There is a middle a middle ground.
Indeed; however "middle ground" is quite the subjective topic. For some, middle ground is indestructible AI so they can 'git gud'. For others, any risk, of any type, at all, ever, is a bridge too far.
In actuality, the developer has established where
they believe middle ground is, and spend an inordinate amount of time trying to ensure that's as applicable as possible, to as many commanders as possible.
The use of Dangerous in the title refers to the combat rank available in the game, not the playing conditions per se.
Correct, however if a commander is ranked as 'dangerous', why would AI intrinsically not be of some equivalency at potential similar ranks? This is a) an oxymoron and b) illogical. Your comment reads as if to say, the title means there should be no risk in playing conditions?
A challenge doesn't have to be ever present.
This makes very little sense. "I only want to see challenge if I elect it". This isn't how virtually any game works. In minecraft, if you elect to do nothing, the night mobs (spoiler) may end your life. In Elder Scrolls: Skyrim, you can be slayed by dragons (spoiler) let alone a bunch of other mobs; simply for having the
temerity of walking from point a to point b. In the original elite, there was risk.
This isn't a logical expectation to have; it's a challenge to get to Sag A*. It's a challenge to figure out what ship you want and how to outfit. It's a challenge to rank up. It's a challenge to learn and master and skill or profession in Elite. To remove all challenge, would be to shut down the universe servers and thank everyone for their patronage.
There's no kind of atmosphere. I'm all alone, more or less. Let me fly, far away from here..
AI exist to present a challenge (amongst other things) the above are merely examples of core tenants of virtually all games. We are in space, in spaceships, that's
automatically a challenge.
I say, there is a place for everyone and we should be willing to make adjustments when there are differences of opinion.
There is, however choices have consequences. It's illogical to say "i only want to be in trouble if I decide to be in trouble" because this effectively means the developer has to remove all risk vectors from the game, for everyone. How is that "middle ground". It's an extreme end point view.
Why should sheildless trading bother anyone?
If you bothered to read my post, you'd see I placed a caveat, and it's simply an example to help qualify a statement. We can do pretty much anything we want; there are, however, consequences for certain choices. This isn't illogical. It's certainly not "middle ground" to say "I should be able to be perfectly safe for as long as I want, regardless of what I do; consequences are for other people" because this game was never sold under that rather presumptuous expectation.
I neither resent, or actual care, to be fair. Logically speaking, a game devoid of risk isn't what is being sold, it's not described as such and in fact the developer goes to great pains to try and encompass as many commander choices as possible. Which is the
actual middle ground you speak of.