Well ...How can it be turned on?
A work-around I tried last night worked for now. I used a coaster to dig the auto tunnel, then deleted it, and smoothed the bottom. Instant cave for my cue. Not pretty but it works in a pinch!I hope it is brought back. I have a wild idea for a multi-level underground park, and it would be MUCH easier to carve out the levels using gridded paths to auto-tunnel, then just remove the paths for smooth ground and chisel out overhead for space to place the rides. We'd have an easier time creating square-sided caverns if we want that for something, even if it's just to quickly open a space where we can edit the terrain into a nice cave space.
its an option for ride tunneling, but path tunneling has never been an option to date.Well ...
It was during the alpha, few months ago ...
At this time, you had to change a "off" into "on" (or a "no" into "yes" or something like that, I do not remember) just behind the tunnel path feature in a config txt in the "install files" of the game.
And after a game reboot, the path react just as coaster rails. But I was more interested in the "suggestions/feedbacks/interactions with the devs" on the forum than by the game itself at that time. So ... I do not know if you can do it again.
Anyway, I think that if they hid this feature, it's maybe because this feature is not working properly for now ... so ... Patience, It will come back (and officially this time) one day, I'm sure [yesnod][up]