Super Idea along with another that a CMDR brought up that involves individual intensity sliders.
I don't think individual sliders would work.
Super Idea along with another that a CMDR brought up that involves individual intensity sliders.
I don't think individual sliders would work.
Once again and over and over again. It has nothing to do with ME being safe. I'm fine out there but, I can understand those that aren't. Let's not keep making this mistake again. There's no reason to make outlandish statements. I never said anything like you;re suggesting. You're just attempting to negate an idea with insults.
Your idea is insulting to both myself, the integrity of this game, and to the intelligence of people who have a handful of skills left to learn.
The analogy was meant to make clear exactly how ridiculous your suggestion sounds. If you find the comparson insulting, imagine how we feel when you suggest the same dismissive combat-ghetto "fix" over and over.
What?
That's...a really, really asinine comparison. And besides, isn't that exactly how it is now? Missions and CZ/RES/USS? What's wrong with keeping the hardcore action there?
Hmmm. CMkIV for combat... *shudders*. That thing is a complete pig in combat. Lol. I salute your audacity to point that thing at anything that didn't force you to. Lol.
Your idea is insulting to both myself, the integrity of this game, and to the intelligence of people who have a handful of skills left to learn.
The analogy was meant to make clear exactly how ridiculous your suggestion sounds. If you find the comparson insulting, imagine how we feel when you suggest the same dismissive combat-ghetto "fix" over and over.
If you can't see why combat-ghettos are not a solution, then you clearly only care about your sense of immersion. Asinine eh? Thou brayest too loudly.
If you can't see why combat-ghettos are not a solution, then you clearly only care about your sense of immersion. Asinine eh? Thou brayest too loudly.
I don't agree, and it didn't work. There is no insult in offering a way for players to control their exposure. If you take it that way, I'm sorry but, I can't read minds, and you're the only one insulted so far.
I'm only attacking traders. I run from anything that attacks me, unless its a sidewinder or something. I did have a nice bit of combat with a Competent Fed Dropship. He got my shields down but i finished him off first. Next Dropship i tried though I had to run from, think he was Expert. Was a waste anyway, no decent cargo. Best to stick to dedicated trade ships.
If you can't see why combat-ghettos are not a solution, then you clearly only care about your sense of immersion. Asinine eh? Thou brayest too loudly.
Seal Clubber. Lol. I was tested by a Commander in an Adder while mining in a CMkIV. I could run, but fighting that thing was Agony. Wait I may have just hit on something...
You can control exposure on a System by System basis. No need to send combat kids into the instance-corner with a dunce cap.
Its giving away too much real estate to the careful bears. As in, not an equitable solution.
LOL. I like to be unorthodox. However, for most players, they shouldn't be trying to fit round pegs in square holes, not unless they are willing to do so and accept the risks. I did take an Orca on a 20k LY round trip once.... i'm like that.
So, basically, you are saying, pilots with less skill should suck it up and take their punishment? Because that is one way we will get less players playing.
Its not a bad idea making certain areas more risk. If those areas are the higher difficult RES and CZ, its one way to do it, while leaving the lower ranked RES and CZ easier places to visit. This can be further modified by the security level of the system.
It then becomes a situation where everyone wins, because people can then find their own level of challenge.
You are against this on the grounds of immersion? Sometimes things have to be sacrificed in return to provide an enjoyable gameplay experience for all. Don't you agree?
Nope not remotely what I was saying.
Making the WHOLE GALAXY safe, and a few scattered INSTANCES dangerous is not an equitable division of real estate.
Now if you want to divide the Galaxy into safer SYSTEMS, and less safe SYSTEMS, then you are getting closer to equitable division of "land".
Realistically, is there that much difference in hiding things in certain systems, as apposed to my suggestion?
kofeyh, as someone who has put thousands of hours into both of those games, you are using a profoundly bad example here if you want to make a point. In Minecraft, you can literally turn off mobs from spawning or change their behavior however you please just from the base game functions alone, let alone what mods do to the game. In both Skyrim and Minecraft, you can turn down the difficulty to suit whatever pace you want to play the game at. Hell, in any MMO, the challenge comes only if you seek it out.
Is the explorer who has spent literal months out surveying seeking out challenge in coming back to the bubble only to be blown up by some meth head? What about the trader just seeking to make some cash, or the person who needs some money to buy a new ship or a new piece of kit to specialize the ship they're using further? Are they seeking challenge?
No. Challenge is being forced on them. Particularly explorers, who have to tool their ships correctly to maximize jump distance. They literally have no choice on what modules to fit on their ships, because that's what they need to visit certain locations in the galaxy. It is not up for debate. It is not up for discussion. They have to fit their ships a certain way, or they are not getting to their destinations.
You might well say "well then combat pilots and traders need to fit their ships accordingly" to which I respond that combat pilots have. They are largely unaffected by the change, other than a few unlucky souls. Traders and miners have no recourse. It's almost not worth doing either anymore. Even bounty hunters like myself have lost profit, all for the cravings of those who want a brutally hard game they can brag about playing.
I've posted a solution to the problem that would literally solve everything without costing the game its progress. It's really quite simple. If people who want a challenge want it, then they can designate places for it. Everyone else who doesn't can play their game in peace. Miners can mine, traders can trade, and bounty hunters can bounty hunt. The hardcore players have their area. It's a win-win for everyone.
Well said. I do wonder if those of us who play Ironman, have quite a different outlook on the game.Playing iron man mode, so probably a little risk adverse compared to most other commanders. I think its about right at the low end for me. A few deaths should teach a newer player what threat level they can cope with and to watch out for traps! FD got low spot on. High end seems to be a problem, lots of good commanders and not so good commanders with high ranks, I think this is the area that is going to be hardest to balance, I see both sides of the debate here - and have no great words of wisdom to help.
My only comment is (mostly) PvE only players such as myself got lazy in 1.4+.
Missions and CZ/RES/USS? What's wrong with keeping the hardcore action there?