Engineers Best experimental mod for seeker missiles?

Other than "the one that turns them into multicannons"

I just like missiles. I have 4, large, high capacity launchers on my T10. (everything else being beam lasers, plus 1 multicannon with the 'corrosive shell' effect). It works about as well as you'd expect, which is to say when I replaced the missiles with mildly overcharged Multicannons it shows how much better the MC are in almost every scenario.....

But I've just switched back to the missiles, 'cos I like them.

I have "drag drives" on one of them. This seems to have zero effect, at least on NPCs. I don't bother shooting at players, so no idea if it'd do anything there.

I'm wondering if anyone has tried any of the other experimentals, and if there's any particular benefit to any of them?
  • multi servo and oversized will give a flat 3% boost to DPS. I've got plenty of power available, and running out of ammo is always a problem so Oversized probably preferable. But not exactly 'interesting'
  • stripped down/double braced - I don't have a problem with NPCs shooting them out, and this is purely a combat ship so not really bothered about weight.
  • Emissive munitions - what exactly is the benefit of this? Increasing the target signature - ok? And? This benefits me, how, exactly?
  • Flow control - generally I'm fine for power, thanks
  • Overload - converts a portion to thermal. Ok, this COULD be useful. One of the benefits of the seekers is that when the target pops chaff I just laugh maniacally and keep launching at them. Hardly any NPCs seem to have point defence, never enough to deal with all 4 missiles, and so far I've had exactly 1 NPC use EMC on me. So whilst I mostly use the beams to strip shields, if chaff is preventing me doing that then this would make the missiles more effective against shields. But also LESS effective against hull. And how much of the damage is converted, exactly?
  • Thermal cascade - as above, really. If I'm going to be shooting at shields, I guess I may as well be making their ship melt at the same time. And it looks like this wouldn't have any negative effect on the damage against hull?

So, looking forward to someone telling me they've tested all of these extensively, and that there is a clear winner. :)
 
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Emissive munitions - what exactly is the benefit of this? Increasing the target signature - ok? And? This benefits me, how, exactly?
Emissive helps your sensors keep a lock on the target, and it is a great effect to have, though probably better applied through a pulse or small mc, it isn't like you'd be gimping yourself horribly by throwing emissive on one instead of oversized.

Assuming you save your missiles for once shields are down, and since power isn't an issue with your build and you don't care for drag, I'd just go oversized.
If you are launching them at shields, Overload would probably be better than Thermal cascade, although I can't say I've actually used cascade before, I'm assuming it caps at 100% heat for your target like thermal shock.

Honestly, it sounds like you've already got it all figured out.
 
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