Having trawled though the thread I would just like to say:
The game as is = Space is Big
with autopilot = Space is not so big
My choice = keep space big.
(If you don't want to play in a game with a galaxy that is big - you need a different game.)
I know what you are trying to convey, but knowing that I can switch ships in order to get to my destination 10 times faster hurts sence of scale way more (yes, 10 or 15 even, as shorter jump range makes you stop to circle star more, which is the longest part).
And the fact that I have no logical alternatives except haluling my combat ship behind be for surreal 30 mil cost to making those 30 jumps hurts my immersion and enjoyment from the game.
And I don't belive that having slower but hands-free way to get somewhere hurts sense of scale at all. Imagine that when you came home from work and started ED you could plot your route, click start, relaxing music starts to play, and your ship starts to slowly proceed to its destination while you sit back and watch the screen. Fact that there is 1% chance that autopilot, for example, can just take closest route to circling the star (through it's core

), not to mention existing things which require your attention, would make you not simply leave.
Until today i thought i have seen the most malevolent things humans are capable of...
I really thought i have seen them all in the last 50 years.
Then this guy came along and proposed the introduction of captchas into my fav game.
I don't know what he is upto and i doubt anybody could figure out but i wish i could permaban this type of peeps from the whole solar system. Seriously... captchas [blah] I can't believe what i've read in this thread. Doom may be near. This must be the end times crazy John talked about in that strange old book two thousand years ago.
If you wont be using autopilot, you wont see said captchas. If you would use, you would see them only if you will use it too much. Don't overreact please. By the way, I don't want to play medieval space game. Captchas in space make sence.
No. Now you're being greedy. You do not get cost without benefit, and you do not get benefit without cost.
And you certainly shouldn't get benefits of real-time travel by fast traveling. Those Taxi's take ages in GTA...
And your greed reminds me... I must now add to the list.
Because
Machine Intelligence is ILLEGAL by Intergalactic Treaty in ALL factions and systems...
- The module should award an automatic 100,000cr BOUNTY on you for any ship that scans you.
That is of course in addition to this list:
I am in favor of an auto-pilot module that can scoop and jump to next... But it must be exorbitantly costly to use.
The "I want it now!" crowd can turn themselves into blueberries and get Oompla Loompa'd off to "Make-the-Game-Boring Land" along with the "Uphill both ways barefoot in the snow Sidewinder" forum dads. Elite should be Dangerous. DANGEROUS I say!
With piloting automated as it is already (or you get out of your cockpit to spool FSD manually or something?), no one would need an AI for an autopilot. i486 pc is enough. What would you be hauling in that excessively heavy module, 1950's supercomputer?
Not read most of the thread, just wanted to quickly add my thoughts on the autopilot concept.
It's not a feature I'm looking for in a game I bought to let me fly spaceships, but I'd be okay with one being added provided manual piloting achieved the goal better/faster. For example the autopilot could stay at 75% throttle just as the NPCs currently do.
If an autopilot is implemented I look forward to the first complaint thread where an AFK player loses their ship
Exactly how I want it, and don't see other ways to it than it being less effective than manual. Don't want to be trolled with it being disfunctional like docking computer though.
You may be right, but I think it can be a fair accomplishment in its own way. I go exploring primarily in a fully combat loaded Vulture and have been to most all of the known Nebulae in our quadrant of the galaxy in it. I don't race across it when I can help it, instead taking my time and exploring various interesting systems when I come across them. It can be a bit of a chore, but I think it qualifies as compelling gameplay in some respects at least – even a fully combat loaded Vulture can be quite capable in terms of systems explored per time with how things are now. You just have to have the taste for it and a bit of patience.
I'm not expecting everyone to play the same way as I do, but for getting around the bubble and the like, or even out to the Pleiades and back, I really don't think it's the issue that some people make it out to be. This is just my perspective, of course.
I don't think auto-jumping between systems would be very productive in the game, such as it is. I would prefer more compelling gameplay here and there between things; stop and smell the roses once in a while, if you know what I mean. That's how I approach the issue in general.
I think autopilot beyond what we already have in the game could potentially add to gameplay overall, but not really with what we have now and how we go about doing it. I'm honestly trying to be reasonable here and understand other people's perspectives, but for compelling gameplay as things are now, I'm not seeing much if any reason for it, and I think it would make this game even more of a "Netflix" type game than what it is now for some.
No one would forbid you from stopping if you see something noteworthy.
As for the reasons for an autopilot, read OP again. It should be there.
And again, fact that there is 1% chance that autopilot, for example, can just take "closest" route to circling the star, not to mention existing things which require your attention, would make you not simply leave.
Maybe you should read
Automation and Scripting - An investigation into further abuses of BGS and Powerplay I just found it due to another topic about Bots on suggestion forums.
Here a
lave radio At 48:00 They start talking about bots.
I did read through this post very closely, and prior to opening this thread at that. It gave me a lot of arguments.
You probably don’t understand is that all it takes is one: one player with the necessary skills, a desire to remove the captcha, and a willingness to share it with others. It doesn’t necessarily have to be for a botter. It could be a player annoyed that the autopilot is behind a captcha wall; a player who likes a challenge; an ex-player who wants to stick it too Frontier; it doesn’t really matter to motive, just the result.
And then Frontier has to develop a new one, which, as I said above, would mean that Frontier would have to go into the captcha developing business.
All the programs necessary to bot were made for other reasons other than botting. They just make it easier to do so. I’ve been playing MMOs for nearly 25 years now, and computer games for most of my life. The days of security through obscurity are long behind us.
One player during the Alpha, deciding the game needed better trading tools, and sharing it the community, managed to wreck the games’s nascent economy, to the point where Frontier caved in to player pressure and nerfed their Economc Sim until it is no longer relevant outside of CGs or certain heavily trafficked systems. There are at least nine out there today, of varying quality, some of whom rely on the use of programs made for other purposes.
I am constantly amazed by the size, skill, and passion of the modding (I use this term very loosely) community, both of this game, and of games in general. Just like almost every other game company, they have chosen to embrace this. But the increased accessibility, thanks to being able to change how a game plays, comes at a cost: a larger tool set for bad actors.
Not so much “ignore,” as of the opinion that Frontier’s been pretty lax to date when it comes to cheating. If after three years they’re still not monitoring players accounts for unusual credit increases, something that would far easier to do than monitoring for unusual patterns of behavior, edit (forgot to complete thought) I sincerely doubt thay’ll do that with the autopilot.
In other words, the entire game. The BGS runs everything. It determines what missions generate, and what the rewards will be. The BGS isn’t a mini game for handful of players, like Powerplay is, easily ignored by other players, and BGS manipulation isn’t necessarily about grinding influence. One player, who knows what she’s doing, can shape a system to generate the type of missions she enjoys. If you don’t enjoy those missions, too bad for you.
I disagree, especially in the case of affecting the BGS. It’s all about the net results. Unless the players who call a system home are organized, they tend to cancel each other out, unless one player is either a lot more active than the others, or is focused on results other than credits or reputation. One bot player, thanks to effectively being active 24/7, can change the entire character of a system, deliberately or not.
On this we agree. I’ve come to the conclusion that Frontier, for all they’ve done right in this game in regards to player killing, doesn't understand that cheaters can destroy an MMO just as easily.
Now that is an idea I can get behind, not only for an autopilot, but for the entire game. It would certainly make smuggling more interesting. But I doubt it would have an effect on multi-boxers. The only difference between them and a player who “plays” this game while watching Netflix is what’s on the second screen.
I not only disagree, I vehemently disagree. Bot traders and explorers can do a lot of harm to others. Bot traders can sour a system for others just by existing, and both an be used to essentially print credits. IOW, they’re another form of credit exploit. These credits can be used for anything: evading C&P, fast tracking merits in Powerplay, or manipulating the BGS.
And I’ve said before, any captcha that is robust enough to provide friction against botting, is robust enough to provide friction against using the autopilot in the first place.
With all the research you make me do, you making me a good bot-maker and desecrate my pure mind. [blah]
First, please meditate on the fact that adding autopilot in-game lowers anti-bot plank less than adding captcha for the said autopilot raises it. Is it easy to find a good, let alone free bot as things are now? Not so. I am certain I can get external autopilot to work in 3 days. And I'm not so sure I can do so with captcha breaker.
Also, don't forget the fact that it would be about 50% less efficient than manual travel by default. 30% for jumping, 50% for SC, 80% for docking (if latter 2 are implemented at all, and don't take existing docking computer seriously). No one would use it for serious abuse, IMO. Let alone take money for hacks which are using it.
By the way, it's enough for said captcha to appear at all after like 3rd AP activation in an hour, reducing counter by one when game made you to stop the sequence. Most of the people will never run into it.
Also meditate on the fact that any in-game function is easier to adjust and track than any external one. How do you think situation with bots will progress? Disappear by itself? It would be wise to release autopilot without limitations to bait botters into using it and patch in pre-planned limitations and obstacles each week. Without a word in patch notes, of course.
Also you lost me on the part where application doen't have to be focused. Please explain, and don't forget that all you can do is to haul something indefinately.
That example about ATR and softcore mags. It could be extended to high-value goods and used as an immersive way to either adding sort of captcha (more annoying pirates exclusive for autopilot users, with, let's say, Pack-hound FSD rebooters), or a way to block its use for trading or PP (them just interdicting you with 8A G6 Fast Capture interdictor as soon as you high-wake and evaporating you before FSD cools down). Good luck getting rich on bot-hauling biowaste.
Or add some mentioned above 1% chance for an autopilot to take "closest" route to circling the star. That would make it unacceptable for honking. Imagine how more of those surprises can be patched in and how long it can take to determine them all.
Belive me, I know how big botting is. Also I do certainly know that coding is fun. But I'm certain that abuse is preventable, and such prevention won't take too much resources (other than creativity), especially when you have control on main part. That just look too much as an excuse to me.
And don't think I do not care about bots, I've took a lot of moral damage from undercutting bots in WoW.
This.
Only thing I'd mention is I'd lost respect at point 1. "Cheating happens, therefore we should condone cheating and implement easy ways of doing it".
Not to mention that any form of AP would
NOT be allowed to be faster/skip anything compared to standard supercruise and nor could it dissuade even NPCs, let alone CMDRs, from interdicting you - and you just
know that a week after release the forum would be bursting to the brim with people insulting FD for creating a feature that let them be killed when AFK.
Simple rule: if you want to play ED, then hot damn....you play it. And if traveling is too much for you? Well, don't spend all your time traveling!
Blaze your own trail, folks
This point was took as a postulate for a number of conclusions. Do I speak about adding
BOTS in-game? Please think before posting, I've asked for g-ds sake.
No one had said about faster and/or non-interdictable. And who cares about those whiners.
I
sometimes do not want to play
jumping part when
I'm tired and when
it is too excessive.
Do I play the game which I've paid for or this game is an FTP where you pay with energy generated by J button clicks?
Or jumping in this game have competitive value to it? (ill add this to op)
So I have to drop the game now? Because some people get sexual pleasure from circling stars and clicking J button?