Michael Brookes
Game Director
Hi,
beta update 1.01 is in the process of going live and should be available within the next 30 minutes. It contains the following changes:
- Fix softlock in hyperspace (or 2 instances of it at any rate)
- Reduce debug churn on servers
- Fix routing letter log file spam
- Additional guard against disappearing stations
- Fix crash for delivery mission with no cargo
- Fix for start system name not showing up when returning to base after a collect or massacre mission
- Fix for PirateLord assassination mission having a zero length minimum jump distance
- Some text tweaks
- Fix for update damage crash
- Prevent OOM GPU crash with missing page in vertex or index buffers
- Added paint job hook in with store
- Added code side mission minimum jump distances, and added the contracts to the mission description
- Fix null value crash in launch bay
- New GFx Libraries with Scaleform's most recent heap code
- Prevent false positives in the player info ship check when new peer ship is in supercruise
- Handle the case when a NewObject letter fails to read the new object's factory
- Prevent crash on null value in docking door
- Very slightly increased the max fuel per jump attribute so that the smaller ships can jump a tiny bit further than before (around 6 LY rather than 5.5 LY)
- Send error telemetry on saved game XML parse failure
- ) Prevent the DockingComputer from access violating
- Defaulting the station to draw everything and only turn bits off based on position, instead of the other way around
- Mission templates for completing the mission on delivery rather than returning to the station
- Minor change to the layout of the first internal panel (status) to allow names of up to and possibly over 20 characters to be shown
- Salting StellarBodyEffectsRenderInstance with some extra sanity checking.
- Fixed non-initialisation report details on ShppPersonalisationComponent
- Changed StellarBackgroundRenderInstance to have zero defaults
- Fix cargo units on Type 6
Michael
beta update 1.01 is in the process of going live and should be available within the next 30 minutes. It contains the following changes:
- Fix softlock in hyperspace (or 2 instances of it at any rate)
- Reduce debug churn on servers
- Fix routing letter log file spam
- Additional guard against disappearing stations
- Fix crash for delivery mission with no cargo
- Fix for start system name not showing up when returning to base after a collect or massacre mission
- Fix for PirateLord assassination mission having a zero length minimum jump distance
- Some text tweaks
- Fix for update damage crash
- Prevent OOM GPU crash with missing page in vertex or index buffers
- Added paint job hook in with store
- Added code side mission minimum jump distances, and added the contracts to the mission description
- Fix null value crash in launch bay
- New GFx Libraries with Scaleform's most recent heap code
- Prevent false positives in the player info ship check when new peer ship is in supercruise
- Handle the case when a NewObject letter fails to read the new object's factory
- Prevent crash on null value in docking door
- Very slightly increased the max fuel per jump attribute so that the smaller ships can jump a tiny bit further than before (around 6 LY rather than 5.5 LY)
- Send error telemetry on saved game XML parse failure
- ) Prevent the DockingComputer from access violating
- Defaulting the station to draw everything and only turn bits off based on position, instead of the other way around
- Mission templates for completing the mission on delivery rather than returning to the station
- Minor change to the layout of the first internal panel (status) to allow names of up to and possibly over 20 characters to be shown
- Salting StellarBodyEffectsRenderInstance with some extra sanity checking.
- Fixed non-initialisation report details on ShppPersonalisationComponent
- Changed StellarBackgroundRenderInstance to have zero defaults
- Fix cargo units on Type 6
Michael
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