Newcomer / Intro Beginner PVE help

I'm 500 hours into the game and 450 hours had to have been played Exploring. The other 50 getting some cash and some engineers/gaurdian things.

I wish to dip my feet into combat. What is the best way to get into combat without being too overwhelmed? Also, post good cheap combat builds here for ships as well!
 
What makes combat much more doable is engineering. I would recommend you start getting some engineers (Lei Cheung, The Dweller and Selene Jean, Professor Palin and Hera Tani especially) to grade five. Whilst doing that, also go to High Resource Sites and follow Security around and shoot whatever Security shoots. Use any ship you want. Security should get most of the target aggro. Then you get credits, but more importantly tons of data materials for engineering.

What you want to do at the Rez sites is practice range control and situational awareness.

Range control is trying to keep a certain constant distance from a target. This is done mostly via deceleration and watching when the target boosts. Boost a second or so after they boost. It's key that you focus on the three little orange triangles surrounding the target, especially the solid one. That's where the nose is heading. Try to make your nose point in the same direction.

Situational awareness is about getting to know your HUD really well. Make sure there are no asteroids nearby to crash into. Look at the radar.....anything flashing wants to eat you. Practice using chaff to minimize damage and heatsinks to escape.

Since NPCs spam missiles once your shields are down, put in Point Defense on a top positioned Utility slot. I would also have a gimballed multicannon with the corrosive experimental because it is a huge damage buff once the shields of the target goes down. Even a grade 1 engineered mc with corrosive is just fine.

Most of all, have fun your way.

o7
 
Go to a low res zone in an A rated eagle with chaff. 2 gimballed beams and a gimballed multicannon. Don't shoot anything that is not wanted. Don't shoot anything that is not already engaged with the cops. Don't attack wings. As long as you land a hit on the hull of a wanted target prior to the kill you will get credit for the kill. Rinse repeat. It's fun.

If you accidentally shoot a cop, you will get a bounty on you. You will be wanted. Don't panic. Run away. Hiwake to an anarchy system with an IF. Pay off your bounty, go back to where you were hunting.

Once you are confident enough to step up to something with a bigger rebuy and a bigger bite, try a viper or a courier. After that go with a vulture.

You will realize pretty quickly that engineering will nicely compliment your kit. Go with OC Multicannons (one with corrosive secondary), and long range thermal vent beam lasers. This is a good time to try fixed beams to practice tracking a target. Good luck and have fun!
 
The easy to find places to bounty hunt in order of increasing risk/reward are.
  1. Nav Beacon.
  2. Low RES.
  3. RES.
  4. High RES.
  5. Haz RES.
  6. Compromised Nav Beacon.
No security/police ships.
 
I'm 500 hours into the game and 450 hours had to have been played Exploring. The other 50 getting some cash and some engineers/gaurdian things.

I wish to dip my feet into combat. What is the best way to get into combat without being too overwhelmed? Also, post good cheap combat builds here for ships as well!
6 parts altogether. You should be able to start at part 2, but some of the rules about behaviour in the high RES are covered in the second half of part 1
Source: https://www.youtube.com/watch?v=Mq5_93dGDg0&t=656s
 
All the good advice above plus one "common sense" thing that people (especially people who played for a while and have a lot of money) don't realize:

Small ships are awesome

Viper, Eagle, Courier, even Cobra.
They are nimble, so they get you out of trouble easily. And they are cheap to rebuy it they don't.

The one most helpful thing in combat is to not be afraid of dying. The rest will come on its own.
 
All the people talking about RES farming sort of missed the bit about locking on to a traget and waiting until the status changes to Show that the ship is Wanted. Even if Security is already shooting, you need that Wanted status or else you are committing a crime.
Very important and if you have a Kill Warrant Scanner it will boost your bounty. Wait until you scan that they are wanted or slapped hands for you. :)
 
All the people talking about RES farming sort of missed the bit about locking on to a traget and waiting until the status changes to Show that the ship is Wanted. Even if Security is already shooting, you need that Wanted status or else you are committing a crime.
A not-so-recent update now allows shooting a wanted ship before a scan is completed. But you are right in that it’s somewhat of a gamble if you do that because the target could be clean, in which case it is a crime.
 
Since no-one seems to have mentioned it so far - here is my № 1 top tip, absolute life-saver:

1. Ensure you have a binding set to "Target Next System In Route".

2. Before starting combat, plot a course to an adjacent system and check that the destination target marker for that is not obscured.

3. When you are about to get your bottom handed to you or you have become wanted - click that "Target Next System In Route" control, retract hardpoints and high-wake out (you don't get "charging inhibited" when h-jumping).

This applies to any combat: CZ, RES, Nav Beacon and mission targets.


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All the combat type ships mentioned above are good so choose the one you feel most comfortable in even if on paper it isn’t the best.

Be careful if you do use a Kill Warrant Scanner it might well show that your target is wanted elsewhere but if it isn’t wanted or Lawless in your current system then you will be in trouble if you attack first.

Nobody is Wanted in an Anarchy all are Lawless, you will need the KWS to earn credits from shooting ships there.
 
I'm at a similar point to the OP. I've parked my Python up and kitted out a Viper Mk IV.
It's cheaper to die in a Viper and you're going to experience that a lot earlier on.
I'm basically doing small trade runs and hoping to get interdicted by a Novice NPC or lower. If not, I do what Para says, and high-tail out of the system.
I've learnt that going OTT with Beam Turrets overheats your ship quickly and you don't really get the hang of flight controls and weapons aim.
I need to refit with gimbled and mix up the weapon types abit.
 
All the people talking about RES farming sort of missed the bit about locking on to a traget and waiting until the status changes to Show that the ship is Wanted. Even if Security is already shooting, you need that Wanted status or else you are committing a crime.
You don't need to do that anymore. They changed it a couple of years ago. As long as the police are shooting them, and they're not green (sometimes police shoot each other), you're good to go. Also, after the first 10 minutes when the non-green security ships (Can't remember what they're called) leave, you can guarantee that any Clipper, Dropship, Anaconda, Vulture, FDL, Courrier or Assault ship is "wanted", so no need to wait for the scan.
 
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All the good advice above plus one "common sense" thing that people (especially people who played for a while and have a lot of money) don't realize:

Small ships are awesome

Viper, Eagle, Courier, even Cobra.
They are nimble, so they get you out of trouble easily. And they are cheap to rebuy it they don't.

The one most helpful thing in combat is to not be afraid of dying. The rest will come on its own.
You missed the DBS, which is much better than both the Cobra and Viper because of its weapons placement. It's much more beginner friendly and can kill quicker than those two at the same price.
 
3. When you are about to get your bottom handed to you or you have become wanted - click that "Target Next System In Route" control, retract hardpoints and high-wake out (you don't get "charging inhibited" when h-jumping).

This applies to any combat: CZ, RES, Nav Beacon and mission targets.
That's great for getting away from interdictions and some signal sources, but doesn't work in a RES because you're mass-locked. You have to run away from the rocks before you can high-wake.

Also, when you choose a system to jump to, you have to check that it's not behind the planet, otherwise you can't high-wake. In a CZ or RES, the planet is very close, so it blocks out a lot of possibilities where you choose to jump.
 
You missed the DBS, which is much better than both the Cobra and Viper because of its weapons placement. It's much more beginner friendly and can kill quicker than those two at the same price.
True!
Plus DBS runs cool no matter the loadout, so that makes it even more beginner-friendly. Some ships will cook themselves if somebody doesn't know what they're doing.
 
That's great for getting away from interdictions and some signal sources, but doesn't work in a RES because you're mass-locked. You have to run away from the rocks before you can high-wake.

Also, when you choose a system to jump to, you have to check that it's not behind the planet, otherwise you can't high-wake. In a CZ or RES, the planet is very close, so it blocks out a lot of possibilities where you choose to jump.

1. Yes - I assumed that was obvious.

2. Which is what I said in point 2 "... check that the destination target marker for that is not obscured ... ".
 
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Speaking of Resource Extraction Zones, I was attempting to multi-crew with my friend a little bit. So I put a turreted laser on my Cobra MkIII and jumped over to a low REZ to check it out. And there were flingin' flangin' Pythons, Mambas, Type 10s and Anacondas all over the place, while the space-cops were flying around in Eagles? what?
This was on my second account which I just started, and her account just started so we were both rated Harmless (and [Mostly]Penniless and Aimless)
 
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