I have to ask; since there's already a perfectly viable way for the UI to display countless modules, the categories view that the shop uses which can obviously handle displaying every single module in the game since it does so at Founder's, was there any pressing reason that the same type of display couldn't be used for module transfer? That would surely support more than 60 modules and allow players to find things easily by splitting them into gear types and allowing the same sorting order filters that we can apply to the shop.
...People just want an 'I win' button without actually playing the game.
https://media.giphy.com/media/5GotG6DrqjtcY/giphy.gif
- Fixed supercruise motion indicators not being displayed
That's not those vertical bars either side of the screen is it? Losing them was a great step forwards!
Beta 6 has been hinted as "wrapping things up" update. 18th is educated guess. But release is soon [tm].Wut?? 2.2 release on 18th? Is this FDev confirmed information or just a speculation/wild guess?
The problem is fixed with 6 primary effects, but the scrollbar still appears – and still messes things up – when there are 7 primary effects (Shield Generator – Reinforced Shields Grade 3 or above).- Fixed layout problems in engineers workshop that would cause a scrollbar to appear and have unintended effects
Hey guys,
- We think heat attacks have been reduced a little too far, and need a very conservative buff:
- Diminishing returns for heat now limit at 100% (up from 95% in previous beta)
The death spiral can start instantly when thrusters or other key module malfunctions after just 1 or 2 shots. Really that is the bummer for me. Once hit hard I can tell it is time to run. But when there isn't even a chance, it's just punishment.Can this be looked at again?
Modules start taking damage at 100%, right?
If I'm reading this correctly, then it's once again possible to have modules start to malfunction before you've even lost your first ring of shields depending on your luck with the RNG if your opponent has engineered heat weapons.
Having weapons that are able to cook your opponent directly is fun, but they shouldn't be a way to just ignore shields.
It's bad enough that module failure is already RNG bound.
- Award combat rank progression when destroying NPCs from no particular faction
Beta 6 has been hinted as "wrapping things up" update. 18th is educated guess. But release is soon [tm].
Is this a joke? All this discussion and that is everything, 60 slots instead of 30? How about more like, 1000? Is there any technical reason why that isn't feasible, or do you guys just subscribe to the latest "punish them with tiny inventory" fad?
But there is no animation actually.. Already check this..Added loading animation to screen for switching between fighters and main ship
NICE!!