Game Discussions Bethesda Softworks Starfield Space RPG

It was hinted at during the showcase when mentioning the proc gen created 16 x 16km square tile generated around the player's landing zone.
Hey Mole just an update on the tile size. In this interview Todd Howard states that... "We kinda make these large, I think like kilometre sized tiles we've generated"...


This leads me to think the map gets generated as you walk on foot too.
 
Hey Mole just an update on the tile size. In this interview Todd Howard states that... "We kinda make these large, I think like kilometre sized tiles we've generated"...


This leads me to think the map gets generated as you walk on foot too.
Best thing about a good open world for me is seeing some feature (cliff, mountain, lake, island, tower etc) and go "I want to go/climb/loot/hoot there" and then do it.
 
What's wrong with catching a fish and eating it? Far less bloody and less messy than taking out deer or boar. You get a good meal of it and it's also less work.

gollum
I've recently become obsessed with playing poker in my RPGs, so I hope this is an option in Starfield. Until then, Red Dead Online has me covered!

As for fishing, my wife LOVES fishing in Elder Scrolls Online. For me, it's a means to an end (my best stat buff recipes are fish plates).
 
I found the PC hardware recommendations surprisingly and perhaps generously on the low side...given the specs quoted for minimum and recommended levels were at best, lower to mid tier perhaps two or three years ago 🤷‍♂️
If one looks at some of the popular games in the last 3 years minimum specs:
C2077 - GTX 970
Elden Ring - GTX 1060
Atomic Heart - GTX 970
Hogwards Legacy - GTX 960

For Starfield to recommend minimum 1070ti card - is a huge deal, since it's a 8 GB Vram card. This is a huge amount of Vram just for lowest setting gameplay. And if you want to play at higher settings and bigger resolution, you would need 12-16 GB Vram - it's probably why 6800 XT is there, since it has 16 GB. And 2080 might have been a typo and they meant 3080 RTX, which would make more sense when paired against 6800 XT.
( Also they skipped 1070 GTX card, which also has 8 GB VRam - so looks like it just wasn't good enough for lowest settings.)

This is going to be a very hardware demanding game on PC.
 
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I've recently become obsessed with playing poker in my RPGs, so I hope this is an option in Starfield. Until then, Red Dead Online has me covered!

As for fishing, my wife LOVES fishing in Elder Scrolls Online. For me, it's a means to an end (my best stat buff recipes are fish plates).
Fishing is zen. You know the place, you know the bait. Then you spend time.
I think there was some kind of grind to fishing in Warframe, but I just did it to sit under starlit sky and let the world happen around.
 
Best thing about a good open world for me is seeing some feature (cliff, mountain, lake, island, tower etc) and go "I want to go/climb/loot/hoot there" and then do it.
I think we can expect one of the first type of mods being released to remove a given fixed border or to remove a "soft border" of depleting oxygen or food supply.
(Right after the one that removes the inventory limit obviously.)
 
What is it with some RPG fans and their fascination of "fishing"?

It baffles me.

Today I read that the nexusmod MOD community is going to work on adding fish, including different vehicle models and a group will work on a multiplayer section.
If you want to know about the new modifications that they will work on, ask their discord

 
As I understand it, most exploration outside your ship will be done on foot. You will have a limitation on the amount of distance you can get from your craft, and as in Skyrim, you will be able to fast travel back to your ship's location so you won't have to worry about dismissing and recalling the ship.

I didn't know about fishing, but yeah that would be nice to have added on later. 👍

Well i guess you could roleplay that... though it would be better to dismiss and recall your ship like elite rather than fast travel. They did show footage of dismissing your ship animation in the preview so hopefully. If there are no vehicles, summoning your ship to leave would be a good enough compromise.

I've recently become obsessed with playing poker in my RPGs, so I hope this is an option in Starfield. Until then, Red Dead Online has me covered!

As for fishing, my wife LOVES fishing in Elder Scrolls Online. For me, it's a means to an end (my best stat buff recipes are fish plates).

Well poker in rdr2 is really good. Amazingly good. The conversations they have in the background im awestruck by.

Me i'm still stuck on diablo 4. Even for someone who doesn't care / not willing to work for power progression, even for completion it has you covered, and its account bound so not even a waste.
 
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Was that somewhere explained like this? I haven't heard of any range limits around landing zone.

The last video I saw explicitly stated this. NO ground vehicles, on foot and jetpack exploration only, you can increase the power of your jetpack in the game, but it's strictly limited, they have stated they don't expect people traveling around the planets on the ground....got news for him though, people will do it anyway.
 
The last video I saw explicitly stated this. NO ground vehicles, on foot and jetpack exploration only, you can increase the power of your jetpack in the game, but it's strictly limited, they have stated they don't expect people traveling around the planets on the ground....got news for him though, people will do it anyway.

Well, with no vehicles - this may take a while.
Even tho, i'm really curious if planetary circum-navigation will be possible in Starfield.

I mean, i've seen the movies, i've seen Todd's "everything goes" statements... but... yea...
 
At a guess, when travelling on foot, I don't think there will be a limit on how far you can walk, but there will be a limit on how far you can be from your ship in order to use fast travel.
 
My suspicion is that it generates a big square map around the point where you landed, and the main reason that atmospheric flying isn't in is that the whole planet isn't there, It's just a square flat map same as Skyrim.

I may be wrong, but I'm deeply suspicious, based on the fact they are using the same old engine tarted up a bit.

I'm ok with this though as long as the game is fun. It's an RPG not a space simulation.
 
My suspicion is that it generates a big square map around the point where you landed, and the main reason that atmospheric flying isn't in is that the whole planet isn't there, It's just a square flat map same as Skyrim.

I may be wrong, but I'm deeply suspicious, based on the fact they are using the same old engine tarted up a bit.

I'm ok with this though as long as the game is fun. It's an RPG not a space simulation.
They are not using the same engine, they are using an update of that engine. and as they said, if you can see it, you can get to that place. Actually, open world games have been doing that for a long time, I doubt that Starfield will not surpass what has already been seen. In fact with what I saw in the video, it already exceeds everything that has been seen in the world of games.
 
I wonder if the modding capabilities will allow for vehicles - don't know enough about modding to be certain. Plus we don't know anything about the mod API of Starfield.

Perhaps the easiest thing to add would be some kind of hover vehicle because you don't need to bother about rendering how the vehicle contacts directly with the ground. Like a Star Wars speeder bike kind of vehicle that sits around waste height. I'd also be happy to pay for mods.
 
They are not using the same engine, they are using an update of that engine. and as they said, if you can see it, you can get to that place. Actually, open world games have been doing that for a long time, I doubt that Starfield Star Citizen will not surpass what has already been seen. In fact with what I saw in the video, it already exceeds everything that has been seen in the world of games.
Shouldn't you be posting in the star citizen thread? :whistle:
 
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They are not using the same engine, they are using an update of that engine. and as they said, if you can see it, you can get to that place. Actually, open world games have been doing that for a long time, I doubt that Starfield will not surpass what has already been seen. In fact with what I saw in the video, it already exceeds everything that has been seen in the world of games.
Same engine tarted up a bit, and update of that engine are kind of the same thing...

When he said if you can see it you can go there, that's not without loading screens (disguised as cut scenes). we already know you can't manually fly down to the planet surface.

You even get a brief loading screen when you enter a building, that's pretty old school these days. Most games have seamless interior transitions now.

We'll have to wait and see, but I reckon it doesn't generate a whole planet when you land, just a map that's so big you aren't going to walk out of it. Otherwise planetary flight wouldn't be all that difficult.

I still think the game looks great BTW, way more interesting that ED or Star Citizen to me. I just don't think it's the pinnacle of modern technology.
 
There are two technical difficulties ground vehicles present:
  1. Collision detection - there's going to be a ton of things (rocks, trees, crevices, creatures, etc) for vehicles to get tangled up in.
  2. Render speed - it's easy to draw a complex scene at a walking pace (relatively speaking), but drawing that same scene at a driving or flying pace almost always results in unsightly pop-in unless the developer is incredibly clever. A game like MSFS can deal with this because it's designed to look good from the air, not the ground, except at airports. Starfield is obviously designed to look good from the ground, so I suspect it would be a pop-in nightmare if you were able to move at any substantial speed.
There's probably other issues, but these are the ones that immediately come to mind. That said, Space Engineers does a pretty good job with ground vehicles, but it was designed as a "vehicle sandbox", not a huge open-world highly detailed RPG like Starfield.
 
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