AX Bounty Reduced?

Stealth nerf.. Classic Frontier..
I feel folks have a point in raising that stabilisers and AXMCs demonstrably lowered entry level AX combat (and that's a good thing!). What's annoying though (and that's classic FDev, too) is the way it was (not) comunicated initially, followed by a "we'll be following up tomorrow!", followed by 2 days of silence. It's just painful to watch, like seeing someone repeatedly hurt themselves.

Given their track record I honestly don't expect anything to be learned, let alone to change from this.
 
This 👇 wasting a cyclops in 3-4 seconds using a build with 6 shards... and people still complain?
Let's stop beating that poor straw man and leave the sad little thing in peace. This thread's OP, as well as other threads and comments on this issue, are about the lack of communication. It's even in the very first line you quoted, check it out ;)
 
Let's stop beating that poor straw man and leave the sad little thing in peace. This thread's OP, as well as other threads and comments on this issue, are about the lack of communication. It's even in the very first line you quoted, check it out ;)

Lack of comms between the Devs and the CM Team is quite disturbing, the nerf in itself not so much
 
The credits nerf seems in line with the increased dps one gets with a class three Stabiliser.

Disappointing to see peeps throwing their toys out of the pram on the subreddit, but let's be honest, that's kinda the culture over there.

It's a very significant boost, +25%, in terms of (burst) dps.
So a nerf by -20% in payout seems perfectly balanced, as all things should be.
Only if you use a ship with more than 4 hardpoints ...
 
I just don't get why they didn't include it in the patch notes. They can say something like "due to updates in AX equipment we found it reasonable to reduce payouts" or something like that and that's it. Hell, they could even just say "bonds reduced" without a reason and be done with it.

Instead they stealth nerf ... a Frontier classic.

I don't care for the lower payouts, but this stealth nerf thing is not a good way to treat the playerbase and after all this years they should have learned.
 
sigh

If they'd just taken the EAX MCs out of the Experimental section then everyone could have added one or two to deal with Scouts whilst keeping the same amount of DPS from 4 Guardian weapons. But no, they had to make it more complicated than it needed to be and add "stabiliser modules" ... and now we have ships flying around insta-gibbing Cyclops' with 6 Shard Cannons so the payouts have to come down!
 
If they'd just taken the EAX MCs out of the Experimental section then everyone could have added one or two to deal with Scouts whilst keeping the same amount of DPS from 4 Guardian weapons. But no, they had to make it more complicated than it needed to be and add "stabiliser modules" ... and now we have ships flying around insta-gibbing Cyclops' with 6 Shard Cannons so the payouts have to come down!
If missiles were also non-experimental then it'd result in mostly the same gibbing potential, even just unlimited extra AXMCs might (with large shards), but it could be very close.
 
If missiles were also non-experimental then it'd result in mostly the same gibbing potential, even just unlimited extra AXMCs might (with large shards), but it could be very close.
Really? Okay - maybe I’m off then … I figured the AX MCs would get enough “alpha damage” done quickly enough before the Interceptors panic shields come up?

I‘m seriously considering trying an AX Corvette build for the CZs … I was thinking 2x C3 EAX MCs, 1x C3 EAX MC and then 2x C2 Mod Shards in the C4 hardpoints … but maybe another two C3 MCs would make for decent results now I have a scanner that actually allows me to target hearts properly?!

Basically want something that will decimate Scouts whilst still being able to cope with a Cyclops / Basilisk … anything higher I’m not fussed about.

Corvette is slow, though … lotta boosting …
 
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150m for 3 mins of plant scanning is free-er money?

Definitely, i moaned about that in the dedicated thread a lot... Starter Sidewinder, G1 Artemis, Elite in Excbiology = Carrier, nothing else needed except venturing outside the bubble, just a bit to get first footfalls.

Conversely, spend several evenings in AX CZ, in the starter Sidewinder and tag interceptors - and you may get some billions too (but yea, you may need some g5 long range lasers 😂 else you wont really get to tag those interceptors)

Free credits for everyone!
 
Lack of comms between the Devs and the CM Team is quite disturbing, the nerf in itself not so much
Sally is very very very, efficient and hardworking on noting and sorting all issues and relaying it to the team, super high trust on that.
FDev works silent, and has been like that for long, and they're likely not going to change that habit.
And we players are the QC team, just need to get used to it :p
 
This 👇 wasting a cyclops in 3-4 seconds using a build with 6 shards... and people still complain?
People complain on STEALTH nerf more, than on fact of nerf.

Time to understand it.

Also when I see their explanations...it is pathethic.
They buffed long ago combat by x4 factor, earlier exploration, in ody mapping planets had next small buff, in the meantime we have massacre stacking, "mining" missions for 200 gold with 50m reward, which accept stuff from MARKET.
And cherry of the top of this cake: x30 buff of exobiology+ changing first log bonus from x2 to x5, so we can say, that payouts for first logs are boosted by more than ONE HUNDRED TIMES. Pre U14 bacterias were worthy let's say 200k with first log bonus. Now it is...25 millions. Payouts better by ONE HUNDRED TWENY FIVE times.

And after this whole stuff they talk about "inflated credit bloat", and "how we have to nerf AX by few %" XD
For me it is pathethic, sorry bro. If they want to fight with "finlation" AX was one of the last "issues".

Waiting for increasing prices of modules, ships and carriers by at least x5. Hey, they want to fight with problem of sick amounts of cash, right? :D

oh, btw, new AX weapons arent much better than regular. Increasing limit from 4 weapons to 6? It is tradeoff, you decrease hp to insrease dps.
 
New payouts info taken directly from AXI discord
View attachment 343766
Welp, that's a certified FDEV moment
Well I can see these changes and agree with them as now I have a Krait II with 5 EAX MC's and so 6-8 scouts are a lot quicker.
But where do the random 100,000 and 300,000 bounty come from?
I am in solo in AXCZ low, high, medium or extremely high and get this in every zone.

Note - I SC away when Interceptors appear and come back to restart instance with (I assume) only NPC's and me and get either 65,000 or 75,000 for each Scout kill.
I do this until ammo runs out or limpets used up on caustic damage, then go to repair/rearm or pick up Wounded to take to Rescue ship for a change of play.

EDIT I stack Scout kill missions and am in H Puppis at present, as also I want to rank up in Empire Rep for ships. Any other Empire Invasion systems?
(I DO realise H Puppis has no chance of succeeding this week, but am doing it solely for Rep)
 
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