Don't expect FDev to custom build the game for you.
Of course I would love to get access to atmos planets, but I also understand very well how much work goes into that.
You can't compare this with the cartoonish approach of NMS. NMS doesn't have convincing planets, or ecosystems, NMS doesn't have convincing atmospheric entry or whether systems etc. etc. etc. The NMS approach is fine for what NMS is, but it would be terrible for Elite Dangerous.
Spaceleg would be great too, I would love it, but it should not be a priority at all. Adding spacelegs is like creating a whole new game. First we need satisfying core mechanics for exploration, asteroid mining, planetary mining etc. etc.
Carriers are a multiplayer thing. I have nothing to say about that as I do not care about multiplayer stuff whatsoever.
I completely agree about a good NPC crew mechanic. I think this should have been implemented before the multiplayer crew stuff. I believe this should be a priority now. NPC crews have always been part of the Elite universe. Bigger ships should not even be able to take off without sufficient crew, or they should have limited functionality.
I am against scrapping Powerplay. I like a lot of the stuff Powerplay adds to the game, but it needs work. I do believe that Powerplay mechanics should be used to enable players to create their own personal narrative. Using Powerplay only for a simplistic multiplayer landgrabbing mechanic is a waste of incredible potential. Powerplay could add incredible depth to the personal experience. I hope FDev recognizes they have something very promising here and I hope they use that potential.
Killing Powerplay completely would be a horrible mistake.
Player to player trade/donate function. I don't care about that. I can imagine the problems this might cause, but perhaps this could be resolved. I don't really care though.
please dont get me wrong i dont want the game build to my standards. it needs to be build to our standards. all those ideas are not just mine; they are from hundred of forum threads and Content creators that want the game to prosper. I keep using the no man sky example not comparing hte game mechanics but the polish of it. what i mean by that is that a small team outperformed the bigger team on maintaining/improving their game. and NMS might be cartoony but its heavy on the RNG for their planets and creature creation; elite uses RNG but they dont seem to get it right at all. Like you many say that space legs would be like creating a new game and i tell you that this is a lie. getting the flight model right is harder than getting space legs. walking/running cycles are standard in the videogame industry; there is even packages that sell you this very same cycles with code included.maybe the developers created the game with a code that makes space legs impossible, meanwhile others/future space games have this feature in-built. we need the developers to push their limits in order to improve. You told me that you dont care about multiplayer but yet you want to keep power-play that is a multiplayer feature, this to me is conflictive. Power play is obsolete it was meant for pvp but that is broken. thats why i rather elite have a realistic economy. Now you migth not care about improving the game as you stated that you dont care about multiplayer nor carriers when you should; after all elite is not a single player game. maybe you think the game is good as it is but many other dont think so otherwise the forums would be barren. there is even people designing the ships interiors and coming out with gameplay features videos. this is litteraly frontiers job and the community is doing it for them. i have read amazing ideas that can be done with the implementation or eliminations of simple game mechanics. on another point you said "Player to player trade/donate function. I don't care about that. I can imagine the problems this might cause" can you elaborate more about this?