Best beginner mining ships 3.3

So 3.3 overhauled mining so much that all that tedium that drove me away is fixed, and mining could actually be both fun and profitable. So, all I need now is a ship to get started. I don't want anything too expensive, yet, just to be on a safe side, and it looks to me like speed/agilty could come in handy.

Suggestions?

Edit-
List of ships suggested, minus any I would never use or can't access (Cobra IV):
-Adder
-Viper IV
-Cobra III
-Keelback
-Asp X
-Clipper
-FDS
-FAS
-Krait Phantom
-Krait Mk II
-Python

Edit 2-
Most popular ships with very little weaknesses:
-Viper IV
-Cobra III
-Asp X
-FDS?
-Clipper
-Krait Phantom
-Krait Mk II

Not sure the Phantom or Python are beginner ships, so remove these from the debate and maybe you'll find the new mining additions have completely, stupidly cut beginner ships from the mining profession, In any effective way.
 
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Not sure the Phantom or Python are beginner ships, so remove these from the debate and maybe you'll find the new mining additions have completely, stupidly cut beginner ships from the mining profession, In any effective way.

Beginner as in my first mining ship is what I meant, sorry. Even then, Adder, Cobra III and Viper IV, are all usable for true beginners. Yes, you then have to jump to Asp X, but it's not THAT bad.
 
Not sure the Phantom or Python are beginner ships, so remove these from the debate and maybe you'll find the new mining additions have completely, stupidly cut beginner ships from the mining profession, In any effective way.

You realize that the mining changes kept the old system intact and added a lot more than deep-core mining, right?

Your points would be a lot more meaningful if you stuck to the truth, and not hyperbole. The Sidewinder is just as effective in the mining profession as it was before, plus the extra options of being able to surface and sub-surface prospect.

These are all effective methods of mining.

They're all effective, and by the time someone gets a handle on the basics of mining, they'll be able to afford something like an Adder anyway.

No one and nothing was cut from mining, "any effective way" or otherwise.
 
Including all the old bugs. Plus some new bugs that are effectively huge nerfs to the old mining, such as prospectors expiring when your ship is moving above a crawl.

I actually didn't have this happen when I was mining in my Krait Mk II the other day. I wonder if it's related to the bug of scooping being messed up on a number of the ships. If the cargo bay door location got messed up on some of the models, that would cause scoop targeting to be as weird as it currently is and also... <has a sudden realization> ...sorry, it also might cause a prospector limpet to be fired out in a location where ship geometry might hit it when moving quickly and cause it to explode.

Sorry for the pause there, it was me realizing that the main plausible reason why they might be futzing around with the location of the cargo bay door is if they're working on ship interiors...

:D
 
Day #1 (just sub-surface mining) and so far I'm liking the Krait Phantom a lot. Incidentally, what inspired me to try the Krait was the livestream about the mining equipment and the idea that the fabulous looking new mining equipment would be visible on those two hardpoints above and either side of the canopy. They do look pretty awesome and I love the yellow JCB-like industrial look of the stuff.

Monazite Motherlode! One asteroid - three million credits. Oh yes, I'm liking this a lot!
 
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After reading a bit about Core Mining I thought about giving it a try with a relatively cheap AspX to begin with:

https://s.orbis.zone/1anm

Seismic Charge & Abrasion Laser + Pulse Wave Scanner are missing due to not being present on Coriolis.

Would this be a viable setup for Core Mining, or should there be made some changes?
 
After reading a bit about Core Mining I thought about giving it a try with a relatively cheap AspX to begin with:

https://s.orbis.zone/1anm

Seismic Charge & Abrasion Laser + Pulse Wave Scanner are missing due to not being present on Coriolis.

Would this be a viable setup for Core Mining, or should there be made some changes?

On my second CMDR that I started last week I'm using this setup. As you can see, I have only switched around a few modules, but other than that your setup will work ok.
 
Monazite Motherlode! One asteroid - three million credits. Oh yes, I'm liking this a lot!
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And that can be done by about any ship which has one medium hardpoint. (I wouldn't pick the Imperial Eagle, though. Its internals may still be a little limiting... )
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I also when the beta struck was along the lines that FD is just putting in another round of module inflation, in this case hardpoints. I had a hard time picking a ship to bring all the tools. But once core mining became as lucrative as it now can be, I don't see the need to have all the tools.
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In contrast, I found small ships to be of low value for mining in the old system. Sure, there were small mining lasers. But you just didn't have the capacity to bring a big cargo hold, big enough refinery and enough limpets to really work smoothly.
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When core mining, you don't have that many things to scoop. While my limpets collected the few pieces I found during the handful of rocks I cracked (so no I am not mining expert, only gave it a short try), they were so few that manual scooping also would've been no big deal. And the payout per ton is orders of magnitude higher than on the old materials.
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Thus you need to be better in finding the materials. Your tonnage of cargo sold is lower, but the payout seems (again, based on my limited testing) quite fine now. Small mining ships now actually can be used.
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You are the first person to mention the clipper. I remember that being one of the best miners before the update, but so much has changed I'm not going to assume anything.

Why do you think no one else has mentioned it?

The Clipper was my defacto mining ship before 3.3

Its now sitting collecting dust as i have no other use for it, the hardpoint positions are truly awful for mining the offsets are so bad its just annoying, sure i could practice and get used to the offsets but why bother when i have a python that does much much better.
 

sollisb

Banned
Could someone show a ship + required modules build for 3.3 mining? I'm thinking to try it but no clue where to start. Clipper would be first choice. And credits are not an issue.

o7
 
Could someone show a ship + required modules build for 3.3 mining? I'm thinking to try it but no clue where to start. Clipper would be first choice. And credits are not an issue.

o7

The new modules are not yet included on the usual sites, I think, so it's kinda hard to show, but this is what you need for cracking roids open:

Hardpoints:
Seismic Charge Launcher (only M)
Abrasion Blaster (only S)

Utility Mount:
Pulse Wave Scanner

Plus the usual stuff (Refinery, Prospector, Collector(s), Cargo, Limpets)

Oh, I almost forgot: you also need a DSS to find the hotspots in the ring by firing probes at the rings.
 
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The new modules are not yet included on the usual sites, I think, so it's kinda hard to show, but this is what you need for cracking roids open:

Hardpoints:
Seismic Charge Launcher (only M)
Abrasion Blaster (only S)

Utility Mount:
Pulse Wave Scanner

Plus the usual stuff (Refinery, Prospector, Collector(s), Cargo, Limpets)
Also a Sub-Surface displacement missile.

I can strongly recommend taking a look at Lance 'spacecat' D's excellent "popular guide to mining" which has been updated for 3.3.

The-popular-guide-to-mining
 
Also a Sub-Surface displacement missile.

I can strongly recommend taking a look at Lance 'spacecat' D's excellent "popular guide to mining" which has been updated for 3.3.

The-popular-guide-to-mining

If you're just cracking cores there's no need for sub-surface.

If you're going for full range mining you can use it, but personally I don't think it's worth the effort. YMMV
 
Could someone show a ship + required modules build for 3.3 mining? I'm thinking to try it but no clue where to start. Clipper would be first choice. And credits are not an issue.

o7

Here's my Dropship miner - empty slots are for abrasion blaster, seismic charge and pulse wave scanner.

I don't use a DSS, I just drop into a ring at random and go hunting. It just means you'll get random drops rather than something specific. Today I got LTD, Alexandrite and Void Opal.

If you want more cargo space swap the shield down a size but I find 48T is enough space for about an hour's play (and there's 8T in the refinery as well).
 
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