Asteroids and Ring Systems. Is there any hope?

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I would not try to compare ED to any of the Witcher games. It wouldn't look any better here.

And did someone mention Crysis? lol "Can it run Crysis?" King of PC Graphic Domination and Sour Grapes for Consoles and non-GPU owners.

I think they sold very well and would be consider absolute benchmark games for their genres. ED could be too.

We wait it.
 
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The "graphical parity" argument doesn't ring true. Parity would be with the lowest common denominator right? The comparative specs for an XBox one are significantly above the minimum requirements for this game. It isn't anywhere close.

In the examples you're thinking of it happens when a title is developed with the console and PC port at the same time. Titles like The Witcher were developed for two console platforms with the PC version being developed alongside it and there were statements from the developers to confirm that. There was controversy because the Witcher (and Watchdogs) were demonstrated at trade shows using high end PCs showing off a small portion of an unfinished title using settings that weren't used to deliver the final product. The developers having not used them when it came to putting the final product onto the millions of variations of real world video cards and CPU's and not wanting to support them or spend the time implementing them in the rest of the game.

That doesn't match the situation with ED. The game was already delivered to PC platforms with the XBox port developed and released much later in the year. There is little reason for Frontier to downgrade the existing PC version to remain in parity to a specific port. Arguments that suggest there is make very weird assumptions about the way video games are developed IMHO

Just throwing the words 'graphical parity' doesn't provide any logical explanation to why someone would want to do that when porting an existing PC game.

But this is a game that is still in development, unlike say crysis poet to 360 which happened years after the original game

And as sone already said before, this parity also affects development technical aspect and economics; it's easier and cheaper to just have a technical parity
 
Greetings all,

First of all I want to take a moment to thank Obsidian Ant, as always, for his highly constructive and positive way of addressing these points and seeking feedback.

I'm sorry for the delay. I wanted to wait until one of the senior members of the rendering team were available to discuss the thread in question. I know this has been raised before and we understand it's an important topic.

Some areas of the game, as mentioned previously, have been removed for optimisation. As an example, asteroid shadows were removed because they caused significant frame rate and stability issues.

Other changes have happened because they themselves rely on other things that have seen changes. For example envmpas/lighting. Some areas of the game have seen development (which is likely the areas you are mentioning) and some, such as asteroids are still awaiting some additional work.

The team are reviewing a number of ares such as fog, lighting, shadow and loading. It's not possible to give an exact answer as to when these areas will see fixes will be exactly or give more detail on those fixes but I can certainly assure you all that the development team are actively working on them.

Thanks,

Zac

Appreciate the feedback Zac, as others have said it's very welcome to hear that this is being looked at and is on the agenda some time.
 
I would not try to compare ED to any of the Witcher games. It wouldn't look any better here.

And did someone mention Crysis? lol "Can it run Crysis?" King of PC Graphic Domination and Sour Grapes for Consoles and non-GPU owners.

I think they sold very well and would be consider absolute benchmark games for their genres. ED could be too.

We wait it.

Many of the issues with Crysis was the game was actually not optimized and all the heavy impact it had on systems was due to inefficient coding. However it was turned into a benchmark tool for the GPU reviewers. (very cleaver I might add)

Regarding ED it would be great if the game could make use of more CPU cores and high end GPU's. This way it could be turned into a game where you could toggle feature on and off, testing what the system was able to run regarding ED. Instead of using a one size fit all version.
 

Jex =TE=

Banned
As far as you know, but are not sure, given their history with Microsoft I imagine there was no deal to be made.

Even if there was I've never heard of an exclusivity deal where a company was made to reduce the quality of a game that was already released, thought there obviously may be some...

No, what I mean is you can't just develop a game for the xbox and start selling it. You have to get licensed or whatever it is. I never said they made a deal to reduce graphical quality.
 
I simply gave up on rings. Used to spend hours there practicing FA off and just flying around snapping pics. Now they are just ugly. Such a shame.

I wouldn't go so far in that direction. They are still pretty, but they could be a lot prettier, and hopefully in the future, they will become so again. Many improvements have come since the game was launched, and unfortunately in this instance, asteroids have gone the other way. Combat in an asteroid field (Haz Res) is a lot more enjoyable than a Combat Zone without asteroids.

I continue to be impressed by what this game can offer, and look forward to playing it for many years to come!
 
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Jex =TE=

Banned
MS: You want your game on XB1? Reduce your ring quality on PC!!!
FD: Uh......OK!

Seriously? That's some NeoGaf style nonsense right there.

You said it mate, not me. Of course, you'll be able to quote where I said that to prove yourself right.

The nonsense here is all on your shoulders.
 
Greetings all,

First of all I want to take a moment to thank Obsidian Ant, as always, for his highly constructive and positive way of addressing these points and seeking feedback.

I'm sorry for the delay. I wanted to wait until one of the senior members of the rendering team were available to discuss the thread in question. I know this has been raised before and we understand it's an important topic.

Some areas of the game, as mentioned previously, have been removed for optimisation. As an example, asteroid shadows were removed because they caused significant frame rate and stability issues.

Other changes have happened because they themselves rely on other things that have seen changes. For example envmpas/lighting. Some areas of the game have seen development (which is likely the areas you are mentioning) and some, such as asteroids are still awaiting some additional work.

The team are reviewing a number of ares such as fog, lighting, shadow and loading. It's not possible to give an exact answer as to when these areas will see fixes will be exactly or give more detail on those fixes but I can certainly assure you all that the development team are actively working on them.

Thanks,

Zac

Well, just imagine an extraordinary state of affairs called graphics settings for such things. "Ring shadows on/off". Oh, that would be terribly unfair on low-end users, having to go into the menus and press a button.

Being involved in games production, one would rather like to imagine you were aware of this strange alien concept we call 'differing system specifications'

Significant fps and stability issues on low-end systems and Xbox One perhaps. Essentially you are admitting that high-end users can go and walk off a cliff-- because we are not going to be looked after at all. As evidenced by your increasing efforts to reduce graphics, so you have to deal with fewer settings and variables.

Admit it, be honest (for the first time in history for a company mouth), you are doing this because if you can make work easier for yourself, it is ok to neglect a minority group in your community.

Because after all, high-end users didn't also pay money for the game, just like everyone else.

One would rather imagine developers would have pride in showing off the game in a fashion to which it can really shine. Alas, that depends on a rare commodity in this day and age called integrity.

Don't you people want your game to look breathtaking with this amazing cutting-edge feature called multiple light sources? To have a galaxy simulator, in which we now know the majority of stars are binary, and to only support a one-star light source system, is still a source of disbelief and comedy.


Oh, as a supplement: I expect tiresome responses from people who think I can't stay fixed within the context of this being a game (because there's always a few people like that). I am aware of this; and it's why I won't be contacted The Human Rights Convention in Geneva.
One can argue passionately about a matter that in the full world scope, isn't a serious one.
 
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Well, just imagine an extraordinary state of affairs called graphics settings for such things. "Ring shadows on/off". Oh, that would be terribly unfair on low-end users, having to go into the menus and press a button.

Being involved in games production, one would rather like to imagine you were aware of this strange alien concept we call 'differing system specifications'

Significant fps and stability issues on low-end systems and Xbox One perhaps. Essentially you are admitting that high-end users can go and walk off a cliff-- because we are not going to be looked after at all. As evidenced by your increasing efforts to reduce graphics, so you have to deal with fewer settings and variables.

Admit it, be honest (for the first time in history for a company mouth), you are doing this because if you can make work easier for yourself, it is ok to neglect a minority group in your community.

Because after all, high-end users didn't also pay money for the game, just like everyone else.

One would rather imagine developers would have pride in showing off the game in a fashion to which it can really shine. Alas, that depends on a rare commodity in this day and age called integrity.

Don't you people want your game to look breathtaking with this amazing cutting-edge feature called multiple light sources? To have a galaxy simulator, in which we now know the majority of stars are binary, and to only support a one-star light source system, is still a source of disbelief and comedy.


Oh, as a supplement: I expect tiresome responses from people who think I can't stay fixed within the context of this being a game (because there's always a few people like that). I am aware of this; and it's why I won't be contacted The Human Rights Convention in Geneva.
One can argue passionately about a matter that in the full world scope, isn't a serious one.

A Bit harsh i thought, I,m assuming your an ultra hardware guy, PC hardware is always on the move and your current high end gear will be mid range within a couple of seasons, i don't think PC software developers can level peg with the constant hardware improvements, you maybe like me and upgrade your system every 2 years but not everybody can do that so a balance has to be struck somewhere which is what this is all about really, i set my game options to ultra looks good no lag no problems I,m content.
you have to feel for the X boxers (Dead end, no hardware upgrades ever so sad) then there is the Mac users no horizons for them Ive heard (not sure if its true but if so by Mac so sad) we Mid-high end PC users are the privileged ones so put a smile on your dial and cool your jets and show some integrity (not nice when someone questions your integrity is it) just out of curiosity what are you running triple GTX Titans.

Oh as a supplement, i also expect tiresome passive aggressive responses to my comments welcome to the forum, we can be both articulate and polite at the same time.
 
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This reddit thread on CPU usage is worth a read. https://www.reddit.com/r/EliteDange...think_its_awesome_just_how_well_this_program/
As I understand it, parallelism in the Cobra engine is actually very good. This isn't a very CPU-bound game, but GPU load can vary wildly depending on where you are in the game.

Yes I actually read that post, what I try to say is that the calculations on the CPU are as you also say light. I know that most of the heavy load are on the GPU, however I'm sure some of the number crushing could utilize high end CPU's more?

Even if we only take the GPU into consideration, the load is not that intensive. For now that is just my assumption so until I have more concrete facts I will just leave it at that.

When I get more time I will do some tests and record the results, as this could be interesting to know, and also nice to get some real numbers to talk about.

If there are any specific areas that are GPU intensive please PM me with the location, and I will use them in my test.

Test system will be.

i7 4960X CPU
GTX 980 TI water cooled OC
32b ram, ED runs on dedicated RAM Disk.
 
This reddit thread on CPU usage is worth a read. https://www.reddit.com/r/EliteDange...think_its_awesome_just_how_well_this_program/
As I understand it, parallelism in the Cobra engine is actually very good. This isn't a very CPU-bound game, but GPU load can vary wildly depending on where you are in the game.

Parallelism is very bad in the Cobra engine. It runs mainly on one thread that does everything. When this thread is busy, the whole game becomes unplayable, even though the CPU is mostly idle (you can see it in the route planner when you are in the core). GPU usage is usually very low (usually less than 40% per GPU for me) and cannot reach the levels we see in CryEngine games. Still, there is plenty of stutter.
There are many synchronized IOPs, where the game actually halts and waits for data to be loaded from the disk (instead of loading it asynchronously).
 
I think we could all be in agreement if we was to have what Ultra settings are now to be the new Medium settings and then allow users to dial up or down the graphics accordingly depending on their systems.
 
Parallelism is very bad in the Cobra engine. ... There are many synchronized IOPs, where the game actually halts and waits for data to be loaded from the disk (instead of loading it asynchronously).

That is in direct contradiction to the speculation in the Reddit thread. "Most of the threads used by ED are created and destroyed in less than 5ms (async I/O?)"

Until someone here wants to start doing some proper analysis then we're destined to keep travelling in a lovely circular motion. When it comes to the game, 99.9999% of the desires we players have do not depend on threading.
 
You said it mate, not me. Of course, you'll be able to quote where I said that to prove yourself right.

The nonsense here is all on your shoulders.

Sorry, too busy carrying some of the existing nonsense from this thread. But its a good workout.
 
Oh, as a supplement: I expect tiresome responses from people who think I can't stay fixed within the context of this being a game (because there's always a few people like that). I am aware of this; and it's why I won't be contacted The Human Rights Convention in Geneva.
One can argue passionately about a matter that in the full world scope, isn't a serious one.

I enjoy the replies of: "It can't be this way because realism." followed by "It's fine that it doesn't work this way because it's just a game." High-larious!
 
That is in direct contradiction to the speculation in the Reddit thread. "Most of the threads used by ED are created and destroyed in less than 5ms (async I/O?)"


The reddit thread contains many statements that are outright wrong. E.g. the 32bit memory limit (x86 systems since the Pentium Pro era are equipped with a PAE unit that allows for 36bit wide memory bus). Proper analysis was done on the forums and can be tested by everyone that actually has access to the game.
When it comes to the game, 99.9999% of the desires we players have do not depend on threading.

Speak for yourself, I don't want to have stutters while my system is idling around.
 
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