Best post 3.0 HGE signal source search technique?

Now that we're supposed to be able to find lots more High Grade Emissions (HGE) signal sources in shipping lanes since 3.0, I went looking for various rare and vary rare mats which are commonly found in HGEs. I generally stuck with medium and heavily populated systems since HGEs are more likely to spawn in them.

I have found more HGEs since 3.0 in shipping lanes, but not enough more to call it productive.

Is the best way to find HGEs in 3.0 still to go out into deep space?

Maybe I'm not searching for HGEs in the best way for ED 3.0.

If you have suggestions for the most productive post 3.0 way to find HGEs, I'd like to know them.

Thanks
 
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In SC around Checkpoints and the like.

For example, say you need Pharmaceutical Isolators, you would go to an outbreak system. Simple so far right? Well, if you also find one in Civil Unrest spawning Checkpoints you will find way more USS's nearby in SC.

In other words, find 'Dual State' systems with your desired HGE source types able to spawn (Outbreak, etc.) AND have it be in Civil Unrest spawning Checkpoints. Hover in SC around the Checkpoint.
 
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i go to deep space, but seems its completely random or affected by many variables. Population, state, economy, how far you go from main star...

I resigned to find some effective way or learn how this work. I just going from system to system and counting to luck. Sometimes i go in low pop system and have 3 HGE in the row in few minutes and sometimes even in high pop system have zero HGE in half hour. I think many variables count but last code for spawning is completely random and mixed with other signals.

and speed doesn't matter, you can go minimal speed and have the same spawn rate from my experience.
 
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I am far from convinced anything significant has changed in 3.0 re frequency of HGE.

Perhaps they are more common in shipping lanes - but so far, no more common than in deep space.

Perhaps there was a sweetspot in deepspace, and now it is even? [I used to focus between 800Ls and 1.5Ls, but I find them everywhere in Deep Space now]

They might be just a tad more common - but I would need to do a lot more hunting [only done around 12 hours since 3.0] before reaching any definite conclusion as RNGesus is still by far the biggest factor.

What does seem to work is population - the higher the population the better. Boom/High Tech/Fed/Empire/Famine/Outbreak etc etc - only seem to affect what is found in the HGE - not the frequency.

Moving at low speed does seem to reduce the number of USS's encountered - so I tend to keep in the blue zone. Not sure that going at top speed has any positive effect yet.

So -
* be in Deep Space or a Shipping Lane
* Keep moving (blue zone looks good)
* population must be > 150,000 - preferably in the billions although not sure if it makes any difference > 1m
* Be patient and pray to RNGesus
* Use material traders to fix your deficiencies...

You still need luck. But there are now a few other options open to fix the holes.
 
I still haven't finished editing the accompanying video, so here is the text of the short version of my guide which will be posted in full somewhere on this forum soon...

First check Inara for the material you are looking for. Inara will state certain criteria for the best chance to find the material. This usually includes a system state and possibly an allegiance.

Take CDCs (Core Dynamics Composites) for our first example. Inara says they are found from ship salvage of combat ships, found in HGE USSes, and a higher chance in Federal Boom systems.

One of the reasons I chose CDCs as the first example is because of that 'Boom' thing. Yes, the boom state is supposed to spawn CDCs, however, the boom state more frequently spawns HGEs containing PRAs (Proto Radiolic Alloys), PHRs (Proto Heat Radiators) and PLAs (Proto Light Alloys).

Therefore, you must consider the level of dilution and other circumstances that might cause frustration of finding HGEs, but not the right materials in them.

In the case of CDCs, you can dramatically increase your yield by going to a Federation system in a state of 'None'. This is because a Federal system in a state of none, can ONLY spawn CDCs and Proprietary Composites, so every HGE will contain a variation of those.

Now, once you've identified the best states/allegiances to look for, the next criteria is population, and playing a much smaller role, economy type.

Many believe that high population increases the spawn rate of HGEs. This is not entirely accurate, Mr President. High population increases the USS spawn chance in general, so naturally, more USSes gives the illusion of more HGEs, but I do not believe there is a direct relationship. OF course that still means that high population systems are better for farming HGEs, simply because of a higher rate of USSes.

This is somewhat muddied by the fact that you can often find HGEs aplenty in lower population systems, which brings me to economy. It does seem to be the case that High Tech and Industrial economies particularly, spawn more HGEs per USS, however, again this is a red herring, as I've farmed untold HGEs from Agri and REfinery systems (take Sol for example, it's Refinery/Tourism, and you will never be short of HGEs, I believe this is simply because of the MASSIVE population.

Therefore, the (I admit it's still weak evidentially) conclusion is that if the population is huge (billions), then it doesn't really matter what the economy is, but if the population is only a few million, then economy might play a larger role (particularly High Tech) concerning the quantity of USS and/or HGE spawns.

The actual technique to get an HGE to pop, is very simple, and very reliable. It is an easier technique to use in a system with only one star, but it does work on systems with two or more, provided you follow the rules carefully (and it's not always obvious how these rules translate to complicatedly laid-out systems, such as Sesuang, which has two stars and THREE different orbital planes for the bodies in the system).

Drop into the chosen system. Have orbital lines ON, and take a quick look around, so you can orient yourself with the orbital plane. Now point your ship 90 degrees straight up away from the star, so that the orbital rings and the star are getting smaller and smaller behind you. KEEP THE STAR TARGETED, so you can see how far away you are, and for purposes of orientation (this will be much clearer when I upload the video), until you reach about 2000ls 'above' the orbital plane. Now you want to level off and simply fly large circles around the star which is now way below you, kinda like a fly circling a plate of food, or a vulture circling a carcass, and you STAY between 1700 and 2000ls distant, flying at between 20 and 30c, and you wait for USSes.

If you get 5 USSes in a row that are not HGEs, either drop throttle to zero and drop into normal space, then return to supercruise to reset the instance, or log off and back on again. It's worth doing this in SOLO (or PG), because if you do it in Open, you may be matched in the supercruise instance with another player, which means that when you drop and re-enter supercruise, the instance will NOT reset, because you just joined the same instance as the other player again (which is persistent from the other player's point of view).

I hope this helps, and like I say I have a vid and a more detailed body of text incoming to serve as a guide for all forum users. I have already verified the effectiveness of this technique in 3.0, I have had no trouble getting HGEs with the goods I want. There are other techniques that work just as well, but I have never found one that works better, and I am 100% confident in this advice to both old and new players. I'ts something I've spent a lot of time observing. Good luck!!
 
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There is no search technique.

There are things you can do that may make the RNG work, but there's no real method to consistently getting them.

Sacrificing a small child to a blood moon in the back yard of Braben's house on the 30th February while Elvis sings and Hendrix plays might help your chances somewhat.
 
There is no search technique.

There are things you can do that may make the RNG work, but there's no real method to consistently getting them.

Sacrificing a small child to a blood moon in the back yard of Braben's house on the 30th February while Elvis sings and Hendrix plays might help your chances somewhat.

Yeah, but what does Elvis sing?
 

I appreciate the time and effort you've gone to and will be going to for this. It'll be useful, hopefully for some time before a dev somewhere tweaks a number elsewhere and the whole thing comes crashing back down again.

I just really question the reason why all this has to be as complicated as it is. Engineering shouldn't be this time-consuming and tedious. It's not rewarding for the time expended, nor is it mechanically satisfying or reinforcing a positive feedback loop to the player.

Just let me engineer my ships to the standards that are now pretty solidly set, using either my own collected materials and minimal credit cost, or the engineer's materials and substantial credit cost. Then I can actually get on with playing the game, and y'know, having the fun.
 
i go to deep space, but seems its completely random or affected by many variables. Population, state, economy, how far you go from main star...

I resigned to find some effective way or learn how this work. I just going from system to system and counting to luck. Sometimes i go in low pop system and have 3 HGE in the row in few minutes and sometimes even in high pop system have zero HGE in half hour. I think many variables count but last code for spawning is completely random and mixed with other signals.

and speed doesn't matter, you can go minimal speed and have the same spawn rate from my experience.

I am becoming more certain that they are tied to stellar bounderies, very often appearing near a stars' area of influence when jumping in system, when crossing frames of reference many begin to appear and could explain why at times 3 will appear together, I have often noticed when returning from deep space to within 1000ls of a gas giant they will pop up. Seems like more than just something random ?
 
There is no search technique.

There are things you can do that may make the RNG work, but there's no real method to consistently getting them.

Sacrificing a small child to a blood moon in the back yard of Braben's house on the 30th February while Elvis sings and Hendrix plays might help your chances somewhat.

It is not at all random, you can increase your chances simply by reducing your dilution chances. The guide above did not come about because that is the best way to be where the HGEs are, it is more a function of reduction of other influences. For example, less than 1500ls from a body or star, you get a large variety of USSes, these are thinned out to only four or five types once you get a certain distance away. Then there's the fact that USS spawns are reduced the further away from a star you get as a general rule. at 5000-10000ls you don't get a lot of USS spawns at all. So already we've got two criteria that increase our chances, simply as a side effect of reducing our chances of getting a non-desirable spawn. That allows an analytical person to try to find the 'sweet spot' as I did. It is 1700-2000ls.
 
I appreciate the time and effort you've gone to and will be going to for this. It'll be useful, hopefully for some time before a dev somewhere tweaks a number elsewhere and the whole thing comes crashing back down again.

I just really question the reason why all this has to be as complicated as it is. Engineering shouldn't be this time-consuming and tedious. It's not rewarding for the time expended, nor is it mechanically satisfying or reinforcing a positive feedback loop to the player.

Just let me engineer my ships to the standards that are now pretty solidly set, using either my own collected materials and minimal credit cost, or the engineer's materials and substantial credit cost. Then I can actually get on with playing the game, and y'know, having the fun.

Yes, I agree, this is the huge problem and why I'm reticent to write guides like this. FD keep moving the goalposts. And I do believe that all the complaining of the last few days will result in a change that will probably render my guide useless again.

That's ok, I'll do another. lol. Thanks for the moral support :)
 
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The actual technique to get an HGE to pop, is very simple, and very reliable. It is an easier technique to use in a system with only one star, but it does work on systems with two or more, provided you follow the rules carefully (and it's not always obvious how these rules translate to complicatedly laid-out systems, such as Sesuang, which has two stars and THREE different orbital planes for the bodies in the system).
...

I think 90% of the information you have given is spot on. But I do think your farming technique [which I used a similar technique pre 3.0] is no longer particularly relevant - apart from you need to be in Deep Space or a Shipping Lane.

Have you got any 3.0 statistical information to back it? I have had sessions with more HGEs than I've ever found, and I've had complete blanks - in the same star system, and where I was looking seems to have little correlation - indeed the only blank was when I was using your suggested technique.
 
It is not at all random, you can increase your chances simply by reducing your dilution chances. The guide above did not come about because that is the best way to be where the HGEs are, it is more a function of reduction of other influences. For example, less than 1500ls from a body or star, you get a large variety of USSes, these are thinned out to only four or five types once you get a certain distance away. Then there's the fact that USS spawns are reduced the further away from a star you get as a general rule. at 5000-10000ls you don't get a lot of USS spawns at all. So already we've got two criteria that increase our chances, simply as a side effect of reducing our chances of getting a non-desirable spawn. That allows an analytical person to try to find the 'sweet spot' as I did. It is 1700-2000ls.

As I said before, I'm not at all unappreciative of your efforts. I just think it's completely unnecessary, not to mention, lazy of the developers to think that someone like yourself who's willing to take the time and go to the huge effort of working all this out when you could be be spending that time actually playing the game.

*edit - urgh grammar and syntax errors. I'm super tired and cba correcting them. Y'all get my point.
 
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I think 90% of the information you have given is spot on. But I do think your farming technique [which I used a similar technique pre 3.0] is no longer particularly relevant - apart from you need to be in Deep Space or a Shipping Lane.

Have you got any 3.0 statistical information to back it? I have had sessions with more HGEs than I've ever found, and I've had complete blanks - in the same star system, and where I was looking seems to have little correlation - indeed the only blank was when I was using your suggested technique.

I have confirmation on the one method, from extensive 6 hours farming. What I am unable to confirm is whether there are any better methods now. I'm one of those people that tends to stick with what works. This is what worked in 2.4 and DEFINITELY still works identically in 3.0. Once again, it's about minimising dilution and this method does that.

It may be asking the player to go to a little more trouble, but in this case, for reliable results, I can't see anyone being too bothered. But yeh, everything I stated in that post is confirmed to be the case in 3.0.

As I said before, I'm not at all unappreciative of your efforts. I just think it's completely unnecessary, not to mention, lazy of the developers to think that someone like yourself who's willing to take the time and go to the huge effort of working all this out when you could be be spending that time actually playing the game.

I get ya, no worries. :)
 
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Achilles7

Banned
Beyond getting the correct type of system...ermm it doesn't really matter! I've tried every technique going but...RNG man, RNG!

Is this really the best mechanic that FD can come up with after 4 yrs?! Who among us hasn't wasted hour upon hour engaged in this zero-skill, brain-numbing, unimaginative excuse for gameplay?!

& if you haven't...'fancy a bit of PvP, sometime?
 
Yes, I agree, this is the huge problem and why I'm reticent to write guides like this. FD keep moving the goalposts. And I do believe that all the complaining of the last few days will result in a change that will probably render my guide useless again.

That's ok, I'll do another. lol. Thanks for the moral support :)

Anytime. :)

You make a good point about being reticent to do this kind of thing, and Fdev moving goalposts.

Why are there no tools like eddb, Inara, Coriolis, edbearing or spansh in-game? Because if 3rd parties are doing such an amazing job, why should Fdev spend time, money and resources building it into their own game. They have people working for them for free. And they're not responsible for keeping the tools updated through minor and major point releases.

People have been asking loudly for a while now for a GPS type system that allows us to place markers on planets and navigate to them efficiently. What did fdev do? Output co-ordinates to the log file. Why? Probably in the hope some clever soul in the community would create a 3rd party application that used the co-ordinates to make the thing that the community have been vocally asking Fdev to make for a long long time now.

As it happens, the log output isn't anywhere near the fidelity required to create it, so luckily Fdev aren't going to get a pass on this one.
 
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