Should Elite: Dangerous include a player avatar that can walk around the ship and enter spaceports etc..?
I wish people would stop wanting to have an avatar that could wander around your ship or get out of the ship and wander around the spaceport.
Sorry, but to me that just makes it GTA in space.
I like GTA SA, don't get me wrong, but I don't want Elite 4 to be like that.
Elite, FE2, FFE, X-BTF, X-T, X2, X3 Reunion and X3TC (I know the X series was made by Egosoft, but here's my point) were all games where you were the ship. If Elite 4 has an avatar you can walk around your ship and the space ports, then that just takes up data that could be used for a better galaxy, or better effects, or more features, or better multi-player gameplay (and another thing, too many people are assuming "multi-player" means online play. We don't know yet what DB has in store for multi-player.)
So please I beg you all ... no avatar to walk around everywhere ... it's simply not in the spirit of Elite.
Yep, agree with this. Leaving the ship should be optional, that way you can still play the game in the classic, carry out you trading/missions via the BBS, as Alien put it "you were the ship" modeDefinitly yes for me. As long as i don't have to run out of the ship all time i dock to unload and load.
See, that's just it. If it's just fly from system to system, arrive at spaceport, do job/sell stuff, leave it wouldn't really have evolved that much from twenty years ago - as far as the basic stuff goes. After all, trading now will probably feel very much like trading from twenty years back.Yes most definitely yes.
These games need to evolve past the simply fly between to points and shoot a few ships.I would love to be able to walk through a space station enter a docking bay and fly the ship out of the station.
And the difference is?See, that's just it. If it's just fly from system to system, arrive at spaceport, do job/sell stuff, leave it wouldn't really have evolved that much from twenty years ago - as far as the basic stuff goes. After all, trading now will probably feel very much like trading from twenty years back.
That's a very good point, so I guess it also depends upon what else is in the game that would facilitate an avatar. I do agree that first and foremost this is a space trade / combat game that hopefully has some nice new additions. (Research / Scientific missions & surveys / etc)And the difference is?
Arrive at spaceport
Switch to avatar
Get out of ship
Go to terminal / person interact with terminal / person
Trade / accept mission
Go back to ship
Switch to ship "avatar"
Yep ... loads better.
Sorry ... still not convinced
Elite 4 hasn't been green-lit yet and you're thinking of Elite 5?This is something that for me isn't important enough to justify the cost of developing it to any meaningful level of interaction. It's only worth doing if it was to the point of effectively being a fps as well, where you could jump out of your ship on a planet surface and interact with the environment/other players there as well.
Something for Elite 5 I think.
Exactly - the starports really need more life about them. Following on from that, there should be more interaction with your own crew - not Star Trek levels, but more than what was in Frontier.Well, one difference is that you could have planetside missions, like, pick up a passenger who is in danger, can you get them back to your ship and get the hell out before they (and you) are assassinated? Or drive ground cars (or near ground cars) about the place just for the fun of it or to visit special planetside places only accessible this way. Basically, give the starports a real sense that they are alive with their own stories going on.
Or as an addon post Elite-4 ?Something for Elite 5 I think.
I think that's an interesting idea but I am very fearful of the end product - It would have to be absolutely knock-out addition and I do not know how much experience Frontier have with this type of game or even if their GFX-engine could support such a thing. (No issue with Space Sims)like, pick up a passenger who is in danger, can you get them back to your ship and get the hell out before they (and you) are assassinated?
This I would agree with - even if its just as simple as walking about to interact with other players; find missions; buy and trade (as long as it's all available via in-ship menus of course) then I am all for it.Exactly - the starports really need more life about them.