why is it that we keep getting more guardian/thargoids that nobody for the exception of a select few actually like; the whole personal narrative that they keep saying is just a pretty word for GRIND. i think that frontier made a poll asking the players what they would like to see in the future, and the results where atmo planets followed by space legs. this was i think 2 years ago. But so far we are stuck with aliens and .
i though that by this time we would have the carriers already and bases to manufacture or extract resources. more and more FrontierDev is starting to look like certain company that is making a space game since 2014. so how can we fix this?
1 atmo planets; is rocket science anymore NMS did
2 space legs; people like to say that there is no point to it even tho in this forum we have given enough functioning feature for space legs to fill a book.
3 carriers/ bases; we are getting one of these so hallelujah, but we need a base to manufacture or extract resources.
3 crew. hire-able NPC crew to work your base and get passive income and to maintain it at cost[crew is not required to run a base but the player needs to maintain it]
4 scrap powerplay and add eve type economy so give exploration, mining, trading, combat a proper career.
it works like this:
explorer finds resource rich system(gets payed by player at
requested price)> manufacture/extraction player squadron moves in. set up operation> ship/sell resources to manufacture system> combat players get hired to protect freighters/ miners.
5 add player to player trade/donate function.
this is how they can fix the game
i though that by this time we would have the carriers already and bases to manufacture or extract resources. more and more FrontierDev is starting to look like certain company that is making a space game since 2014. so how can we fix this?
1 atmo planets; is rocket science anymore NMS did
2 space legs; people like to say that there is no point to it even tho in this forum we have given enough functioning feature for space legs to fill a book.
3 carriers/ bases; we are getting one of these so hallelujah, but we need a base to manufacture or extract resources.
3 crew. hire-able NPC crew to work your base and get passive income and to maintain it at cost[crew is not required to run a base but the player needs to maintain it]
4 scrap powerplay and add eve type economy so give exploration, mining, trading, combat a proper career.
it works like this:
explorer finds resource rich system(gets payed by player at
requested price)> manufacture/extraction player squadron moves in. set up operation> ship/sell resources to manufacture system> combat players get hired to protect freighters/ miners.
5 add player to player trade/donate function.
this is how they can fix the game
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