AX Bounty Reduced?

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Credits are meaningless, does it really matter what the payout is?
 
If anything, a reduction in payments could be seen as an enticement for non-pros to join up in Open (or in large PG) which makes the things much easier overall and kills much faster, instead of struggling in solo or in very small groups
With the extra AX weapons I can low-effort solo hydras with repair/rearm, but that might actually discourage me from playing in open, because in open the hydras can get kited 30-50km away from the station by people shooting lasers at them which means it takes a long time to fly out to them/back to rearm compared to having the hydra just camp me at the landing pad.

It is also now easily possible to gib a cyclops without premium ammo with 6x salvation shards in a conda in a CZ without having a perfect setup like the previous gibbing techniques so the low-end payout reduction seems fine taking that into account.
 
No disrespect was at all intended, I can personally assure you.

Feedback will be taken exceptionally seriously tomorrow and I’ll personally look into what has occurred with these reductions.

Speaking of feedback...

I keep many billions in combat bonds for any future CG, and I wouldn't like to lose that. It's not about credits, don't need them.

This has destabilized the game and made CGs miss the point completely in the past, with many players criticizing it. Maybe something can be done about it? Combat bonds being stacked for months (because one cannot lose them) to then crash a CG has become a regular fraud, because it has a 100% success rate.
 
With the extra AX weapons I can low-effort solo hydras with repair/rearm, but that might actually discourage me from playing in open, because in open the hydras can get kited 30-50km away from the station by people shooting lasers at them which means it takes a long time to fly out to them/back to rearm compared to having the hydra just camp me at the landing pad.

yes, but in open, if there are some decent commanders in the instance, you only need to tag the hydra, then mind your own business ( for example frag several cyclops/basilisks) and still get 60 millions for the hydra (or whatever is it now)

It is also now easily possible to gib a cyclops without premium ammo with 6x salvation shards in a conda in a CZ without having a perfect setup like the previous gibbing techniques so the low-end payout reduction seems fine taking that into account.

That was easily possible back in the days using a Conda and 4 large shards, using standard ammo
Then it was technical possible after introduction of salvation shards (which due to increased piercing should have the about the same damage as the large shards) - but i havent tested it personally

Looking forward for size 5 stabilizer to try the 6 shards conda.
 
Speaking of feedback...



This has destabilized the game and made CGs miss the point completely in the past, with many players criticizing it. Maybe something can be done about it? Combat bonds being stacked for months (because one cannot lose them) to then crash a CG has become a regular fraud, because it has a 100% success rate.
ahhh so that is how some of the CGs get a massive hit right from the get go. i did wonder.
to be honest i would have thought it would be a bit of a no brainer that bounties or combat bonds would only count for ones earned AFTER the start of the CG, just thinking from a "if this was real life" point of view........
 
No... it doesn't. That's paying the piper lesser than what was agreed because he got rid of the rats in a manner that was easier than expected.
All this time I was playing a video game, which I always assumed should reward the player according to merit (very loosely speaking) and designer's intention, I never figured some of you were actually contracted by Frontier and paid in pretend space dollars.
 
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Bug or not, for me it is hillarious.
anti-xeno combat, which (for majority of people) require the best ships, heavy engineering, eating rebuys during learning loop, and (for all people) any skill- nerf.
Exobiology, which require artemis suit for 100k- x30 buff

I have no words for frontier. Civilised people don't know insults which could be good enough.
 
That was easily possible back in the days using a Conda and 4 large shards, using standard ammo
Then it was technical possible after introduction of salvation shards (which due to increased piercing should have the about the same damage as the large shards) - but i havent tested it personally
You needed 4 shards and Advanced Missiles (set to thargoid mode with synth) to gib an interceptor before and it required you to hit all shots with slow moving weapons - very viable if you get the alpha strike on a non-agressive cyclops, but tricky to do in an actual combat scenario.

I've also seen people use 5x salvation chargers on a medium ship to gib a cyclops without killing hearts, but the timing on that is almost frame perfect.
 
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The credits nerf seems in line with the increased dps one gets with a class three Stabiliser.

Disappointing to see peeps throwing their toys out of the pram on the subreddit, but let's be honest, that's kinda the culture over there.

It's a very significant boost, +25%, in terms of (burst) dps.
So a nerf by -20% in payout seems perfectly balanced, as all things should be.
 
The credits nerf seems in line with the increased dps one gets with a class three Stabiliser.

Disappointing to see peeps throwing their toys out of the pram on the subreddit, but let's be honest, that's kinda the culture over there.

It's a very significant boost, +25%, in terms of (burst) dps.
So a nerf by -20% in payout seems perfectly balanced, as all things should be.
i am not that bothered on it either way but isnt the balance that players have to give up hull or module protection to get the extra damage output?
 
You needed 4 shards and Advanced Missiles (set to thargoid mode with synth) to gib an interceptor before and it required you to hit all shots with slow moving weapons - very viable if you get the alpha strike on a non-agressive cyclops, but tricky to do in an actual combat scenario.

One of my quite early and quite sloppy Cyclops gibs, on XB, using a Conda with 4 large shards and normal ammo

Source: https://youtu.be/DCfM4NufwJU
 
Before getting out the pitchforks and acting like children whose favorite toy has been taken away you could also wait for a confirmation if this is intended or a bug. Even if it is intended, this is blown way out of proportion. I have a few thoughts on that:

1. We get told everywhere that a) credits are meaningless and b) AX is endgame content. By default that means AX pilots are already hogging stacks of cash, so who cares if the least significant digit changes at a different rate?

2. If I were an AX pilot, I would be very careful to protest so loudly. AX pilots are already enjoying some "preferential treatment": They do not lose their bonds on death, so some / quite a few of them stack them tactically "in case of a CG". Also, it seems it is somewhat common practice by some to blow themselves up rather than rearming, because it is a free premium rearm. You tell me you happily eat rebuys in the millions, but a reduced payout is the end of the world? Maybe Frontier should take a closer look at those loopholes.

3. If this is intended: You cry about "being disrespected" by Frontier by "sneaking" this in. Respect goes two ways; the way the Devs are being adressed here and elsewhere, most of you don't deserve the respect you demand. We know things are often a bit chaotic with Frontier, so I would not be surprised if this slipped through the cracks and didn't make the patch notes.

(Edit: To be clear: I just happened to reply in this thread; reactions in all the other threads dealing with this issue, e.g. in the 14.02 live thread, were very... violent and inappropriate).

Don't behave like children.
 
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One of my quite early and quite sloppy Cyclops gibs, on XB, using a Conda with 4 large shards and normal ammo
Ah, I only considered it a gib if I killed the thargoid without killing any hearts in one volley - killing one heart and then killing it while it tries to lightning is something I do a lot casually with 4-5 salvation shards in medium ships too.
 
yep, against a cyclops, 4 medium salvation shards are doing about the same damage (slightly more actually) than 4 large old shard.
 
Every time a Nerf happens, I never wanted to make an appeal, because you don't care about it. There are some of us in the wrong time zone that 8mill matters. We never get Wings, we play straight from 12 to 15hrs over weekends, and weekdays... we are in RL offices. So, for our sake restore it. Else we don't have a choice just uninstall the game.
 
I never get wings either (nor i really look after getting winged)
I just converge where the action is and join the fray. At best i will ask in /system where is the action?
Inara Thargoid War section is of some use, but better is the dedicated thread kindly maintained by @Aleks Zuno
this is fine for getting your combat bonds............ but given the patch reduced the combat bonds and instead boosted mission rewards, this is what you need to be in a wing to complete.
i mean imagine a mission to kill 4 medusas. Not only do you have to find 4 of that specidic species of thargoid............if you are not in a wing you have to make certain you are the player to get the last hit.... and that kill will then go to you and only you. if you are in a wing of 4 however all 4 players get the kill so long as they have contributed.

this for me means i am not completing any missions like that, and even the kill scout missions i need to do in solo really..... i have been killing scouts as slow as possible giving everyone a chance to get a hit on them for the pay.... but this does not work for missions if not in a wing.


btw has there been any update on feedback on this, possibly on other social media? i know Sally said she would get on this asap today?
 
Buffing the payout for a fundamentally broken game mechanic (missions) to compensate for nerfing the payouts for a perfectly functional and enjoyable game mechanic just seems silly.
 
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