it all looks solid: they went through a lot of effort to create realistic planet surfaces so they largely look fantastic, but any decision that comes down to pure aesthetics is frequently a bit doubtful. It's as if the coders are at war with the graphic artists.

As a result you constantly have an experience of slight frustration rather than a mind blowing "wow!". The stars: absolutely gorgeous --but the shimmer is too fast and the colours too strong. They look like sweet lozenges, not stars. The system lighting defaults to flat white when you move further away. The artificial brightening of the planet's night side --this is not good game play mechanic; it is homogenising what should be a richly varied experience. The galaxy is too brown. The lights of ships in supercruise are too big and bright. None of this is about technical limitations; it is just about poor aesthetic choices.

"The king is the country. The country is the king" --Excalibur

In Elite Dangerous, the 1:1 galaxy is the game. The game is the 1:1 galaxy. The whole evocative aesthetic is a fundamental part of the game experience so even simple aesthetic choices matter.

Amen, and that brings me back, why on earth or should we say, why in the name of the universe are the core of what keeps the players coming back downgraded? I do not understand the logic here, it doesn't make any sense?

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could u give me a link of the reddint post? tnx

Oh I think it got down voted can't find it right now, something like, "what is wrong with the graphics?"
 
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