Better/More Scaling?

Haven't even got it yet and I'm complaining! But something that's bugging me 'bout the stated 60% to 200% limit (aside from “whyyyyyyyyyyyyyyyyyyyyyy?!?!?”) is that this would prevent the 3D standard trick of negative 100% scaling to symmetrize, which is next to the main thing I wanted it for (main thing's forced perspective). Allowing negative scaling means that a single non-symmetrical object could be used for things like two flanking symmetrical-to-each-other pieces for example. This is if scaling-by-axis is allowed, instead of just all-at-once scaling. That'd be a really frustrating limitation, like saying “Yes you get scaling -- whoops, not really, fooled ya!”
 
My main gripe about scaling in PC1 is the lack of standardization for things that couldn't be scaled by the player. While they said that some pieces were naturally scaled at 120% or so because of esthetics, they sure didn't look like it. Some pieces were way over-sized (wall, windows, doors, etc.), while other things were scaled only for specific uses (like the decorations for snowmen...) that really served no other purpose other than that pretty specific use, so were kind of a waste in my opinion. Some of the structures created and shared in the Workshop were gorgeous...but were grossly oversized and certainly not conductive to the idea of forced perspective that KickAir mentioned (and which I strongly support...). Many times I'd download a nice looking structure only to find it stuck out like a sore thumb on my bench because it just looked huge compared to other structures. So I couldnt use it, and that's sad.

The ability for the player to scale the majority of items would help make almost every piece of scenery much more usable in the game, and that method of scaling should be with as few limitations as possible.
 
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