Patch Notes Update Beta 3.91 change log

Status
Thread Closed: Not open for further replies.
Since there's no 3.91 bug thread, I'll post here:

First 5 minutes of playing in Open Mode:

- Still white but now also black artefacts around cockpit when exiting SC or idle in front of stations
- Landing gear deployed/retracted messaga repeats several times along with sheelds offline, online, life support etc
- Landing pad backwords, I try to land and find myself inside of a station below the pad, ship explodes instantly
- While in SC game freezes for 2-3 sec

Sorry to say but this is terrible.
I have a feeling that when 10 bugs have been corrected, there are 50 new ones. I'm afraid that devss won't be able to clean this mess up until December 16. :(
 
BUG in 3.9.1:

Requested docking at Chango. Granted 36. I came in to land and the scanner did not change to docking scanner. I got a pad loitering warning over something that was not a pad.

I supercruised out and back in, requested, and granted pad 4. Attempted to land, and no go - same as before. As I was leaving, the entire station flipped 180 on me (so I was looking at the back/antennae instead of the letterbox opening. A split second later, it flipped back again and I got out ASAP.

I logged out and am going to try docking again right now... got 21 and could dock.

Had the same iwith Aulin Enterprise. Have opened a ticket...
 
Not using TARGET never have never will.

Why so anti? It's a very good system.

- - - - - Additional Content Posted / Auto Merge - - - - -

I re-iterate the "no more than two" items issue.

I have the X52pro with throttle (counts as one) and the EDtracker (counts as second) My Saitek rudder pedals don't detect unless I unplug either of the other two, all of which I now find essential to how I play.

Having played since the start of the Premium Btea with the pedals I now have a muscle memory which means I use them unconsciously, I have tried but I am finding it inpossible to switch myself back to use the throttle twist (which only seems to make further problems and twists the whole unit out of square)

Please.. please fix this issue asap... I am a 55 year old bloke who had a TIA a few years ago and I find it hard to re-train my brain once it's learned a way to do something.
I've been unable to play since 3.9 hit.... :(:(

How about Universal Joystick Remapper?
e.g. try http://evilc.com/joomla/articles/9-code/autohotkey/1-ujr-universal-joystick-remapper
This page
http://www.autohotkey.com/board/topic/89279-ujr-universal-joystick-remapper-using-vjoy/#entry565573
is Down Right Now

It might work... if you can combine Headtrack with Pedals maybe.....
 
Last edited:
Hi everyone,

Just to keep you on your toes - here's an update to Beta 3.9 called 3.91.

See the full change log below.

- Avoid crashing if neither the main texture nor the alt texture are usable, instead fallback to the same behaviour we would use if the main texture did not exist
- Replaced a missing station prototype with one that exists
- Survive the situation where fused text meshes (and other types) have more characters than the maximum. 4 "Paul-Friederichs Expedition Base Camp" station names fused together are too much for the current maximum
- Prevent crash when in a location with no faction
- Improve entry into first location – could help with some peculiar connection issues
- Fix crash opening UI panel using left shift
- Made the the new freetrack protocol cope with missing functions in the dll. This should prevent the crash on startup some users are seeing
- Reload all ammo no longer free
- More consistent, and more frequent USSs
- Don't allow child stars to be considered for mission variables
- Fix "Missing faction for location polity" error win tutorial stations
- Planet generation: Changed the way that the effects are loaded – prevent connection loss is texture generation takes too long
- Changed the star hotspots calculation to cope with the asynchronous behaviour of the effect loading
- Fix AI ships not being able to fire gimballed multi-cannons
- Fix the difference in repair costs due to not taking into account the faction relationship of the player for that station
- Speculative fix for failure to set up a talk channel
- Fixes for typos in mission branching
- Fixed X55 binding file so it should work correctly
- Focus now passed back to game after alt-tabbing
- Increased the cool down for Frame Shifting to 40 seconds for all ships
- Moved the blast shield animation into the pad raising state (added a delay on the small pad launch state so that the blast shield doesn't raise again straight away
- Additional telemetry to help understand why some location entries take extended amounts of time
- Fix broken pulse laser audio
- Refactored special treatment of ship rtpcs when arriving from supercruise
- Reduce unnecessary web traffic in interdictions
- Some shadowing fixes
- Remove Russian as a supported language. Because it's not a supported language yet
- Adding some fixes for malformed newsfeed symbols
- Bail out of application startup if there are no suitable display modes available

Thanks again everyone, enjoy!

Ed

Edward, are you guys looking into a fix for the ship voice volume being too low? Just curious...
 
Now that the ship voice has been changed to a grating South East England accent I'll most likely be turning it off completely.
 
It does not appear in the change log, but it seems that the "gravitationnal pull" when we fly near stellar bodies in SC is gone.
I think it was immersive. Kinda' relativistic feeling. Why has this effect disappeared ?
 
3.91- My Saitek Pro Flight Combat rudder pedals are still not seen in the analog setup...

Not trying to cause more trouble, I just want it to work!

Any help is appreciated...
 
Last edited:
Originally Posted by Donik View Post-

Love patches. No love for users with more than 2 input devices?

Downloading now -- hope I can use my pedals again....





Originally Posted by Devil View Post-

Its the peddles not working with controllers fix a lot of us are waiting for.


There's got to be more to it then - My saitek X65f HOTAS has been working fine along with saitek rudder pedals.

I did notice when rebinding everything, that it looked like something got assigned to the pedal toe brakes which caused a constant yaw to the right. But this may have been caused by me accidentally stepping lightly on the toe brakes.
After rebinding everything else, I simply went back in and rebinded pedals again, and it switched to the pedals RZ axis just fine.

(Note: In my case the X65f stick and throttle only counts as one device, with the pedals being number 2 device)

Im glad that yours bind, my Saitek Pro Combat pedals do not. And I too am running a WartHog setup with them... Yet in DCS the rudders work...
 
Last edited:
- Increased the cool down for Frame Shifting to 40 seconds for all ships

Excuse my inexperience, but wouldn't this be more fair if the cooldown varied with FSD drive type / range of jump vs max range / time spent in supercruising mode / and / or ejecting heat sinks? Instead of one fixed value fits all thing.

Similarly, the charging time should be dependent upon it's variables, like power distribution etc. I guess it already is? (not sure, just assuming here).
(Btw, that charging sound is uber-cool! I'd really like that that electric sparkling sound a bit louder, love it!)
 
Excuse my inexperience, but wouldn't this be more fair if the cooldown varied with FSD drive type / range of jump vs max range / time spent in supercruising mode / and / or ejecting heat sinks? Instead of one fixed value fits all thing.

Similarly, the charging time should be dependent upon it's variables, like power distribution etc. I guess it already is? (not sure, just assuming here).
(Btw, that charging sound is uber-cool! I'd really like that that electric sparkling sound a bit louder, love it!)

That would make it more varied and interesting, idk about fair. The original time though was just too quick, it made interdictions pointless from a pirate/bounty hunting perspective, and a mere bother to someone on the receiving end. Anyone could easily escape after being dropped out of SC, even in the SpaceTruck. The longer recharge time makes the interdiction a more dangerous hazard to those looking to flee, and a bit less ridiculously impossible for those doing the interdicting.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom