TBH I wasn't trying to troll. I'm genuinely enthusiastic that they thought to include that silliest level of detail in the game.
And because I'm blind, it seems there are TWO trains in that pic. Which could imply more?!?
And if true then we've got a potential subway line system like we did back in FO3. I could see them needing to add some form of public transport to the bigger cities like UC faction controlled New Atlantis. There are also unmentioned (but teased) MEGA city metropolises on mega satellites. Which appear to be associated with grav jumping (SF version of ED's FSD through witch space) technology. This phenomenon has a dedicated trait and entire associated religious cult called the Great Serpent. These satellite stations are Gaia size in scale based on the relative sizes of humans depicted walking on a solar array in the artwork.
Anyhow, I'm totally incapable of stopping myself obsessing over SF today for some reason. Been drowning in a spam of YT breakdowns of the trailer to the atomic level
That being said, I've finally decided what my background & 3 optional traits are going to be.
Background: Cyberunner. Clearly the fastest way to an early retirement working for Stellaris MegaCorp Ryujin Industries
Trait #1: Alien DNA (because ENDGAME based on the alien artifacts I'm spending the next 1,000 game hours finding).
Trait #2: Empath (really hope this is the Troi/Star Trek Next Generation or Tuvok/Deep Space Nine variety. Because alien civ is MQ endgame)
Trait #3: Kid Stuff (because my PC will likely end up marrying/being in a romantic relationship with a companion at some point. Would be nice to take them to meet Mom & Dad)
My PC is actually an alien but doesn't know his true identity as he was raised by loving human parents. But my PC always had an unquenchable space wonderlust. Something was calling him to join the stars. Once he was old enough to leave home, he decided to get rich working as a merc for Ryujin Industries. He was doing well financially working as a freelancer cyberunner.
Until the fateful day he got a space email from Constellation one fine space morning. After joining Constellation, he found his first alien artifact. And on interacting with it, became aware he was clearly different. Unknown to him, the strange encounter awakened his sleeper gene psionic empath abilities. He was fixiated by the strange, seductive siren song that was now calling him to explore the stars. Unwittingly driven by his alien DNA, his life was no longer about obtaining material wealth and profits working for trivial organizations. Finding the source of the song through those strange artifacts had become his lifetime goal.
You can choose three Starfield traits, but each comes with pros and cons
www.gamesradar.com
Agonized over #3 and Neon Street Rat. Deal breaker on Street Rat is that it's a faction trait which excludes the other faction traits by default. Also seems likely the game will spawn you in Neon if you choose this. Howard did say your background determines where your PC starts the game. And fact you have other suggested faction starts like
Secular trait based faction starts:
- Freestar Collective settler - Your basic Star Wars Tatoonine minus the desert like environment
- UC native - Your basic SWKOTOR meets Mass Effect style metropolis city
- Crimson Fleet Pirates - Your basic Fallout Gunner merc faction (possibly associated with Spaced trait? Seems like a good faction choice if they're based predominantly in space)
- Ryujin Industries - Your basic Stellaris: MegaCorp ménage a trois with Fallout New Vegas and The Outer Worlds....
- Spacers - Your basic Fallout Raiders guaranteed to be feral to the bone. Would be cool if we could get radiant missions from these from time to time if you side with the pirates
Religious faction starts
- The Enlightened (Raised Enlightened trait) - Sounds like GTAO's Epsilon Program cult
- Sanctum Universum (Raised Universal trait) - Remind me of RDR2's Chelonian cult for some reason....
- The Great Serpent (Serpent's Embrace trait. These sound like your average batty Fallout Children of the Atom cultist types. Worship a Gaia like entity called the Great Serpent which appears to be associated with grav hyper jump technology (Starfield's version of ED's witch space hyper travel)
- House of Var'ruun - battier than the snake disciples but insanely more violent. These nut job six cultists sound like they would make GTAO's Altruist cult look like choir boys...
Was also sorely tempted to go with one of these religions given how well Bethesda developed these factions in past Fallout games.
edit: Oh wow! I just made a possible brain fart connection to the Ryujin Industries faction. In Japanese, the word "
Ryujin" refers to the guardian sea deity in Japanese Shintoism mythology. If this ends up being represented as a sea serpent (where the "sea" is now the void medium of space), then this could be the same Gaia deity mentioned in the Serpent's Embrace trait! So this trait could automatically give you a start with this MegaCorp styled faction....
