Patch Notes Update Beta 3.00 change log

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Managed to read through the entire list, and quite impressed and happy by the number of bugs that I had personally witnessed squashed.

Am a bit concerned though, did not see anything addressing the numerous bounty hunting bugs I ticketed in Beta 2, such as getting attacked by authorities for attacking a wanted criminal, or not getting bounties awarded (especially for Anacondas), or having your wanted state as known by authority ships lag your wanted state as known by stations. There was a note about autogenerating bounties for large ships, but that doesn't help me if it's not actually awarded...

Any word on progress towards these significantly gameplay-inhibiting bugs?
 
"Dropping collision damage to about 3/8ths of what it currently is - Should deal with a lot of problems of insta-death collisions"


goodness thats quite a nerf, I never had issues with ramming and insta-death but I know people have..
 
Hope I can play this beta 3, beta 2 I just disconnected as soon as supercruise :(. Haven't been able to play the game for a really long time now and it hurts for not being able to do so :D
 
TL;DR

I joke, I joke. :D

Seriously though, just wow, I havent felt this way about a game being updated since.. well.. ever? Last time I was truly excited about a game was Gears of War! This has game has reinstated my faith in gaming :')
 
"Headlook now takes priority over in-game UI"

What does that mean? Is this the TrackIR override to activate/view panels with buttons??
 
Actually I think a DBOBE-in-a-MS-jumper would make a great store item. I'd buy it (and an MB-as-a-wookie one).
I bet the graphics designers would have great fun making them too.
 
"Headlook now takes priority over in-game UI"

What does that mean? Is this the TrackIR override to activate/view panels with buttons??

I think it means when you are looking around in freelook it should now not prevent you from looking around once your view hits one of the menu's, a problem I have with my joystick (oo-err) is that the POV switch also controls my UI menu's, so I'm hoping when I toggle free look it won't lock to the menu's and disengage my free look controls.
 
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