I noticed in the Starfield gameplay trailer , there was no overt mention or sighting of other spacefaring , bipedal alien races , humanoid or otherwise, just various types of animal creatures. Which is fine with me where I'm glad to see Starfield's direction is even more like ED and old sci-fi where it's mostly humans exploring the vicinity of stars and a smorgasboard mess of humanoid "cranial" or makeup decor faces of other thousands of different alien races of worlds just within a scores of light years away similar to Star Trek and NMS' gameworld. More like ED with very few signs of advanced spacefaring alien, perhaps one per galaxy, or some other nearby dimension with how it showed in the trailer reminiscent of the idea of "guardians" ruins. I'd noticed one shot of a forest with a semi-alligator looking animal creature lounging. It reminded me of one of the stories in the ED book "Tales from the Frontier" where a game hunter/collector was netting some kind of similar sized creature for a space zoo. And of course the old Braben idea of "big game hunting" in jungle worlds, also referenced ingame in the magazine gazettes of Elite III/FE2. So Starfield is getting there "first" in that respect comparison to ED and Odyssey's future developments.
Kind of reminds me of Skyrim, which I could love a lot more without those repetitive voice-overs. You can easily create hundreds of different NPC faces, but hundreds of different voice-overs (preferably from different voice actors) is something else entirely, would be very expensive to say the least and will most likely not come. These modern voice actors ruin the games for me in the long run. I already have this disgust with the Odyssey voices. That's what many people demand and call "immersive", while it has the exact opposite effect on me. Just as some people react very sensitively to graphic repetitions, I feel the same way about audio. These days I can hardly listen to music unless it's something very new and experimental. You could torture me with oldies.
While there seems to be not as much voice acting for the npc's around, there seems to be a a lot more with the mission givers and their pages of descriptions of the missions. I can understand some of where you're coming from for the audio/voice 'repetitions'. Interestingly I'm amazed how much foreign voice acting there is. I'd been playing in german attempting to be more "immersed" in it to hopefully improve past the intro german elective I took in college. And there's plenty, with the npc's around the lounge, and tons of chatter easily referenced with text in subtitles or the mission giving description pages and using multiple different foreign voice actors and their individual use of words and phrases in the language. So that's one thing I'm particularly impressed and respectful of Frontier's efforts in Odyssey of their hired and directed voice acting at least for their commitment to covering multiple different languages catering to ED's worldwide playerbase (such as also including russian and use of cryllic).
Part of the thing about controllable space-surface transitions is that they add a whole load of pre-requisites that not only aren't required for most space games, they're actively counterproductive to interesting gameplay.
1) Realistic-scale planets.
- not at all necessary for a Skyrim-like game, and even Daggerfall in space would still have less terrain than the smallest Elite potato world while still being larger than any one player could reasonably explore.
- if you want people to stumble across C while going from A to B, it isn't likely to happen if A and B are 2000km apart.
..
4) Fly/land anywhere
- confining landing (or less restrictively, starting locations for low-speed flight) to specific places actually makes it easier to set up interesting situations
- e.g. in Elite Dangerous there's nothing really stopping you dropping out of glide right on top of a base and bombing the whole thing, except that it has excessively powerful "you can't do that" guns. Whereas if you couldn't start low-speed flight within 100km of it, there'd be plenty of room for dogfights, long-range missile defences, etc. on the way in to either fight through or sneak around.
They explained that space and planetside will be two different scenes and in order to get most of both worlds they had to make a choice on how to conect these two.
It doesn't diminish the role of spaceships imho, there is quite some stuff to do in space to, stations you can land at, other ships you have to fight or disable them in order to dock with them and take them over.
I don't think your spaceship wil be just a taxi to get you from point A to point B.
I can't imagine them put such a comprehensive shipbuilding option in the game and let that ship function as a taxi only.
My first fallout game I played was Fallout NV (haven't finished they storyline) , and before that Bethesda's Oblivion and Morrowind. I didn't really play Daggerfall , saw others had it back then, (and of course it was part of the earliest days of procedural generation in wandering around instead of 'fast travel'.). In general, I enjoyed Bethseda's game as the rpg's they were. And I enjoyed and respected their attempts to make it far more open world than "guided" story rpg's with location restrictions of the past. Even Bioware's first KOTOR had invisible walls, and I skipped out on all ME hearing it was similar with better graphics.
So with Starfield, I'm glad they started their foray into space themed rpg, because I recall wishing Fallout as a sci-fi game was instead set in space instead of always stuck in apocalpytic wastelands. Well a few missions in Fallout had some references to flying saucers and aliens. And the ES games often had lore references to stars or at least constellations. So I'm sure Bethsesda had long term dreams or ambitions of someday setting one of their game franchises in space. From the trailer, it seems it won't of course be anywhere approaching the ambitious interstellar sim scope of ED (to me NMS is still space illusion where their instances are still all skyboxed with unapproachable 2d suns, i.e. there are "skys" but no real space, and their procedural galactic map is just a star point selector), but at least Bethesda are making strong efforts on providing more workable space, such as their 1000 planets with presumably complete flyable or walkable areas outside of the orbit to lower elevation transition.
So it didn't show it, but perhaps one could fly their ship in Starfield or walk or use a vehicle to travel thousands of miles across the surface of each of those worlds. Which is pretty massive in some similar theme respects to (some) ED's or even the earlier Elites' multiple flyover and land-anywhere able worlds, and of course NMS' varied worlds however dressed up in a non true galactic or intra-orbital sim modeling.