Hi,
i've recently got my new warthog and i was very happy to see you providing a decent profile. Unfortunatly i'm sometimes unable to use it because the joystick itself seems to kinda disconnects after i run the script. Any ideas regarding this issue?
Cheers,
Disi
Hi,
i've recently got my new warthog and i was very happy to see you providing a decent profile. Unfortunatly i'm sometimes unable to use it because the joystick itself seems to kinda disconnects after i run the script. Any ideas regarding this issue?
Cheers,
Disi
Hi Disi,
Congrats on your new toy
Disconnecting after running the script tends to indicate it is not creating the virtual device correctly and fails. Could be a number of things. Few suggestions below:
- Ensure the latest Software/Drivers/Firmware is installed to your PC and Devices.
- Unplug any other devices (outside of KB/Mouse) plugged into USB and retest. (May require a shutdown and restart)
- Check the order of the devices listed in Game Controllers view in Windows (type 'game' should bring it up from Start Menu). This should show the Joystick first, then Throttle, then other devices. If in wrong order it can cause issues from my experience. If so unplug everything and one by one add them again. Again may need shutdown and restart.
- Check any errors being returned in the printout of the script run, can give a clue to the issue.
- Test everything is ok in Device Analyzer before script run (ensure devices are recognised and functioning correctly).
- Try different USB ports or USB controllers (ie if plugged into USB3 ports, try USB2 ports etc)
Found quite a few users have some initial teething problems with Warthogs, but once good they are solid. Hopefully its something simple.
Regards, AD
Keyboard bind missing in Elite: Flight throttle: Forward only throttle reverse
Keyboard bind missing in Elite: Weapons: Secondary fire. Previous profiles used mouse2 but Singularity requires this to be a keyboard key
Keyboard bind missing in Elite: Elite keybind not setup: Galaxy Map:Galaxy cam yaw right cannot be the same as Interface mode: Next panel tab if you want full route plotting to work.
Keyboard bind missing in Elite: Elite keybind not setup: Galaxy Map:Galaxy cam translate right cannot be the same as Interface mode: UI panel right if you want full route plotting to work.
Keyboard bind missing in Elite: Galaxy Map:Galaxy cam translate backward cannot be the same as Interface mode: UI panel down if you want Elite bookmarks to work.
Keyboard bind missing in Elite: Galaxy Map:Galaxy cam translate forward cannot be the same as Interface mode: UI panel up if you want Elite bookmarks to work.
Keyboard bind missing in Elite: Drive throttle: Forward only throttle reverse
Keyboard bind missing in Elite: Free camera: Attach/Detach camera
Keyboard bind missing in Elite: Full Spectrum system scanner:Leave FSS
define ExternalMicCombined 1 // For OPEN Mic Toggle Switch on Throttle Base; combine 2 External Voice Channels to One Toggle action:
// Options: Separate Channels = 0 (default), Combined Channels = 1 (Remember: Set your Keyboard PTT/Toggle Mappings in your External Programs)
define ExternalMicInverse 1 // For PUSH-TO-TALK Mic Button on Throttle Arm; changes behavior to inverse the external channels on PTT button between VoiceAttack & Discord (or your preferred external comms). When enabled '1' and button pressed, VoiceAttack will mute and Discord channel will open, ensuring no voice commands are sent while conversing with friends. When button is released, VoiceAttack is activated again & Discord channel is muted.
// Options: Two Independant Ext. Channels = 0 (default), Inverse VA<->Discord Activation = 1
// [NOTE 1: To ensure proper alignment, ensure Listening is enabled in VoiceAttack before your first Mic press.]
// [NOTE 2: Set 'MicExternalAction' to 0 and enable PTT in Discord/Comms (map to '~')]
// [NOTE 3: Enabling this option will also inverse the Internal Comms Channel with VoiceAttack]
define MicExternalAction 0 // Define Main External Voice Software Behaviour: (If your software is Toggle action (On/Off) = 1 (default), If it's Hold action (PTT) = 0)
define MicExternalActionALT 1 // Define Alternative External Voice Software Behaviour: (If your software is Toggle action (On/Off) = 1 (default), If it's Hold action (PTT) = 0)
I think i figured it out quite well now, its not alt+f2 like in the documentation its zerkumflex ( ^ ) on a german keyboard. I've set the keyboard via the config file already ... maybe a bug?
Is the only way to disengage Hyperspace holding modifier 1 or 2 und push the throttle all the way up?
Cheers,
Disi
Hi AD,
pressing the button in VA and Notepad as well as some other tools like teamspeak and co alwys result in "^".
Where do i remap the button in the script?
If you don't use VA anymore is there an alternative you are using?
Regards,
Disi
Decided to make my own legend plate![]()
Never have managed to get your script working :-( half the time I load elite it fails
to recognise the stick :-(
Anyone have ideas on why when I run the script Elite fails to see the controls?
Works fine with no Target running, but when target is running its 50/50 on seeing it in game
o7
Thanks for the info, will give it a go
I made the plate up in Fusin360 and printed it on my 3D printer![]()
o7
// NAV Beacon - ON
mNAVBeaconWing = CHAIN( // MACRO: Toggle 'NAV Beacon' ON
// 4, e, e, e, right, down, down, down, down, down, spc, down, spc, up, up, up, up, up, left, q, q, q, 4
LOCK+PULSE+SystemPanel, D(250),
PULSE+UINextPanel, D(), // Limitation: This will only work correctly if Target Panel cursor in
PULSE+UINextPanel, D(), // default/orig position, else will be misaligned.
PULSE+UINextPanel, D(),
PULSE+UIRight, D(),
PULSE+UIDown, D(),
PULSE+UIDown, D(),
PULSE+UIDown, D(),
PULSE+UIDown, D(),
PULSE+UIDown, D(),
PULSE+UISelect, D(250),
PULSE+UIDown, D(),
PULSE+UISelect, D(250),
PULSE+UIUp, D(), // send selector back to home position when done
PULSE+UIUp, D(),
PULSE+UIUp, D(),
PULSE+UIUp, D(),
PULSE+UIUp, D(),
PULSE+UILeft, D(),
PULSE+UIPrevPanel, D(),
PULSE+UIPrevPanel, D(),
PULSE+UIPrevPanel, D(),
PULSE+UIBack,
LOCK);
// NAV Beacon - OFF
mNAVBeaconOff = CHAIN( // MACRO: Toggle 'NAV Beacon' OFF
// 4, e, e, e, right, down, down, down, down, down, spc, spc, up, up, up, up, up, left, q, q, q, 4
LOCK+PULSE+SystemPanel, D(250),
PULSE+UINextPanel, D(), // Limitation: This will only work correctly if Target Panel cursor in
PULSE+UINextPanel, D(), // default/orig position, else will be misaligned.
PULSE+UINextPanel, D(),
PULSE+UIRight, D(),
PULSE+UIDown, D(),
PULSE+UIDown, D(),
PULSE+UIDown, D(),
PULSE+UIDown, D(),
PULSE+UIDown, D(),
PULSE+UISelect, D(250),
PULSE+UISelect, D(250),
PULSE+UIUp, D(), // send selector back to home position when done
PULSE+UIUp, D(),
PULSE+UIUp, D(),
PULSE+UIUp, D(),
PULSE+UIUp, D(),
PULSE+UILeft, D(),
PULSE+UIPrevPanel, D(),
PULSE+UIPrevPanel, D(),
PULSE+UIPrevPanel, D(),
PULSE+UIBack,
LOCK);