Pulse laser is not a spray and pray weapon
the problem with the multicannons i belive is the ability to spam-fire them. It can be scaled but it does not work well from overall game design stand-point.
They can create a wall of projectiles that cant really be dodged, and wreck fighters. in other words too OP and game breaking.
https://www.youtube.com/watch?v=ar81hcTzbis
well an autocannon is more like this...
or the ones fitted on BMP-'s
Pulse lasers have high rate of fire and low energy requirements & heat. Fits my definition of spray and pray.
You can't dodge anything but the PAs and cannons anyway.
If it truly is the spam fire, then it can be easily designed out; higher heat, longer spool-up time, more heat load, higher energy requirements.
Still don't see the problem, which is why I asked for dev feedback.
Fwiw, I'd like to see large MC *and* a range of autocannons, in all sizes. Variety is good, and weapons have so many parameters it should be balance-able.
Balance is the only thing killing this game....are nukes balanced ? We have those...could be considered balanced because those who can afford them can buy the.....
We have the technology to jump between systems and the only formidable weapons we have are the small range we have in out fitting... you should absolutely be able to fit a weapon to a huge hard point that can pretty much one shot evening because it will cost millions...and it's a huge hard point? The more balancing that happens the further from reality we get
Bad or reckless aim with a high RoF weapon fits my definition of spray and pray exactly.First, laser weapons are pinpoint accurate and instant hit. which by definition exclude them from being SPRAY and PRAY. Bad or Reckless aim does not justify SnP category...
Edging into semantics. I don't regard avoidance to be dodging, which means only Cannons and PAs can be dodged....Second, It is possible to dodge any projectile in game. Even non projectile based weapons (lasers, railguns) can be "dodged" by kicking off the aim of the shooter (erratic movements against fixed weapons / out-pacing articulated weapon turn rates)...
Source please. All I remember seeing is "don't scale well".... C3 MCs were in game and they could not be balanced in a way they would still fit the definition and feel of an MC and be an upgrade compared to C2 MCs, so they were taken out...
...The problem is that weapons arent balanced solely around gameplay but they also have to be believable and make sense (regarding fiction, technology, and science basics)
for example:
heaving a multicanon that requires comparable power (and therefore generating comparable or more heat) to lasers while heaving the same dmg potential is just unreasonable.
Just to make it crystal clear...
With the advanced technology used in eilte it would be foolish to think that there wouldn't be a weapon that could one shot a ship.
But "balancing" makes it so that the weapon technology in the game is not far from today's standards infact inferior in many respects. I would rather have some stuff from WW2 than the rubbish that's on offer...
Considering the year the have is set it is ridiculous to say the least.
You seem to be forgeting that advanced technology would also mean better armor and infrastructure
also engineering is based on compromises
additionally, in elite you are basically an equivalent of a civilian with a pistol
well this would just make it function like a multi-cannonFor large autocannons: https://www.youtube.com/watch?v=N-UnealTR-Y
Full auto quad 23mm autocannons.
well we seem to be talking about different subjectsBad or reckless aim with a high RoF weapon fits my definition of spray and pray exactly.
if you can make your opponent miss solely by movement, i would call that dodgingEdging into semantics. I don't regard avoidance to be dodging, which means only Cannons and PAs can be dodged.
i cant give you a source, but "dont scale well" is basically the simplest short description of what i wrote.Source please. All I remember seeing is "don't scale well".
well MCs can be spammed (SnP fire, although they are not a SnP weapon), we tested them during Beta or Gamma and were too op (too reliable dmg even with SnP fire) and could fire almost continuously. The devs could not balance them while still maintaining the principles of an MC, so they were dropped. They could not be scaled up without significantly altering gamebalance and game flow (gave too effective defensive fire to large ships against fighters). Large caliber rotary MC is also visually "unrealistic" (my opinion).I disagree. Since the weapons all seem to be based around the Cannon for balance, and small and medium MC are the same DPS as small/med Cannon, I don't see why you can't use the stats of the large/huge cannon to balance a large/huge MC.
If the model/science is off, use multiple small/medium MC on a single mount to represent the stat-line you've picked.
Large MCs were tested, but un/fortunately could not be balanced. I hope Auto-cannons could be a solution, but its up to the devs now.Ultimately, I want an effective large Dakka to go with my large pew-pew, freem and kaboom. If that's an autocannon, cool, but I do enjoy my wall of bullets, blinding myself with my own muzzle flashes.
I'm still waiting on the large/huge missiles and torpedoes we saw concepts for way back...
The better armor we have but not the weapons.
You start as a civilian with a pistol but you gain rank in military navy's which should enable you to have a license to carry military class weapons and exotics.
Or should civilians carry the same outfitting as military?
Guess that's called "balancing"
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Should a civilian be allowed to equip military grade composite?
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You could argue civilians should only be allowed class 1 weapons without a licence
Fair enough. I didn't get to use them in Beta, I was too busy trying to break the game code-wise. I don't remember large MC at all, but 100 missiles in flight at once (pic) and large burst turrets on a cobra (pic) are both a giggle.... we tested them during Beta or Gamma and were too op ...
...Large MCs were tested, but un/fortunately could not be balanced...
... I hope Auto-cannons could be a solution...
Isn't it always?...its up to the devs now.
We dont have military grade weapons as we are not part of any military
again, you are not part of the military nor any faction, you only increase reputation ranks.
Not You nor any other civilian carries military hardware
Military grade does not mean that its military issue or quality, and last i checked you cant destroy a ship with a military grade composite
weapon class determines hardpoint size, not quality or power.
Game balance is not based on weapon power compared to todays weapons (that you are implying), but rather the balance between weapon and armor effectiveness
If you are on some sort of "Balancing" crusade please move along, this thread is not intended fer you.
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We dont have military grade weapons as we are not part of any military
again, you are not part of the military nor any faction, you only increase reputation ranks.
Not You nor any other civilian carries military hardware