Begging - Storage

Dear David,

I was I who put this question to you (about storage) on the formal forum to ask you questions on the live Google Chat.

AND on the live chat you acknowledged my question and said you were thinking about it (storage) and it would be implemented some time.

Could you kindly give us an idea when please? I cant do Engineers until i get storage.

Many Thanks

Drake

My name is not David, but I'll give you the answer anyway. There is no ETA yet, but it's high on the priority list. From the Bete Feedback Stream with Sandro Sammarco, transcribed by Ozric:

Looking at the balances of some commanders I'm not sure costs would ever be prohibitive, I'm not sure what we could charge and they'd be like yeah whatever. However it is a valid point in all seriousness. As it happens we are looking at the future, I'm not sure when but it will definitely be in Season 2 (ah, OK, as definite as I'm ever going to say, which means possibly) probably not 2.1 unfortunately as we ran out of time, but we are looking at loot storage. Storage for resources, including modules, it's on the todo list we understand it's very important but WE RAN OUT OF TIME unfortunately :( but it is gonna be coming hopefully. And hopefully I'm allowed to say that, no ETA or total guarantee but that's the plan.
 
Have you guys ever been in a situation where you're out in the middle of nowhere, you're cold and hungry but then on the brightside you have a pack of smokes, Lucky Strike reds, to tide through the hunger and cold. You whip out a stick hang it in your mouth, reach your hands into your pocket for the matchbox but when you slide it open, theres no match sticks left... 2.1 feels exactly like that...
 
Invent a way for them to compress time at the office and they will give you storage. Otherwise you will have to wait till its finished
 
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I don't understand the kerfuffle over this.
I successfully made 24 Engineer upgrades (including a couple of L5s) without overstepping 600/200 which are high numbers for things that are magically "stored" without using any actual storage.
And If I did overstep, I would just discard some of the useless stuff that I will never need (there is lots of that)

If people are running out of space it is because they are trying to hoard for many different mods simultaneously (which is not necessary) or because they want umpteen different attempts at a single mod - in which case, (as you seem to be able to collect mats in such short time periods), you can quickly go back and try again when you have restocked.

In the meantime people want to store cargo because they know that their ship will likely not be attacked if empty (<= real reason for demanding storage)

Why do players want everything to be easy easy easy and full of unicorn fluff?
 
I don't understand the kerfuffle over this.
I successfully made 24 Engineer upgrades (including a couple of L5s) without overstepping 600/200 which are high numbers for things that are magically "stored" without using any actual storage.
And If I did overstep, I would just discard some of the useless stuff that I will never need (there is lots of that)

If people are running out of space it is because they are trying to hoard for many different mods simultaneously (which is not necessary) or because they want umpteen different attempts at a single mod - in which case, (as you seem to be able to collect mats in such short time periods), you can quickly go back and try again when you have restocked.

In the meantime people want to store cargo because they know that their ship will likely not be attacked if empty (<= real reason for demanding storage)

Why do players want everything to be easy easy easy and full of unicorn fluff?

Try engineering a shielded eagle with a 2A fuel scoop and a discovery scanner/hull reinforcement.
 
there already is storage implemented in the game.

you can buy extra ships, put modules on them, and store them in your hangar. That's what I've been doing since 1.3, with the introduction of powerplay weapons.

This sounds like a horrible workaround for what could just be simple storage space..
 
You illustrious excellency, King Frontier Development. Supreme Overlord and creator of Elite Dangerous, ruler of 400 million worlds. Your humble servant and loyal customer begs for your mercy, please bestow us a storage facility. We beg of you!


https://www.youtube.com/watch?v=04_1N_55VFw


So many mats, so many mods, so many ships, so many modules, so many ship builds & roles, not enough inventory. Need storage/warehouse to store mats INCLUDING mats that are categorized as commodity, especially those commodity mats that only come from missions. Seriously, am i expected to haul all those commodity mats everywhere i go like a hermit crab? I've been selling all those mats as i need cargo space for my missions plus don't want to be a vulnerable walking bank, it really breaks my heart, you have no idea but i am forced to. I can't use those mats because i'm lacking other mats, don't have the ship/module to mod it with or insufficient rank with engineer. Moreover having to travel half the galaxy to use those mats every single time you get them is madness. Btw, i ran out of space for my mats by the 3rd day.

Just a simple vault will do, it doesn't have to be universal/shared across stations. I don't mind going back to the same home base to store mats every time. So long as the vault can store mats and commodity mats. If the vault also allows storing of modules, that would be awesome and greatly appreciated! Players can mod several modules and store them so they can respec their ship builds into different roles, encourage choice while providing convenience.

Yes indeed, it's needed, now many missions give cargo as reward+mats in some cases, we definitely need storage space somewhere
 
Well I do not normally rep "please can we have X feature" posts. However I will make an exception for "ruler of 400 million world" and cute cat video posts!

Well I can get by without storage until it arrives, the mechanics of Engineers does accelerate the requirement for Storage in series 2.

Simon
 
I don't understand the kerfuffle over this.
I successfully made 24 Engineer upgrades (including a couple of L5s) without overstepping 600/200 which are high numbers for things that are magically "stored" without using any actual storage.
And If I did overstep, I would just discard some of the useless stuff that I will never need (there is lots of that)

If people are running out of space it is because they are trying to hoard for many different mods simultaneously (which is not necessary) or because they want umpteen different attempts at a single mod - in which case, (as you seem to be able to collect mats in such short time periods), you can quickly go back and try again when you have restocked.

In the meantime people want to store cargo because they know that their ship will likely not be attacked if empty (<= real reason for demanding storage)

Why do players want everything to be easy easy easy and full of unicorn fluff?

Your approach seems to be to actively aim for 1 or maybe a few specific mods on a short term basis. That's fine if that's how you want to play, but I think the lack of storage will force people into actively aiming for specific engineer mods, especially when it comes to material commodities that take up cargo space.

I'm not in any super urgent rush to get any mods. I'm having fun with the new mission interface (Off topic - I'm really enjoying going back to my old stomping grounds where I worked my way up from cobra to type 6 and beyond etc... It's very interesting to see how many of the minor factions I actually built up rep with that wasn't just dependent on the major faction's rep.)

The point is, while doing this I am collecting materials just by playing the game. No doubt I'll get different materials when I'm next roving around on planet surfaces. The hope is one day in the not too distant future I'll look at the engineers and see what I can get for all that collected stuff. I'm ok with probably having to search for the odd few missing materials in the blueprint.

What I don't want to do though is to feel forced into playing a particular aspect of the game (mining, combat, surface stuff) just to collect materials, knowing that I probably had them before but dumped them as they were taking up cargo space.
 
Module and commodity storage is *ESSENTIAL* since 2.1 launched. It's one of the biggest and loudest demands from the community and the devs are very much aware of this, even since beta.
 
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