- Fixed supercruise motion indicators not being displayed
That's not those vertical bars either side of the screen is it? Losing them was a great step forwards!
^^^ Yep
- Fixed supercruise motion indicators not being displayed
That's not those vertical bars either side of the screen is it? Losing them was a great step forwards!
The basic design of engineers is not going to change, nor does it need to.
I know, no promises, no ETAs, but is there any indication when 2.2 will go live?
And RNGineer still remain....
The basic design of engineers is not going to change, nor does it need to.
Just play the game, and you will get multiple materials for any upgrade you want.
Hopefully early next week
Thanks for the update!
Concerning ship transfer; what about having the possibility to have our ship transferred to ANY system instead to the target system to be locked _only_ to the system where we are docked in?
So the idea aims to resolve the following issue;
I am in system A with a trader ship. My combat ship is in system B and there is a combat CG in system C. These systems appear to be in 3 different directions not on route to each other (like a triangle). Currently I have to fly from A to B to change the ship from trader to combat, then to fly from B to C with the combat ship.
With the suggested change on ship transfer, I could initiate my combat ship transferred from B to C from system A station, and I could fly from A to C and either my ship would be waiting there or I would need to wait a little only to have it there. This would just reduce the time we have to spend in super cruise and jumping in between systems.
Let me know guys what do you think about this suggestion?
Thanks! While we're at it, have some feedback on torps and ECM. I know most of my suggestions are not a simple change viable for beta, but, on the other hand, other ones can be a temprorary patch until a proper solution is created.
Take a look at https://forums.frontier.co.uk/showthread.php/297125-PLEASE-take-a-look-at-NPC-crew and see if you still think that.
Torpedo's were never really meant to be an 'iwin' button? for a single shot they still do massive damage, and yes they can be avoided, but again, they aren't meant to be 'iwin' at best if you ask me they should be and are now a weapon smaller ships can bring when they team up against bigger ships?Thanks! While we're at it, have some feedback on torps and ECM. I know most of my suggestions are not a simple change viable for beta, but, on the other hand, other ones can be a temprorary patch until a proper solution is created.
Take a look at https://forums.frontier.co.uk/showthread.php/297125-PLEASE-take-a-look-at-NPC-crew and see if you still think that.
"Added loading animation to screen for switching between fighters and main ship"
wow, is that a animation explaining how the hell we can swap between the ship and the fighter?
- Fixed supercruise motion indicators not being displayed
That's not those vertical bars either side of the screen is it? Losing them was a great step forwards!
No it wasn't, I liked them.
The best way forward is make them so they can be enabled or disabled by the user.
Well they didn't do that. The only HUD element that can't be removed.