Attack Hacks??

Well in my book, any tactic that make a non consensual PVPers (i am being diplomat here) cry and/or shout angrily at you is a good tactic whatever the devs may think.
In this game i avoid being seen so i am not in trouble at all but should it not be the case i'd use it without remorse .. worse, to make my day i'd try to make you agro NPCs before cutting the line so you would be screwed twice.
 
Well in my book, any tactic that make a non consensual PVPers (i am being diplomat here) cry and/or shout angrily at you is a good tactic whatever the devs may think.
In this game i avoid being seen so i am not in trouble at all but should it not be the case i'd use it without remorse .. worse, to make my day i'd try to make you agro NPCs before cutting the line so you would be screwed twice.

Misread your post.
 
Last edited:
As an avid PvPer who hates combat loggers: you're the type of player that drives others to combat log. I don't care what kind of excuse or justification you try to find, your anti-social behavior and need to negatively impact others gaming experience is what drives players to combat log and hope into solo or PG.

Don't try to sugar coat it: you and others like you do what you do to be jerks. Nothing more, nothing less. "Because I can" is one of the most infantile excuses a person can give.

This type of behavior childish at best.

Exactly + Many 1's!

It is the few Azz Hats are what will kill open play someday,
And not just the guy that gets ganked may bail out, but soon one more PG appears and that pulls him and his friends out of open that didn't get ganked.
 
Combat Log - The deliberate disconnection from the game server to avoid ship destruction during combat.

This wasn't combat. Combat would be when one player attacks another, usually after an interdiction. This is a combat situation. Emerging from a station is clearly not a combat situation. Unless it was somehow Powerplay related, and even then, that would be a highly tenuous link.

Incorrect, see Sandro's description below.


If someone exploits a weakness in game that goes against the grain of what the developers intended as 'fair game play'... has no real foundation to argue that the intended victim also using an exploit or weakness to evade an unnecessary loss of time / investment caused unnecessary loss by doing it.


What is it exactly that the devs have intended as fair gameplay? I'd like to imagine there is such a quote somewhere regarding killing players around station, but so far the only one I've found is this one:


For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.

Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.

Although this is flagged primarily as a multiplayer concern, the issues (and solutions) apply equally to the single player game.

First things first: we do consider this an undesirable exploit. It’s not “part of the game”.
 
Last edited:
Yeah, that's called No Man's Sky and it's kinda boring.

There are 2 weapon types in NMS - The Photon Cannon and the Mining Beam... though I generally find the mining beam more effective at taking out enemy ships, even if it does require recharging.

And it was meant to be rather simplistic to play. The game isn't about the game, but rather the personal experience and personal exploration and discovery. It's one of those kinds of games you either "get" and it's fun, or you don't "get" and you wonder what they were thinking.
 
There are 2 weapon types in NMS - The Photon Cannon and the Mining Beam... though I generally find the mining beam more effective at taking out enemy ships, even if it does require recharging.

And it was meant to be rather simplistic to play. The game isn't about the game, but rather the personal experience and personal exploration and discovery. It's one of those kinds of games you either "get" and it's fun, or you don't "get" and you wonder what they were thinking.

I thought it was one of those games you bought, and then wondered how the devs managed to get away with massive amounts of lies and false advertising?
 
This thread is hilarious, griefer tries to gank someone at station slot, the gankee CLs and the ganker gets destroyed. Comedy gold! Now excuse me while I give the OP some rep. Karma is a       ain't she.

I'm screencapping the best parts of this thread in case I need a laugh later! Best gank-fail ever lol.
 
With regard to torpedo speed being 150m/s. I am pretty sure that is a relative speed - i.e. in addition to the speed of the attacking ship.

I have DD5 on my ship yet in a recent fight, I was being chased down by a ship firing Mass Lock Munitions - these were able to hit me even when I was several KMs in front of the attacking ship. As I was only slowly pulling away from the other ship I assume he also had some kind of drive tuning & I was only able to get away as he couldn't fire and keep all pips to engines. Also it wasn't a fluke as I was interdicted a second time by the same player with similar results.

These torpedoes also seem to have a very large hit box as I was attempting to dodge yet still got hit a couple of time - or maybe I was just unlucky, that said he did seem to be firing a large number of torpedoes at me (a bit difficult to tell as he was also firing a load of heat missiles).
 
Last edited:
With regard to torpedo speed being 150m/s. I am pretty sure that is a relative speed - i.e. in addition to the speed of the attacking ship.

I have DD5 on my ship yet in a recent fight, I was being chased down by a ship firing Mass Lock Munitions - these were able to hit me even when I was several KMs in front of the attacking ship. As I was only slowly pulling away from the other ship I assume he also had some kind of drive tuning & I was only able to get away as he couldn't fire and keep all pips to engines. Also it wasn't a fluke as I was interdicted a second time by the same player with similar results.

These torpedoes also seem to have a very large hit box as I was attempting to dodge yet still got hit a couple of time - or maybe I was just unlucky, that said he did seem to be firing a large number of torpedoes at me (a bit difficult to tell as he was also firing a load of heat missiles).

I think that loadout description just gave me cancer.
 
I think it's kinda funny that stations lead by anarchists don't enforce their no fire zones because of the lawless state which prevents the wanted tag from being added during an attack, which in turn is what triggers the station defenses to fire. Anarchy stations not enforcing the no fire zones they announce on entering or leaving is a bug in of itself, but it's low priority so hasn't been fixed yet. if it was intentional they wouldn't have "no fire zones".
 
I have read that engaging silent running can cause torpedoes & missiles to lose their lock, would this not be an effective counter?
 
With regard to torpedo speed being 150m/s. I am pretty sure that is a relative speed - i.e. in addition to the speed of the attacking ship.

I have DD5 on my ship yet in a recent fight, I was being chased down by a ship firing Mass Lock Munitions - these were able to hit me even when I was several KMs in front of the attacking ship. As I was only slowly pulling away from the other ship I assume he also had some kind of drive tuning & I was only able to get away as he couldn't fire and keep all pips to engines. Also it wasn't a fluke as I was interdicted a second time by the same player with similar results.

These torpedoes also seem to have a very large hit box as I was attempting to dodge yet still got hit a couple of time - or maybe I was just unlucky, that said he did seem to be firing a large number of torpedoes at me (a bit difficult to tell as he was also firing a load of heat missiles).

It makes sense that fired projectiles ala Canon are relative speed. If a gun fires while moving forward at the speed of sound, faster than the muzzle speed, the bullet still leaves the barrel at speed of sound plus the muzzle velocity. However, that doesn't apply to missile projectiles, IRL anyway. For instance, if you fired a Bazooka at the speed of sound, it might not even leave the tube. But as far as the game goes, IDK.
 
It makes sense that fired projectiles ala Canon are relative speed. If a gun fires while moving forward at the speed of sound, faster than the muzzle speed, the bullet still leaves the barrel at speed of sound plus the muzzle velocity. However, that doesn't apply to missile projectiles, IRL anyway. For instance, if you fired a Bazooka at the speed of sound, it might not even leave the tube. But as far as the game goes, IDK.

They would accelerate to their propulsion system's exhaust velocity - which, according to frontier, is a stupidly low 150 m/s. If your ICBM goes 150 m/s, you're doing it wrong.
 
Last edited:
I have read that engaging silent running can cause torpedoes & missiles to lose their lock, would this not be an effective counter?

As he was using heat missiles, engaging silent running would have really shot the heat up, so I don't think that would have worked. It would also have taken down my shields so I would have also taken the full damage from the missiles not just heat (as it was I had over 2 shield rings up).

I should have mentioned that I have 2 point defences too, these were firing but did not seem to help much. I have heard it takes 4 hits to destroy a torpedo so that may be why.

- - - - - Additional Content Posted / Auto Merge - - - - -

For instance, if you fired a Bazooka at the speed of sound, it might not even leave the tube. But as far as the game goes, IDK.

Being pedantic for a second, this is only as the projectiles exhaust thrust needs to overcome the air resistance. This is no (or very little) air in space, hence the speed of sound doesn't exist. So the bazooka should travel at relative speed plus the speed due to the thrust of the projectile. Your bazooka is a rocket after all.
 
As he was using heat missiles, engaging silent running would have really shot the heat up, so I don't think that would have worked. It would also have taken down my shields so I would have also taken the full damage from the missiles not just heat (as it was I had over 2 shield rings up).

I should have mentioned that I have 2 point defences too, these were firing but did not seem to help much. I have heard it takes 4 hits to destroy a torpedo so that may be why.

- - - - - Additional Content Posted / Auto Merge - - - - -

Being pedantic for a second, this is only as the projectiles exhaust thrust needs to overcome the air resistance. This is no (or very little) air in space, hence the speed of sound doesn't exist. So the bazooka should travel at relative speed plus the speed due to the thrust of the projectile. Your bazooka is a rocket after all.

Yes, there isn't air resistance in space; however, the torpedo's exhaust velocity is capped at 150 m/s because reasons, so if you were going any faster than that, the torpedo would 'fall' off the mount backwards when launched, hitting your own ship.
 
Yes, there isn't air resistance in space; however, the torpedo's exhaust velocity is capped at 150 m/s because reasons, so if you were going any faster than that, the torpedo would 'fall' off the mount backwards when launched, hitting your own ship.

This doesn't appear to be the case - see my experience as I posted above. Torpedo speed appears to be current ship speed + 150 m/s.
 
While we are at it, let's make it jus one weapon type, one shield type, one armour type, one ship type. This way everyone will be flying the same thing.
Well, at least player skill would become important. Guess you're voting to keep skill out of this game? :)
 
As an avid PvPer who hates combat loggers: you're the type of player that drives others to combat log. I don't care what kind of excuse or justification you try to find, your anti-social behavior and need to negatively impact others gaming experience is what drives players to combat log and hope into solo or PG.

Don't try to sugar coat it: you and others like you do what you do to be jerks. Nothing more, nothing less. "Because I can" is one of the most infantile excuses a person can give.

This type of behavior childish at best.

Please don't insult the children.

Carry on.
 
Back
Top Bottom