badly stuck, no way out :/

Unfortunate news. Cmdr Sorkvild and I were able to rendezvous, but after an exhaustive search, were unable to locate any Polonium, or a viable route out. While my ship Buckeye Spirit had the jump range, and held plenty of fuel to get us both out, the nearest system leading to a way out was just under two light years beyond the maximum jump range of Sorkvilds diamond back explorer. The outcome may not have been what we wanted, but it was an enjoyable meetup, and lessons were learned. This was also the first time either of us had been involved in a fuel transfer, which we did pretty much just because we could :D

76CFoBD.png
 
The people who say no are correct though. People have jumped to Semotus Beacon and then flown in SC to get more than an additional 150ly from Sol. They came home.

To put that another way, if the distance in SC effected the distance for a jump then Kenneth would've had to jump more than 200ly in a Cutter which scraped 41.4ly on fumes.

Unless people are suggesting that supercruise flight can shorten hyperspace distance but cannot lengthen it?



It's only a bug if it's not as designed.

Fair enough

Why would you design things to conflict

In cockpit display does not match jump to system and system targeted distance two differing figures.

bug.jpg



it is illogical
 
Fair enough

Why would you design things to conflict

In cockpit display does not match jump to system and system targeted distance two differing figures.




it is illogical

It is ilogical and annoying, I've found myself hitting the wall when doing a jump because my ship won't tell me exactly what is my jump range and so I fall short to do it.
 
This would be a prime use of true multi-crew.

CMDR gets stuck, with no way out with his or her own ship. If the trapped CMDR could simply get in his SRV or SLF and board the other CMDR's vessel, that CMDR could be carried back to civilization and retain any data collected, even if their ship had to be written off (rebuy).
 
Fair enough

Why would you design things to conflict

In cockpit display does not match jump to system and system targeted distance two differing figures.




it is illogical

What I see in the picture is first off, it is the beta. Second, you have been flying for a good while so your physical distance is much closer than the actual Gal Map calculated jump distance which is the only one that has ever counted. That may be your distance, but it has never been the distance of thee actual jump. And third, the distance in the left side, and up at the top are only different because the left side rounded. Understanding which number is the actual target jump distance can indeed be confusing with so many similar numbers displayed.
 
it is illogical

It's simpler though. Having spent a far bit of time on the edges jumping at the limits of my range whilst being able to shorten the distance would be nice, to be forced - having decided to go look at a planet in the system - to supercruise for many thousand ls to be able to jump because the planet was in the wrong direction would be quite irritating.
 
Presume this has ended in self-destruct or that the Cmdr is waiting for the upgrade to drop so he can see if ADS weight reduction helps?
 
This would be a prime use of true multi-crew.

CMDR gets stuck, with no way out with his or her own ship. If the trapped CMDR could simply get in his SRV or SLF and board the other CMDR's vessel, that CMDR could be carried back to civilization and retain any data collected, even if their ship had to be written off (rebuy).

A great idea.

I also would like to be able to jettison non essential modules to free up weight.
 
You are on the PC? Maybe submitting a help ticket directly to FD per your concerns so others don't see it. In the launch window click on Support and go from there. The Help Desk is pretty friendly to players who get in a jam and I get the impression that they give all players a one-time "freebie" fix. It might take some time for a reply. I don't think they supply fuel, Polonium and most issues are resolved by credits. But I think that they are able to relocate your ship to another system. This has come up before where going to a system crashed the game sometimes in Beta, ended up inside a star on arrival etc for the player and relocation was the solution.

I might suggest that repeat offenses might not get the same results after the "freebie". I don't see the Help Desk wanting to spend a lot of their time constantly helping out players in the extreme black who need Polonium multiple times submitting help tickets. But they also love the game and are pretty good at helping out a player the first time.

I don't know if they will move you to a new system or send you back to one that you have already been to. Either way problem solved. If they will send you where you want to go then choose wisely! :)
 
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Indeed. A higher jump range sometimes just moves the bar, but the same mistakes are possible. :)

Agreed. Sometimes I think more jump range just increases the likelihood I'll get myself in trouble. I can get further out, increasing the chances of me making that fatal mistake and/or getting over confident in my ships ability to get "everywhere". Always sad to read these stories but I appreciate people sharing them as it's a good reminder , for me, that even the best of us can make a mistake.
 
As far as I know, FD won't help players cheat ....

His best bet is wait for 3.3 to drop. His mass will go down enough I think to make that extra 2 ly jumprange.

they cheated in the M67 cluster and some stars are tagged via this method - personally i think FD should have made them complete their "rebuy"

You are on the PC? Maybe submitting a help ticket directly to FD per your concerns so others don't see it. In the launch window click on Support and go from there. The Help Desk is pretty friendly to players who get in a jam and I get the impression that they give all players a one-time "freebie" fix. It might take some time for a reply. I don't think they supply fuel, Polonium and most issues are resolved by credits. But I think that they are able to relocate your ship to another system. This has come up before where going to a system crashed the game sometimes in Beta, ended up inside a star on arrival etc for the player and relocation was the solution.

I might suggest that repeat offenses might not get the same results after the "freebie". I don't see the Help Desk wanting to spend a lot of their time constantly helping out players in the extreme black who need Polonium multiple times submitting help tickets. But they also love the game and are pretty good at helping out a player the first time.

I don't know if they will move you to a new system or send you back to one that you have already been to. Either way problem solved. If they will send you where you want to go then choose wisely! :)

I really dont think we should be promoting this, the technical support is for exactly that not player made error however unfortunate it is.

The people who say no are correct though. People have jumped to Semotus Beacon and then flown in SC to get more than an additional 150ly from Sol. They came home.

To put that another way, if the distance in SC effected the distance for a jump then Kenneth would've had to jump more than 200ly in a Cutter which scraped 41.4ly on fumes.

Unless people are suggesting that supercruise flight can shorten hyperspace distance but cannot lengthen it?



It's only a bug if it's not as designed.

doesnt work either way in my experience, i have tried to reach systems by shortening the JR on the HUD to no effect as the FSD computer still says "No"

equally a larger distance on the HUD is not the actual distance the FSD allows, i did use a premium synth to reduce the fuel required for a jump though in the above instance.

if you can't gain enough range by reducing your weight from burning fuel (but your Max range is in brackets anyway) then your only option is polonium and you need a surface planet for that.

Share your build on Coriolis or just tell me what ship and i can calculate what 3.3 will increase your range by.

For example if you were flying a fully eng conda.. you could gain ~0.28LY with a NS or dwarf that extra distance is also increased but might not meet your 1.8ly requirement... depends on your ship.
 
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