Reboot/Repair: if one of the components of your ship is down to 0% (and you're still alive), you can trigger the reboot/repair sequence. That one will:
Heatsinks: much simpler - they cool down your ship. When you would want to use them:
- take everything offline (so you gon on life support)
- cannibalize the still working systems (i.e. they will be degraded further)
- bring the completely dead systems back to a low percentage (so you can use them again)
Heatsinks: much simpler - they cool down your ship. When you would want to use them:
- break the scanning lock on your ship (smuggling, combat against tracking weapons)
- when using a SCB (those create an insane amount of heat)
- inside a burning station
- escaping after being crashed into a star
- jumping into a system where you end up inbetween two close stars
- scoop-jumping under racing conditions