Attack Hacks??

3) Point Defense? HA. Couldn't get two PD to reliable shoot down an incoming torp during an experiment in a controlled environment.

Point defence is also disabled until you're clear of the station, because of the *other* gank where someone would fire a dumbfire through the slot, everyone with PDTs would fire at it, PDT slugs would hit the station, station aggros and destroys the ships that fired the PDTs (since the one who fired the missile was outside the no-fire zone, they got off scot-free). Instead of making stations ignore PDT slugs, the way FD fixed this was to disable PDTs in the station, making it possible for this other type of gank to exist.
 
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I don't see how or why 1 'special weapon' should completely negate all the effort that goes into creating a heavily shielded ship. All the time that is spent collecting stuff, flying around to the various engineers to hopefully get the nice roll. Finally after weeks of effort you fly your nice shiny Corvette towards a station to land - and BAM It's DESTROYED in SECONDS by a few torpedo's? Nah sorry, that's just wrong.
 
Point defence is also disabled until you're clear of the station, because of the *other* gank where someone would fire a dumbfire through the slot, everyone with PDTs would fire at it, PDT slugs would hit the station, station aggros and destroys the ships that fired the PDTs. Instead of making stations ignore PDT slugs, the way FD fixed this was to disable PDTs in the station, making it possible for this other type of gank to exist.
tumblr_nj6cg4I6Xh1trbh6do1_400.gif

You're kidding, right?
 
I really don't get why people still defend Reverberating Cascade torps or Heat weapons. They are both shining examples of incredibly bad game design and horrible game balance.

Actually it's quite hard to hit with torps nowadays in addition you need at least 4 torps to destroy big shield however if the shield generator has more integrity than usual you are not going to destroy it. i have to admit it's quite cool to destroy cutter, conda and python with dbs.
But the number of combat logging is very high; 3/4 combat log and only 1/4 eat rebuy what a shame exactly like the corvette pilot here who thought i was cheating and combat log after loosing his shield. Anyway he own me a rebuy
 
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It's been a long time since I was attacked by another CMDR but tonight, as I left Obsidian Orbital I was attacked by someone.

First hit completely knocked out my shields (I'm in a fully A rated and modded Fed Corvette with alot of shields) also disabled my shield gen and thrusters.

I didn't get a chance to see the name of the commander, only that he/she was in a Corvette also.

I have a decent specced ship, albeit I'm not really in for the PvP. I am unaware of any weapons in the game which can disable shields in one hit????

Anyone know of such things or if it's likely I was attacked by a cowardly hacker of some kind?

You where hit with reverberating cascade torpedos and most likely some engineered missiles. It takes up to 4 torpedos to disable your shield generator and about 2 missiles to disable thruster. These are all in game weapons available to anyone with horizons. The torpedos can be easily counted by boosting and using an ECM missiles are a different story as point defence is spotty at best atm.
 
Just a random thought - Did you ever notice how many griefers use honorable military figures as their avatars?

I find that kind of pathetic; not that they use them, but rather that they have that much self loathing that they need to lie, usually to themselves, about who and what they are.
 
Nope... Look for posts about a year ago about someone called ItchyNipples, he was a clever sociopath who loved finding ways of abusing game mechanics. He (or rather, FD's way of handling his missile-eagle exploit) was also the reason why missiles were completely useless until 2.1.

As your avatar so eloquently puts it...
 
Then the poster goes above 100 m/s, gets hit by a suicide eagle, destroyed by the station, and you all switch your arguments to "you shouldn't have been speeding; it's your fault you died." Can't outrun a torp going 99 m/s.

We're talking about the video that was on the first page, not your hypothetical. Those missiles could have easily been dodged - thrust upwards the moment the missile warning came up and stay safe behind the inside of the mailslot.

FDL wing interdicts Cutter or other large vessel
PvP interdictions come down to skill, and they can be avoided.

drops directly on top of target ship, torps launched just as the large ship comes out of its spin (because THAT was a great addition to interdictions), large ship shields drop almost instantly. Also take into consideration just how un-maneuverable large ships are comparatively. They arent dodging anything; their strength lays with their shields. Cascade torps completely erase that strong point for almost no drawback.

Agreed, this is . I've never played any space sim (and boy howdy, I've played a lot of them) that treats shields with the utter disdain that ED does.

3) Point Defense? HA. Couldn't get two PD to reliable shoot down an incoming torp during an experiment in a controlled environment.

*shrug* They've done pretty well by me.

I really don't get why people still defend Reverberating Cascade torps or Heat weapons. They are both shining examples of incredibly bad game design and horrible game balance.

Agreed, I was more talking about the fact that torpedoes in general *should* do a boatload of damage given that they are basically anti-huge-thing weapons, but that should come with appropriate drawbacks (they should be able to be outflown or shot down). Without those drawbacks (such as a proper crime and punishment system), well, it's like playing rock-paper-scissors with one of the options missing.
 
We're talking about the video that was on the first page, not your hypothetical. Those missiles could have easily been dodged - thrust upwards the moment the missile warning came up and stay safe behind the inside of the mailslot.


PvP interdictions come down to skill, and they can be avoided.



Agreed, this is . I've never played any space sim (and boy howdy, I've played a lot of them) that treats shields with the utter disdain that ED does.



*shrug* They've done pretty well by me.



Agreed, I was more talking about the fact that torpedoes in general *should* do a boatload of damage given that they are basically anti-huge-thing weapons, but that should come with appropriate drawbacks (they should be able to be outflown or shot down). Without those drawbacks (such as a proper crime and punishment system), well, it's like playing rock-paper-scissors with one of the options missing.

Im not opposed to torps doing a ton of damage. They should...against the hull. Not taking out a 2400+ MJ shield generator with laughably low levels of effort.
 
Im not opposed to torps doing a ton of damage. They should...against the hull. Not taking out a 2400+ MJ shield generator with laughably low levels of effort.

Agreed. Missiles/Torps should be lethal once shields are down... shields up, not so much.
 
Im not opposed to torps doing a ton of damage. They should...against the hull. Not taking out a 2400+ MJ shield generator with laughably low levels of effort.

People who say this are people who have never tried to use reverb torps on large ships. They don't realize how difficult it is to do, or the sacrifices that have to be made in your load out to make it possible.
 
A) Not when the targeted CMDR is in the mail slot

B)You can effectively "dive bomb" torps onto larger ships. Almost impossible to avoid.

The idea that 2400+ MJ of shields should be able to be defeated by one or two torpedo strikes is nothing short of absurd, especially considering how long those shields take to regen.




The straw man method is normally the calling card of flimsy arguments and weak ideas. No one is calling for what you've suggested, and in no way does your post justify the continued implementation of a broken game mechanic.

You can't dive bomb. That's why the 2.5 second arming time is there for. If you do dive bomb you gotta be pretty decent at math and you gotta eyeball the speed of the ship you are attacking.

Besides there is another counter (than being decent at piloting that is) for that. Good hull. Speaking off there is also corrosive weaponry which is just about as deadly to hull tankers as those shield buster torps.
 
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Actually it's quite hard to hit with torps nowadays in addition you need at least 4 torps to destroy big shield however if the shield generator has more integrity than usual you are not going to destroy it. i have to admit it's quite cool to destroy cutter, conda and python with dbs.
But the number of combat logging is very high; 3/4 combat log and only 1/4 eat rebuy what a shame exactly like the corvette pilot here who thought i was cheating and combat log after loosing his shield. Anyway he own me a rebuy


I OWE YOU???

I think you need to re-evaluate your life choices matey...

You launch an unprovoked attack, which I can't avoid because I am still in the airlock of the station, because you think it's funny to destroy another player's ship for a laugh... you do what you like pal but I owe you        all.

I have eaten the re-buy costs on several occasions, although I have usually had at least some oppertunity to fight back, obviously a fight is not what you want, just destroy helpless targets, who have no indication they are under attack until their shields are already destroyed.

That all being said, had I thought it was anything other than a hack/cheat I would have not CL'd.
 
Actually yes you owe me my rebuy because when you combat log my missiles pass through you and hit the station which destroy me instant.

I'm not sure this is working as intending. Its quite funny that your combat log led to my destruction.

And if you don't want to get attack so easily don't go in anarchy system that's easy.
 

Arguendo

Volunteer Moderator
Actually yes you owe me my rebuy because when you combat log my missiles pass through you and hit the station which destroy me instant.

I'm not sure this is working as intending. Its quite funny that your combat log led to my destruction.

And if you don't want to get attack so easily don't go in anarchy system that's easy.
Or, you can just stop shooting commanders that are in the mailbox. That will stop you from being destroyed as well.
 
Actually yes you owe me my rebuy because when you combat log my missiles pass through you and hit the station which destroy me instant.

I'm not sure this is working as intending. Its quite funny that your combat log led to my destruction.

And if you don't want to get attack so easily don't go in anarchy system that's easy.
HAHAHA! OMG! You just made my morning!
So here we have the cream of the crop: A griefer complaining that he got destroyed for a poorly executed grief attack, destroyed by an as-intended game mechanic.

And if you don't want to get dead so easily don't attack in station that's easy.
 
This thread should be named Attack exploit ;) ... it's nothing more as using game mechanism in a way which was not intended by game devs for make some self-fun. Some gaming servers bans players for exactly this behaviour and it would be great if that happens also here sometime in the future. Mister griefer lamenting about rebuy can hopefully forget about this tactics and go search for new exploits in 2.2

Edit: thx to Stupid_hippy for educating video, +rep given.
 
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You can't dive bomb. That's why the 2.5 second arming time is there for. If you do dive bomb you gotta be pretty decent at math and you gotta eyeball the speed of the ship you are attacking.

Besides there is another counter (than being decent at piloting that is) for that. Good hull. Speaking off there is also corrosive weaponry which is just about as deadly to hull tankers as those shield buster torps.

I thought about another counter after seeing that video.
Have a friend in a silent running eagle intercept the topedo, get detstroyed and the commander firing the torpedo gets destroyed, then catch the volley of whatever fired by the bigger ship with your bigger ship, intact shields and hull and see the other one be destroyed by the station as well. :D

Guess it's time to head back to open in the ISS Trashcan - my trusted Pax Paintjob Eagle - who would have thought that'd come in handy?
 
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