Attention Pirates: Create the Pirate code of conduct for ED

As a pirate, my only code is "get the shinies". Why piddle around with inefficient coms, chitchat, and the like when I can just tear down your shields, disable engines, and attach a limpet/shoot out cargo hatch?

Here's my counteroffer of a code for traders. When you get interdicted, submit, dump your cargo first thing, and leave. If the cargo is worth it, I might not give chase!
 
As a relatively successful bounty hunter who's Cobra - the Nemesis - is fully battle-hardened from the tears and blood of Wanted miscreants, and who is also thinking of doing Rares trading for a bit of additional funding, I look forward to being interdicted, as you will be met with merciless force and an eagerness for the bounty on your head.

(And I can afford the re-buy cost of the Cobra if my endeavour fails, so blowing up is no disaster for me, but is your repair cost worth interdicting me in the first place? ;) )

Just sayin'

B)
 
Roleplaying doesn't work in this game, OP. Because if anything goes sour you can simply close the game and suffer no consequences.
 
What is the reason pirates can't open communications and do their demands before starting the interdiction?..

I think the main reason being the sheer awkwardness of the comms in the first place. It's a cumbersome interface, and on top of that you have all the other tasks you need to flail around with just in flying your ship.

If comms was somehow made much more straightforward (and don't ask me how that could be achieved - that probably a whole threadnaught in itself), I guess there'd be more "Yarrr's" forthcoming.
 
While the intent might be admirable I really dislike the notion of people attempting to dictate how one should play a certain role in a game. If you're attacking people for profit, rather than simply for senseless murder, you are a pirate. It doesn't require flowery speech, mentions of parrots, an eye patch or the use of 'yarr'. Had this before in rpg games, kicked from groups for 'not roleplaying right' when the muppets simply hadn't the wit to work out what my character was about.

All pirates need is better comms, a better way to prevent people running which is not catastrophic for the victim (as killing drives is now) and much harsher penalties for murder to dissuade some of the psychos and perhaps reassure targets that they are not simply going to get wasted no matter what.
 
While the intent might be admirable I really dislike the notion of people attempting to dictate how one should play a certain role in a game. If you're attacking people for profit, rather than simply for senseless murder, you are a pirate. It doesn't require flowery speech, mentions of parrots, an eye patch or the use of 'yarr'. Had this before in rpg games, kicked from groups for 'not roleplaying right' when the muppets simply hadn't the wit to work out what my character was about.

All pirates need is better comms, a better way to prevent people running which is not catastrophic for the victim (as killing drives is now) and much harsher penalties for murder to dissuade some of the psychos and perhaps reassure targets that they are not simply going to get wasted no matter what.

Not dictating anything, just think it would be a nice to have, a bit of RP at the same time. Oh well, heart was in the right place but looks like it's a doomed exercise arrrrr
 
http://piratesonline.wikia.com/wiki/Pirate's_Code

Here's a starting point. It would be great to adapt this to our own Universe and therefore establish a code and even language to live by in Elite Dangerous. Anyone who doesn't follow the code isn't a pirate but a cutthroat murderer. Honour amongst thieves as they say.
while this is a great idea, there is one problem:

by the time you get to this point:
A Pirate must allow for three attempted comms exchanges where there is no reply met. On the third attempt a single warning shot against the ship is permitted.

the "target" has already FSD out or logged off
 
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It's a nice idea and I'm sure traders would appreciate it (and so would pirates eventually if more traders decide to play in Open if it wasn't such a death trap) but I don't think it's workable without some real game mechanics to back it up.

I was interdicted last night by a "nice" pirate who opened comms with a "STOP!" before firing but I was already a boost away with my FSD charging before he had time to give a second request (OK, I was in a Cobra so had a good chance of getting away). If the pirate takes the time to type then he is making the kill harder, so you would indeed need a traders' charter to also enable it.

Perhaps a Space Gentleman's Union should be formed consisting of pirates and traders with a "Stop in the spirit of the SGU!" call with an "I yield in the spirit of the SGU." response from the trader. With the inclusion of groups we could have gangs of roving SGU pirates wander space cleaning out the wicked non-SGU pirates to stop them frightening off the SGU traders and the cowardly non-SGU traders who refuse to play nicely.

It may only be a dream, but it is a good dream.
 
when wings comes pirates will also team up...
so can traders, vigilante, and traders could hire escort to get through "hot zone".....

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As a relatively successful bounty hunter who's Cobra - the Nemesis - is fully battle-hardened from the tears and blood of Wanted miscreants, and who is also thinking of doing Rares trading for a bit of additional funding, I look forward to being interdicted, as you will be met with merciless force and an eagerness for the bounty on your head.

(And I can afford the re-buy cost of the Cobra if my endeavour fails, so blowing up is no disaster for me, but is your repair cost worth interdicting me in the first place? ;) )

Just sayin'

B)

good, pretty sure a good pirate will enjoy a surprise like that and honor the fight :)
 
Yep, hence putting this in place will at least give the real pirates their reputation back, plus traders might feel a little safer knowing they're not going to get blown up on sight without a demand. For example, all pirates must fly with a pirate paint job and initiate comms with the same opening greeting (obviously dependent on FD giving every ship the option to fly the Jolly Roger)

Won't make any difference - how can we traders tell one from t'other? We can't see paint jobs and anyone can say anything. I'm all for player initiatives but in the end it is in-game consequences that really shape behaviour.

What will make me feel okay about submitting and dropping cargo is if player-killing leads to a serious outlaw status such that only those dedicated to being outlaws would choose it.

At the same time once interdicted I'd prefer the encounter to be a more interesting encounter than either boosting to escape instantly or a one-sided blast-fest. Cargo need to be earned by skill and wits, not by 'not being in a freighter', because the best armed and best shielded freighter is powerless against a human in a good fighter.

i'd like to try the pirate career but there isn't one and it's no fun just flying around picking on people who can't fight back.

Freighters need to be more robust and better armed and pirates need a better reward structure. A much better one.
 
Why piddle around with inefficient coms, chitchat, and the like when I can just tear down your shields, disable engines, and attach a limpet/shoot out cargo hatch?

Because if a trader drops cargo after your "request" then you can get more than if you break the hatch or use limpets. And it's easier to scoop.

Limpets can be countered by point defence.
 
http://piratesonline.wikia.com/wiki/Pirate's_Code


A Pirate may not fire upon a CMDR immediately on encounter
A Pirate must initiate comms with the opening line "Arrr...what ye be haulin'" (clearly needs work lol)
A Pirate must allow for three attempted comms exchanges whe....and he bloody flew off again

Here's a starting point. It would be great to adapt this to our own Universe and therefore establish a code and even language to live by in Elite Dangerous. Anyone who doesn't follow the code isn't a pirate but a cutthroat murderer. Honour amongst thieves as they say.

words because edited quote doesent apply aparently.
 
Won't make any difference - how can we traders tell one from t'other? We can't see paint jobs and anyone can say anything. I'm all for player initiatives but in the end it is in-game consequences that really shape behaviour.

What will make me feel okay about submitting and dropping cargo is if player-killing leads to a serious outlaw status such that only those dedicated to being outlaws would choose it.

At the same time once interdicted I'd prefer the encounter to be a more interesting encounter than either boosting to escape instantly or a one-sided blast-fest. Cargo need to be earned by skill and wits, not by 'not being in a freighter', because the best armed and best shielded freighter is powerless against a human in a good fighter.

i'd like to try the pirate career but there isn't one and it's no fun just flying around picking on people who can't fight back.

Freighters need to be more robust and better armed and pirates need a better reward structure. A much better one.

yup, this too.

imao, there should be 2 bounty counts, one like the current, but which only involves NPC interactions, and that one can pay out (since some missions requires you to go wanted)

and second, that you CAN'T pay out, for pvp interactions.

other player would only show the addition of both and get paid both should they destroy a wanted
 
As a pirate, my only code is "get the shinies". Why piddle around with inefficient coms, chitchat, and the like when I can just tear down your shields, disable engines, and attach a limpet/shoot out cargo hatch?

Here's my counteroffer of a code for traders. When you get interdicted, submit, dump your cargo first thing, and leave. If the cargo is worth it, I might not give chase!

Bravo, this whole situation seems a little one sided to me. Rights for pirates. By the time I've wasted precious seconds with the chit chat protocol the trader has probably "done one". Safest way for me to ensure the best chance of success, as Rivka says is to get those shields down asap, thus exposing the bank balance (hull). Even then the foolish trader would rather lose his ship and cargo, go figure.
 
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There are not many pirates most just murder even the AI's?

pirate
ˈpʌɪrət/Submit
noun
1.
a person who attacks and robs ships at sea.
"a pirate ship"
synonyms: freebooter; More

2.
dated
rob or plunder (a ship).
"one of the ferry launches had been pirated while still in the harbour"

murderer
ˈməːd(ə)rə(r)/Submit
noun
a person who commits murder.
"convicted murderers"
synonyms: killer, liquidator, terminator, slaughterer; More
 
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