And if you have your heart set on an FDL there are rumors of its impending removal, act quickly.
I thought those rumours started on the 1st April.My 4rse!
And if you have your heart set on an FDL there are rumors of its impending removal, act quickly.
I thought those rumours started on the 1st April.My 4rse!
Don't be a follower, "the sidewinder" is hands down the best plus it packs even more power with the raider ship kit!Hello everyone, I am wondering what is the best small ship for combat if price is no object at all? I tried to google this but most results are 3-5 years old. What do you guys think? I fancy me a krait phantom but it appears most use it for exploration.
You don't need KB+M to use fixed weapons mate. give it a try and see how you go. It is a great training exercise for fine control as well...If I found it acceptable to play a spaceship flightsim with mouse+kb, I might try fitting a Viper4 with the two CG rails for FAOff combat. Don't know if it can handle the power draw and heat, but it might be a great platform for that kind of firepower.
if you can be bothered to engineer themfastest viper mk3 and toughest overall is vulture
The difference in cost between a Viper and a Vulture is an hour in the high RES using a Sidewinder. Other than for training and very niche purposes, the small ships now are completely superfluous. Maybe something will change with Odyssey.Don't get me wrong, I am a big viper fan. But the Vulture has WAY more shields and large hardpoints, has a massive PD and is about 50% more agile.
It costs 10x more base and 5x more outfitted, but it's clearly objectively vastly superior.
Now, if we forget about the viper and consider the adder on the other hand...
Not to a beginner. Read their experiences and you'll find 1m/hr is a lot, and a fully specced vulture is 20x that.The difference in cost between a Viper and a Vulture is an hour in the high RES using a Sidewinder. Other than for training and very niche purposes, the small ships now are completely superfluous. Maybe something will change with Odyssey.
Other than for training and very niche purposes, the small ships now are completely superfluous.
Lot's of people? Are you sure you don't mean a few cranks?This is a very narrow minded view of thing tbh.
Lots of people use small ships in combat simply because they enjoy flying them more than medium or large ships.
It's comments like this that give new players a total false sense of what ships are capable of so they rush to the "end game" ships like Vonda and totally miss some of the best times they can have in ED.
Such an oversimplification that is totally incorrect in my experience.
The difference in cost between a Viper and a Vulture is an hour in the high RES using a Sidewinder.
The only way you can make 1 mil/hr in a high RES is not to shoot any ships for 50 minutes in every hour! Have you tried a starter Sidewinder in a high RES recently?Not to a beginner. Read their experiences and you'll find 1m/hr is a lot, and a fully specced vulture is 20x that.
No,Lot's of people? Are you sure you don't mean a few cranks?
Yes. A beginner is going to have trouble locating opponents, flying to them and getting even a single shot in. They will kill a ship once every few minutes at best, without KWS scanning. For a true beginner even 1m is optimistic.The only way you can make 1 mil/hr in a high RES is not to shoot any ships for 50 minutes in every hour! Have you tried a starter Sidewinder in a high RES recently?