OK! I've got the solution... When you ask for docking permission you get:-
https://i.imgur.com/Dc2QNMt.png
love it!
OK! I've got the solution... When you ask for docking permission you get:-
https://i.imgur.com/Dc2QNMt.png
OK! I've got the solution... When you ask for docking permission you get
Hi CMDR Tom D,
Awesome documented investigation!
I’d like to throw in a suggestion your way, and if you agree, you could pass it on to FDEV. So, I suggest a simple image-based security access to Station Services like CAPTCHA e.g click on the limpet:
https://cdn.discordapp.com/attachments/156205264448651265/424705260951568384/Captcha.png
There are many other forms of CAPTCHA but something that works in with some Elite Dangerous lore would be nice, and I for one wouldn't mind just a little CAPTCHA when I dock to ensure our game rolls with less cheating.
Captcha is not a solution to anything. It just makes things a problem for everyone else.
Why are so many people willing to accept captcha?! These days, it is completely unnecessary.
The so called "proofs" are not enough in my opinion. It doesn´t convince me at all, I have seen so many idiots flying in the last 4 years that someone who is leaving a station with gear down going straight for 10 km could be simply AFK.
FD though should be able to extract telemety data from their servers that should make it possible to clearly identify bots.
But regarding the amount of players in total I don´t think that a couple of bots are harming someones gameplay. It might be a problem, but regarding the current situation of Elite we should concentrate on real problems and not on a couple of guys who are disappointed because of powerplay.
Most responses were against it (I would guess). Actually I like the idea. It must be fast and easy, but hard for bots, than it wouldn't bother me.
The intercepting mini game is more annoying because it takes so long.
Captcha is not a solution to anything. It just makes things a problem for everyone else.
Why are so many people willing to accept captcha?! These days, it is completely unnecessary.
The so called "proofs" are not enough in my opinion. It doesn´t convince me at all, I have seen so many idiots flying in the last 4 years that someone who is leaving a station with gear down going straight for 10 km could be simply AFK.
FD though should be able to extract telemety data from their servers that should make it possible to clearly identify bots.
But regarding the amount of players in total I don´t think that a couple of bots are harming someones gameplay. It might be a problem, but regarding the current situation of Elite we should concentrate on real problems and not on a couple of guys who are disappointed because of powerplay.
Most responses were against it (I would guess). Actually I like the idea. It must be fast and easy, but hard for bots, than it wouldn't bother me.
The intercepting mini game is more annoying because it takes so long.
Pssssstt! It was a joke!![]()
OK! I've got the solution... When you ask for docking permission you get:-
https://i.imgur.com/Dc2QNMt.png
This response is a noticeable pattern of yours over the thread, using smoke and mirror terminology to exaggerate data accuracy or the connections needed to obtain the data/evidence. I'll only address this specific example as there's no need to turn it into a more personal matter.Friends in high places.
EDDN provides a continuous stream of information from uploaders. To use this data you'll need to connect to the stream using ZeroMQ (a library is probably available for your language of choice).
Currently available relays:
• tcp://eddn.edcd.io:9500
{'$schemaRef': 'https://eddn.edcd.io/schemas/journal/1', 'header': {'[COLOR=#00ff00]gatewayTimestamp[/COLOR]': '[COLOR=#99ffcc]2018-03-21T10:47:46.384153Z[/COLOR]',
'softwareName': 'E:D Market Connector [Windows]', 'softwareVersion': '3.0.1.0', '[COLOR=#ff0000]uploaderID[/COLOR]': '[COLOR=#ff6666]REDACTED[/COLOR]'},
'message': {'Factions': [{'Allegiance': 'PilotsFederation', 'FactionState': 'None', 'Government': 'Democracy', 'Influence': 0.0, 'Name': 'Pilots Federation Local Branch'}, {'Allegiance': 'Independent', 'FactionState': 'CivilWar', 'Government': 'Anarchy', 'Influence': 0.090457, 'Name': 'Ngaliba Blue Camorra', 'PendingStates': [{'State': 'Bust', 'Trend': 0}, {'State': 'CivilUnrest', 'Trend': 0}, {'State': 'Lockdown', 'Trend': 0}], 'RecoveringStates': [{'State': 'Boom', 'Trend': 0}]}, {'Allegiance': 'Independent', 'FactionState': 'None', 'Government': 'Corporate', 'Influence': 0.059642, 'Name': 'Apoyota & Co', 'PendingStates': [{'State': 'Boom', 'Trend': 0}, {'State': 'Bust', 'Trend': 0}]}, {'Allegiance': 'Federation', 'FactionState': 'War', 'Government': 'Corporate', 'Influence': 0.00994, 'Name': 'Mbukuravi Crimson Major Dev', 'PendingStates': [{'State': 'Boom', 'Trend': 1}, {'State': 'CivilUnrest', 'Trend': 0}, {'State': 'Lockdown', 'Trend': -1}, {'State': 'Famine', 'Trend': -1}]}, {'Allegiance': 'Federation', 'FactionState': 'War', 'Government': 'Confederacy', 'Influence': 0.00994, 'Name': 'Coalition of Ngaliba', 'PendingStates': [{'State': 'Boom', 'Trend': 1}, {'State': 'Bust', 'Trend': 0}]}, {'Allegiance': 'Federation', 'FactionState': 'None', 'Government': 'Democracy', 'Influence': 0.012922, 'Name': 'Progressive Party of L 639-45', 'PendingStates': [{'State': 'Boom', 'Trend': 1}, {'State': 'Bust', 'Trend': 0}, {'State': 'Lockdown', 'Trend': 0}, {'State': 'Famine', 'Trend': -1}]}, {'Allegiance': 'Independent', 'FactionState': 'None', 'Government': 'Corporate', 'Influence': 0.672962, 'Name': 'Ngaliba Network', 'PendingStates': [{'State': 'Boom', 'Trend': 1}, {'State': 'CivilUnrest', 'Trend': 0}, {'State': 'Lockdown', 'Trend': 0}, {'State': 'Famine', 'Trend': 0}]}, {'Allegiance': 'Independent', 'FactionState': 'CivilWar', 'Government': 'Feudal', 'Influence': 0.144135, 'Name': 'Lords of Ngaliba', 'RecoveringStates': [{'State': 'Boom', 'Trend': 0}]}], 'Population': 11987, 'StarPos': [-30.5, -8.625, 58.0625], 'StarSystem': 'Ngaliba', 'SystemAddress': 5068464072129, 'SystemAllegiance': 'Independent', 'SystemEconomy': '$economy_Refinery;', 'SystemFaction': 'Ngaliba Network', 'SystemGovernment': '$government_Corporate;', 'SystemSecondEconomy': '$economy_None;', 'SystemSecurity': '$SYSTEM_SECURITY_low;', 'event': 'FSDJump', 'timestamp': '2018-03-21T10:47:44Z'}}
This response is a noticeable pattern of yours over the thread, using smoke and mirror terminology to exaggerate data accuracy or the connections needed to obtain the data/evidence. I'll only address this specific example as there's no need to turn it into a more personal matter.
EDDN re-transmits data sent to it so that other individuals can store or use that data as they choose. Tying into this process is as simple as connecting to the stream via TCP and decompressing each incoming message, resulting in one of the more easily human-readable data formats: JSON
Though it requires a small amount of technical knowledge, it does not require having implied connections to individuals in "high places".
• EDDN Documentation
Code:EDDN provides a continuous stream of information from uploaders. To use this data you'll need to connect to the stream using ZeroMQ (a library is probably available for your language of choice). Currently available relays: • tcp://eddn.edcd.io:9500
Which produces the following result (uploaderID redacted):
• Python Example
Code:{'$schemaRef': 'https://eddn.edcd.io/schemas/journal/1', 'header': {'[COLOR=#00ff00]gatewayTimestamp[/COLOR]': '[COLOR=#99ffcc]2018-03-21T10:47:46.384153Z[/COLOR]', 'softwareName': 'E:D Market Connector [Windows]', 'softwareVersion': '3.0.1.0', '[COLOR=#ff0000]uploaderID[/COLOR]': '[COLOR=#ff6666]REDACTED[/COLOR]'}, 'message': {'Factions': [{'Allegiance': 'PilotsFederation', 'FactionState': 'None', 'Government': 'Democracy', 'Influence': 0.0, 'Name': 'Pilots Federation Local Branch'}, {'Allegiance': 'Independent', 'FactionState': 'CivilWar', 'Government': 'Anarchy', 'Influence': 0.090457, 'Name': 'Ngaliba Blue Camorra', 'PendingStates': [{'State': 'Bust', 'Trend': 0}, {'State': 'CivilUnrest', 'Trend': 0}, {'State': 'Lockdown', 'Trend': 0}], 'RecoveringStates': [{'State': 'Boom', 'Trend': 0}]}, {'Allegiance': 'Independent', 'FactionState': 'None', 'Government': 'Corporate', 'Influence': 0.059642, 'Name': 'Apoyota & Co', 'PendingStates': [{'State': 'Boom', 'Trend': 0}, {'State': 'Bust', 'Trend': 0}]}, {'Allegiance': 'Federation', 'FactionState': 'War', 'Government': 'Corporate', 'Influence': 0.00994, 'Name': 'Mbukuravi Crimson Major Dev', 'PendingStates': [{'State': 'Boom', 'Trend': 1}, {'State': 'CivilUnrest', 'Trend': 0}, {'State': 'Lockdown', 'Trend': -1}, {'State': 'Famine', 'Trend': -1}]}, {'Allegiance': 'Federation', 'FactionState': 'War', 'Government': 'Confederacy', 'Influence': 0.00994, 'Name': 'Coalition of Ngaliba', 'PendingStates': [{'State': 'Boom', 'Trend': 1}, {'State': 'Bust', 'Trend': 0}]}, {'Allegiance': 'Federation', 'FactionState': 'None', 'Government': 'Democracy', 'Influence': 0.012922, 'Name': 'Progressive Party of L 639-45', 'PendingStates': [{'State': 'Boom', 'Trend': 1}, {'State': 'Bust', 'Trend': 0}, {'State': 'Lockdown', 'Trend': 0}, {'State': 'Famine', 'Trend': -1}]}, {'Allegiance': 'Independent', 'FactionState': 'None', 'Government': 'Corporate', 'Influence': 0.672962, 'Name': 'Ngaliba Network', 'PendingStates': [{'State': 'Boom', 'Trend': 1}, {'State': 'CivilUnrest', 'Trend': 0}, {'State': 'Lockdown', 'Trend': 0}, {'State': 'Famine', 'Trend': 0}]}, {'Allegiance': 'Independent', 'FactionState': 'CivilWar', 'Government': 'Feudal', 'Influence': 0.144135, 'Name': 'Lords of Ngaliba', 'RecoveringStates': [{'State': 'Boom', 'Trend': 0}]}], 'Population': 11987, 'StarPos': [-30.5, -8.625, 58.0625], 'StarSystem': 'Ngaliba', 'SystemAddress': [URL="tel:5068464072129"]5068464072129[/URL], 'SystemAllegiance': 'Independent', 'SystemEconomy': '$economy_Refinery;', 'SystemFaction': 'Ngaliba Network', 'SystemGovernment': '$government_Corporate;', 'SystemSecondEconomy': '$economy_None;', 'SystemSecurity': '$SYSTEM_SECURITY_low;', 'event': 'FSDJump', 'timestamp': '2018-03-21T10:47:44Z'}}
I appreciate what you are trying to do on behalf of the community but involving intellectual dishonesty will only weaken your assertions.
I am curious. If you have set as anonymous, you see an number ID but not the cmdr name isn t it ?
but can you something with the number as ID ?
Captcha.
Then person monitoring the bot accounts (for client/server crashes) just has to solve the captcha when the bot requests docking.
Escalating bot warfare.
Something clever from our beloved Frontier.
thanks for answer. Very interesting. I knew about the raw data and uploader ID but i thought you found a way to link this id to an account...The identifier is anonymous, (EDDN recently made a change to make EVERYONE anonymous on an ID that changes regularly, which makes this sort of tracking difficult but of course you shouldn't be tracking people via EDDN like this), which means we are doing traffic pattern analysis, watching for heat spots where people perform irregular activities, and watching for particular types of data coming over the feed. And associating that with other information, like BGS influence etc.
The most obvious one is tracking Identifiers that travel via Soholia a metric tonneof times in a week (more than "enough" to maintain a rating level) for example, and correlating that will in game observed behaviour.
Anonymity in EDMC still means you have an ID the ID just isn't your CMDR name.
Edit: An example update consumed by EDDB via EDDN: https://ross.eddb.io/eddn/log/30988985
Note the uploaderID in the header.
thanks for answer. Very interesting. I knew about the raw data and uploader ID but i thought you found a way to link this id to an account...
You are correct.I am curious. If you have set as anonymous, you see an number ID but not the cmdr name isn t it ?
but can you something with the number as ID ?
It has been mentioned several times in this thread as an actual solution...