Haven't even got it yet and I'm complaining! But something that's bugging me 'bout the stated 60% to 200% limit (aside from “whyyyyyyyyyyyyyyyyyyyyyy?!?!?”) is that this would prevent the 3D standard trick of negative 100% scaling to symmetrize, which is next to the main thing I wanted it for (main thing's forced perspective). Allowing negative scaling means that a single non-symmetrical object could be used for things like two flanking symmetrical-to-each-other pieces for example. This is if scaling-by-axis is allowed, instead of just all-at-once scaling. That'd be a really frustrating limitation, like saying “Yes you get scaling -- whoops, not really, fooled ya!”