Autocannons as a replacement for Class 3-4 multicannons

C3 class could look something like this
Kalbarri_bofors.JPG
and for C4 something similar to this would be perfect
ZSU-57-2_Hun_2010_09.jpg
 
I like the idea of something similar to the Bofors "fast 40" or the Russian ZSU 23-4.
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However, if multi barrels ain't happening, perhaps something conceptually like the Bofors 57mm would be good.
https://youtu.be/rldn9Hvzih4
(not the 3p ammo - I'm thinking about the fire rate and sound)
 
Pulse laser is not a spray and pray weapon

the problem with the multicannons i belive is the ability to spam-fire them. It can be scaled but it does not work well from overall game design stand-point.
They can create a wall of projectiles that cant really be dodged, and wreck fighters. in other words too OP and game breaking.

Pulse lasers have high rate of fire and low energy requirements & heat. Fits my definition of spray and pray.
You can't dodge anything but the PAs and cannons anyway.

If it truly is the spam fire, then it can be easily designed out; higher heat, longer spool-up time, more heat load, higher energy requirements.

Still don't see the problem, which is why I asked for dev feedback.

Fwiw, I'd like to see large MC *and* a range of autocannons, in all sizes. Variety is good, and weapons have so many parameters it should be balance-able.
 
https://www.youtube.com/watch?v=ar81hcTzbis

well an autocannon is more like this...


or the ones fitted on BMP-'s

Like the idea that when deployed it has its own little radar scanner spinning around on a gimballed version. that would add some technological menace to it.

If Sandro pushes for concept art would live to see some drawings! I am surprised how excited i am about this possibe new weapon. Just get the sound and visuals right. Must look mean and sound, well, it needs to shake your brain. Sandro probably has an idea of how the damage, ammo, reloads, bursts, heat and costs would fit into the game from a scrapped multi concept.
 
Balance is the only thing killing this game....are nukes balanced ? We have those...could be considered balanced because those who can afford them can buy the.....
We have the technology to jump between systems and the only formidable weapons we have are the small range we have in out fitting... you should absolutely be able to fit a weapon to a huge hard point that can pretty much one shot evening because it will cost millions...and it's a huge hard point? The more balancing that happens the further from reality we get
 
Pulse lasers have high rate of fire and low energy requirements & heat. Fits my definition of spray and pray.
You can't dodge anything but the PAs and cannons anyway.

If it truly is the spam fire, then it can be easily designed out; higher heat, longer spool-up time, more heat load, higher energy requirements.

Still don't see the problem, which is why I asked for dev feedback.

Fwiw, I'd like to see large MC *and* a range of autocannons, in all sizes. Variety is good, and weapons have so many parameters it should be balance-able.

First, laser weapons are pinpoint accurate and instant hit. which by definition exclude them from being SPRAY and PRAY. Bad or Reckless aim does not justify SnP category

Second, It is possible to dodge any projectile in game. Even non projectile based weapons (lasers, railguns) can be "dodged" by kicking off the aim of the shooter (erratic movements against fixed weapons / out-pacing articulated weapon turn rates)

and finally, C3 MCs were in game and they could not be balanced in a way they would still fit the definition and feel of an MC and be an upgrade compared to C2 MCs, so they were taken out
The problem is that weapons arent balanced solely around gameplay but they also have to be believable and make sense (regarding fiction, technology, and science basics)
for example:
heaving a multicanon that requires comparable power (and therefore generating comparable or more heat) to lasers while heaving the same dmg potential is just unreasonable

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Balance is the only thing killing this game....are nukes balanced ? We have those...could be considered balanced because those who can afford them can buy the.....
We have the technology to jump between systems and the only formidable weapons we have are the small range we have in out fitting... you should absolutely be able to fit a weapon to a huge hard point that can pretty much one shot evening because it will cost millions...and it's a huge hard point? The more balancing that happens the further from reality we get

Sir, i have no idea what you wrote there...
 
this ROF i think would be pretty balanced with the bursts and all (at 1:20)
[video=youtube;K2yRhVXKEXU]https://www.youtube.com/watch?v=K2yRhVXKEXU[/video]
 
Just to make it crystal clear...

With the advanced technology used in eilte it would be foolish to think that there wouldn't be a weapon that could one shot a ship.
But "balancing" makes it so that the weapon technology in the game is not far from today's standards infact inferior in many respects. I would rather have some stuff from WW2 than the rubbish that's on offer...

Considering the year the game is set it is ridiculous to say the least.
 
For large autocannons: https://www.youtube.com/watch?v=N-UnealTR-Y
Full auto quad 23mm autocannons.

First, laser weapons are pinpoint accurate and instant hit. which by definition exclude them from being SPRAY and PRAY. Bad or Reckless aim does not justify SnP category...
Bad or reckless aim with a high RoF weapon fits my definition of spray and pray exactly.

...Second, It is possible to dodge any projectile in game. Even non projectile based weapons (lasers, railguns) can be "dodged" by kicking off the aim of the shooter (erratic movements against fixed weapons / out-pacing articulated weapon turn rates)...
Edging into semantics. I don't regard avoidance to be dodging, which means only Cannons and PAs can be dodged.

... C3 MCs were in game and they could not be balanced in a way they would still fit the definition and feel of an MC and be an upgrade compared to C2 MCs, so they were taken out...
Source please. All I remember seeing is "don't scale well".

...The problem is that weapons arent balanced solely around gameplay but they also have to be believable and make sense (regarding fiction, technology, and science basics)
for example:
heaving a multicanon that requires comparable power (and therefore generating comparable or more heat) to lasers while heaving the same dmg potential is just unreasonable.

I disagree. Since the weapons all seem to be based around the Cannon for balance, and small and medium MC are the same DPS as small/med Cannon, I don't see why you can't use the stats of the large/huge cannon to balance a large/huge MC.
If the model/science is off, use multiple small/medium MC on a single mount to represent the stat-line you've picked.

Ultimately, I want an effective large Dakka to go with my large pew-pew, freem and kaboom. If that's an autocannon, cool, but I do enjoy my wall of bullets, blinding myself with my own muzzle flashes.
I'm still waiting on the large/huge missiles and torpedoes we saw concepts for way back...
 
Just to make it crystal clear...

With the advanced technology used in eilte it would be foolish to think that there wouldn't be a weapon that could one shot a ship.
But "balancing" makes it so that the weapon technology in the game is not far from today's standards infact inferior in many respects. I would rather have some stuff from WW2 than the rubbish that's on offer...

Considering the year the have is set it is ridiculous to say the least.

You seem to be forgeting that advanced technology would also mean better armor and infrastructure

also engineering is based on compromises

additionally, in elite you are basically an equivalent of a civilian with a pistol
 
You seem to be forgeting that advanced technology would also mean better armor and infrastructure

also engineering is based on compromises

additionally, in elite you are basically an equivalent of a civilian with a pistol

The better armor we have but not the weapons.

You start as a civilian with a pistol but you gain rank in military navy's which should enable you to have a license to carry military class weapons and exotics.

Or should civilians carry the same outfitting as military?
Guess that's called "balancing"

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Should a civilian be allowed to equip military grade composite?

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You could argue civilians should only be allowed class 1 weapons without a licence
 
For large autocannons: https://www.youtube.com/watch?v=N-UnealTR-Y
Full auto quad 23mm autocannons.
well this would just make it function like a multi-cannon

Bad or reckless aim with a high RoF weapon fits my definition of spray and pray exactly.
well we seem to be talking about different subjects
i was describing SnP as a weapon category, where low accuracy and high recoil is compensated with volume of fire
for example: machine-guns and full-auto shotguns (ingame flak-cannon)
where the shooter can not aim the gun properly

where as you are talking about SnP as a firing tactic, which is simply useless (or should be, but C3 MCs made it viable)

Edging into semantics. I don't regard avoidance to be dodging, which means only Cannons and PAs can be dodged.
if you can make your opponent miss solely by movement, i would call that dodging

Source please. All I remember seeing is "don't scale well".
i cant give you a source, but "dont scale well" is basically the simplest short description of what i wrote.


I disagree. Since the weapons all seem to be based around the Cannon for balance, and small and medium MC are the same DPS as small/med Cannon, I don't see why you can't use the stats of the large/huge cannon to balance a large/huge MC.
If the model/science is off, use multiple small/medium MC on a single mount to represent the stat-line you've picked.
well MCs can be spammed (SnP fire, although they are not a SnP weapon), we tested them during Beta or Gamma and were too op (too reliable dmg even with SnP fire) and could fire almost continuously. The devs could not balance them while still maintaining the principles of an MC, so they were dropped. They could not be scaled up without significantly altering gamebalance and game flow (gave too effective defensive fire to large ships against fighters). Large caliber rotary MC is also visually "unrealistic" (my opinion).

Ultimately, I want an effective large Dakka to go with my large pew-pew, freem and kaboom. If that's an autocannon, cool, but I do enjoy my wall of bullets, blinding myself with my own muzzle flashes.
I'm still waiting on the large/huge missiles and torpedoes we saw concepts for way back...
Large MCs were tested, but un/fortunately could not be balanced. I hope Auto-cannons could be a solution, but its up to the devs now.
 
The better armor we have but not the weapons.

You start as a civilian with a pistol but you gain rank in military navy's which should enable you to have a license to carry military class weapons and exotics.

Or should civilians carry the same outfitting as military?
Guess that's called "balancing"

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Should a civilian be allowed to equip military grade composite?

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You could argue civilians should only be allowed class 1 weapons without a licence

We dont have military grade weapons as we are not part of any military

again, you are not part of the military nor any faction, you only increase reputation ranks.

Not You nor any other civilian carries military hardware

Military grade does not mean that its military issue or quality, and last i checked you cant destroy a ship with a military grade composite

weapon class determines hardpoint size, not quality or power.

Game balance is not based on weapon power compared to todays weapons (that you are implying), but rather the balance between weapon and armor effectiveness

If you are on some sort of "Balancing" crusade please move along, this thread is not intended fer you.
 
... we tested them during Beta or Gamma and were too op ...
...Large MCs were tested, but un/fortunately could not be balanced...
Fair enough. I didn't get to use them in Beta, I was too busy trying to break the game code-wise. I don't remember large MC at all, but 100 missiles in flight at once (pic) and large burst turrets on a cobra (pic) are both a giggle.
Worth remembering that the game mechanics have changed a lot since then. MC all round are less effective than back in Beta, and don't even talk about Rails.

... I hope Auto-cannons could be a solution...

Me too. I miss my Dakka now I'm in the bigger ships. I'd even accept a re-skinned large pulse laser with med MC audio, I'm that desperate...

...its up to the devs now.
Isn't it always? :D
 
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We dont have military grade weapons as we are not part of any military

again, you are not part of the military nor any faction, you only increase reputation ranks.

Not You nor any other civilian carries military hardware

Military grade does not mean that its military issue or quality, and last i checked you cant destroy a ship with a military grade composite

weapon class determines hardpoint size, not quality or power.

Game balance is not based on weapon power compared to todays weapons (that you are implying), but rather the balance between weapon and armor effectiveness

If you are on some sort of "Balancing" crusade please move along, this thread is not intended fer you.

My point exactly!

My apologies I thought that these:
Recruit
Cadet
Midshipman
Petty Officer
Chief Petty Officer
Warrant Officer
Ensign
Lieutenant
Lieutenant Commander
Post Commander

where military ranks? sorry if i got mixed up

I am on no crusade whatsoever, just implying that try to balance weapons reduces realism, as there is no balancing in the real world.

This game being a simulation should take that into account.

The points I made previously about ranks enabling you to acquire licenses for militarily weapons etc was a mere suggestion that would give the game more content, progression, realism im sorry if those ideas offends you.

I would love to be as contented with the current weapons/class/balancing as you.
 
We dont have military grade weapons as we are not part of any military

again, you are not part of the military nor any faction, you only increase reputation ranks.

Not You nor any other civilian carries military hardware

Sure about that? My military rank of Lt says otherwise.
 
We don't carry any military hardware because there is no difference between military and civillian.

And your civilian with a pistol is roaming round space armed to the teeth with the same outfitting as System Authority Vessels.
 
Military/Civilian argument...
This lady is a civilian.

ae258d10.jpg


Is it so far-fetched that in a dangerous galaxy, where I can help make or bankrupt an entire system, that I can source, fit and use military hardware on my ship?

Hell I've sold battle-weapons to pirate stations in one-ton cans.
 
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