AX Bounty Reduced?

Are you sure about to keep combat bonds after death? I mean, you tried, or another player you know? I ask, because I would not be surprised if FDev change it without a word.
I keep many billions in combat bonds for any future CG, and I wouldn't like to lose that. It's not about credits, don't need them.
For certain combat bonds stay after death, before 14.02 that is, yet to be confirmed after 14.02
Tested, AX combat bond stays after death on v14.02
 
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sallymorganmoore

Senior Community Manager : Elite Dangerous
Thanks for the quick answer, it's nice to know someone's listening to us (y)
Any way at all to help, honestly.

Please know we don’t take frustrations lightly and I’ll double down again to say disrespecting you stars is the very last intention, on any scale.

If it wasn’t the evening I’d be back with more sooner, so as soon as possible, I’ll look into clarity.

Any I’m given I’ll share with you all o7
 
Seriously, i dont get the complains about nerfing the AX bonds payout, however i do get the criticism for not mentioning it in the patch notes. (but some do get that criticism to really high drama-queen levels)

Getting credits in the AX CZ is ridiculously easy.
One just simply needs to fit a long range laser and tag interceptors, than wait for the rest of the commanders to kill it.
Insanely easy, but some still have to complain about payout reduction.

I posted this in another thread, but i also reposted it here:
Sunday i got more than 350 millions for faffing around in an AX CZ, for about 2h, along many other commanders.
Sure i nailed some scouts, i helped on quite a number of interceptors, got killing credits on a number interceptors (1 cyclops, 3 basilisk, 1 medusa) - but still, those 350 millions felt really effortless while the fun was really up (instances worked quite nicely, had lots of interceptors spawning, etc)
 
...
One just simply needs to fit a long range laser and tag interceptors, than wait for the rest of the commanders to kill it.
Insanely easy, but some still have to complain about payout reduction.
...
Been killing goids on my own for weeks in SOLO - ain't no commanders showing up to help.
Lots of us do it on our own, so that is why you might see some folks upset. Lot of time/work.
 
Not everyone has a fleet carrier... not everyone is a gozillionaire.

Remember, those instances are buggy with interceptors being invisible, failing to spawn, etc - and not everyone has multiple hours to faff about tagging interceptors killed by AX specialists.

I do think it is significantly easier to rack up 10 + anaconda kills in a haz res than it is to kill a cylops without top end gearing.
 
those 350 millions felt really effortless while the fun was really up (instances worked quite nicely, had lots of interceptors spawning, etc)
This must be their way of increasing engagement in other areas. That 50mcr a week for powerplay is looking better now!
 
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No disrespect was at all intended, I can personally assure you.

Feedback will be taken exceptionally seriously tomorrow and I’ll personally look into what has occurred with these reductions.

Thank you Sally, like I said for most of us these reductions represent no major issue but I am of the opinion that the lower tiers i.e. scouts & cyclops should be maintained as they will support new players + possibly new to AX as they will experience many rebuy screens at the beginning. I still hit the rebuy all the time but I have a huge bank account to fund it...:)
 
The reductions of payouts for the lower tier Thargoids is odd, to say the least.
Yes, the "Professional AX Pilot" may be complaining that AX combat is "too easy", but taking bonds lower for the targets that scrubs, like me, are able to tackle, is not going to encourage participation. Quite the opposite in my case.

I'll leave it to the "professionals" I think, my play time can more profitably be spent doing stuff that is better enjoyed.
 
The reductions of payouts for the lower tier Thargoids is odd, to say the least.
Yes, the "Professional AX Pilot" may be complaining that AX combat is "too easy", but taking bonds lower for the targets that scrubs, like me, are able to tackle, is not going to encourage participation. Quite the opposite in my case.

I'll leave it to the "professionals" I think, my play time can more profitably be spent doing stuff that is better enjoyed.

Indeed CMDR, putting oneself on the frontline for humanity is apparently not as good as going to the flower fields in the gardens of Eden...starting to look like 21st century Earth and the NH...Something strikes...
 
The reductions of payouts for the lower tier Thargoids is odd, to say the least.
Yes, the "Professional AX Pilot" may be complaining that AX combat is "too easy", but taking bonds lower for the targets that scrubs, like me, are able to tackle, is not going to encourage participation. Quite the opposite in my case.

I'll leave it to the "professionals" I think, my play time can more profitably be spent doing stuff that is better enjoyed.

There is nothing professional in tickling a thargoid with a laser then cashing in the rewards.
If anything, a reduction in payments could be seen as an enticement for non-pros to join up in Open (or in large PG) which makes the things much easier overall and kills much faster, instead of struggling in solo or in very small groups

The decreased difficulty may also have something to the reduction - gimbaled ax mc are as good as the fixed ones, extended range scanners, 6 ax-weapons (soon), salvation shards, etc.

Nothing dramatic about the reduction itself (IMO ofc), although not mentioning it in the patch notes, is a bit worrying

Anyway, waiting for Sally to confirm it's either intentional or a bug (!?)
 
If anything, a reduction in payments could be seen as an enticement for non-pros to join up in Open (or in large PG)
Or just a put off to join in at all.

I have no desire to play with a bunch of randoms - never have had, never will. YMMV, naturally.

Particularly when said bunch of 'professional AX' randoms expect other to play as they demand... (yes, I have taken notice of the "We shall kill / drive off other players who use SLF / fly with crimes on")

As long as you are happy with the changes - assuming they are intentional - that is fine. I'll just not bother - plenty of other escapades I can do, leaving those interested in AX to play as they will.

ETA: I'll check how "Easy" it is to make kills with just human AX weapons in an unengineered ship at some point with my most junior account - I have the feeling that it will not be a 'piece of cake' at all...
 
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Aren't those the old bounties before they were lifted a couple years back? It could just be another roll-back "bug", like the VR chat one that is always "unfixed" on big patches.
 
Any way at all to help, honestly.

Please know we don’t take frustrations lightly and I’ll double down again to say disrespecting you stars is the very last intention, on any scale.

If it wasn’t the evening I’d be back with more sooner, so as soon as possible, I’ll look into clarity.

Any I’m given I’ll share with you all o7
Not a complaint at all, just feedback (and just imo am sure some will disagree) but if there was 1 thing i would suggest would be if you want to cut the payouts that is up to you guys...... but personally I would like it if you could relax the rules for mission completion on the kill X number of ships.

1) the chances of me seeing enouhg basilisks for instance to kill enough is pretty slim, and

2) unless i get the last shot on them i don't even get the kill credit (I get the combat bond but not the mission kill). I am loving the populated instances in open but people are often in their own wings, and its a real pain to try to get the kills for the missions, ultimately leading to failure.

maybe you could give everyone who participates actively in a kill with the kill on a mission regardless of if they get the last hit - even if they are not in a wing? (if you are worried about exploits could put a min damage to qualify filter on it )
 
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Thank you Sally, like I said for most of us these reductions represent no major issue but I am of the opinion that the lower tiers i.e. scouts & cyclops should be maintained as they will support new players + possibly new to AX as they will experience many rebuy screens at the beginning. I still hit the rebuy all the time but I have a huge bank account to fund it...:)
As long as credit rewards are not related to the bar progression, which would be fiddling with thargoid war difficulties.
Just a "what if bar progression uses the same variable?" Like assuming killing cyclops provides 8 mil progression value, and it'd be 6.5 mil progression if assumed correct, just assuming.
Only FDev knows, we can only "feel" if it's an impact or not, on DCoH some has commented that controlled system bar seems much harder to push or not even moving at all after v14.02, while doing the same amount of work.

And finding out you've been stabbed vs you saw it coming are two different things, though results the same :D
 
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