Better VR performance?

Even without the VR headset. My Frame Rate went from 90 in Stations to 50 and in High Res, Asteroids Frame Rate went from 90 to 50.

I was going to say the same. I haven't tried my VR yet but even in flat mode all seem to be more sluggish.
 

Lestat

Banned
I was going to say the same. I haven't tried my VR yet but even in flat mode all seem to be more sluggish.
I was going to buy the Oculus Rift S. Because my System had an AVG Frame rate of 90 at the Station, Astroid Feild and 120 in Space. Not sure on the Planets. But my Frame Rate dropped to 50 FPS.
 
I was going to buy the Oculus Rift S. Because my System had an AVG Frame rate of 90 at the Station, Astroid Feild and 120 in Space. Not sure on the Planets. But my Frame Rate dropped to 50 FPS.

If you are going to buy VR set and you are sure about it then go for it. It'll get ironed out. Elite in VR is amazing!!
Approaching station or landing on a planet is incredible in VR.
 

Lestat

Banned
If you are going to buy VR set and you are sure about it then go for it. It'll get ironed out. Elite in VR is amazing!!
Approaching station or landing on a planet is incredible in VR.
I tried the Oculus Go my brother had. The only issue is the glasses. This Spring Oculus Rift S should be out. The issue I see on that is the Oversize Headband which would affect my Logitech 7.1 Headset
 
I've got the "standard" Oculus Rift which comes with fitted headphones but I've heard that the head band on Rift S is a bit bummer.
 
I've just done some testing on both Standard and Horizons account. Both had the same results so it's not an version issue.
All done in Cosi - Arrhenius Hub. Solo mode.
Latest Nvidia drivers. My PC specs are in my signature. Display is 2560x1440@144Hz, for VR I use Oculus Rift.
I run the game on High to Ultra settings, no motion blur and supersampling at 1,25
I used in game fps counter.

In flat mode I had
40-60 fps - Star Port
40-60 fps - Space in normal cruise
180-190 fps - in Super Cruise
100-120 fps - above and on the planet when landed

In VR
25-35 fps - Star Port
25-35 fps - Space in normal cruise
45 fps in super cruise and above/on the planet.

In both cases fps fell flat on its face compared to before the patch. On monitor it's playable but in VR it's just plain bad and approaching the station feels like slide show.
I haven't had issue like that before the patch. Lets hope FDev will sort this out cause VR is almost unplayable.
 
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I've noticed a definite improvement in smoothness. Also using the latest gpu driver.
I'm in deep space and have not been near any stations where I've heard the stuttering and low fps is pretty bad.
17-7700hq/1060
 
installed the latest drivers, getting ready for the win10 update, I also put on the Frametime Headup display for VR,
which reported frame time 11ms @ 90htz for my settings, bellow 11ms should be smooth anything majorly over 11ms will report in a stutter.

galactic and local map frame time of 4ms (smooth)
Piloting docked or in space, I get anything from 13ms and upwards, bouncing all over the place.
 
I'm also having problems without VR.
In supercruise it's perfectly fine ~180 FPS with my 1070 GTX just like I used to have before the update.
But when I'm in normal mode, especially around and in stations, it's horrible. I used to have ~90 FPS now I'm down to 30-50 FPS and I can literally "feel" the lags.

Anyone found a "fix" for this problem?
 

Deleted member 182079

D
Go into your GraphicsConfiguration.xml file and set EngineTrails to 0, under whichever "FX Quality" setting you're playing under.

It's not a fix but it'll get the frames up while having almost no impact on graphics (except for trails, of course).
 
Does anyone actually know what the FX quality setting does? I've always assumed stuff like particle effects but not really sure.

Edit - as per Will's post FDev believe it's this setting indeed that's the culprit.

FX quality was definately the culprit for me - my RTX 2080 Oculus setup went from 20-45 fps back to a steady 90 FPS when I turned it off.
 
I turned off FX Quality too and was shocked at the difference in FPS whilst having very little apparent effect on anything else.

Lovely and smooth again
 

Deleted member 182079

D
By the way, the suggestion I posted above (fair play to whoever worked that out originally) isn't the same as turning FX off altogether.

It just switches off the trails, but leaves all other fancy stuff intact (I have mine on High).
 
Go into your GraphicsConfiguration.xml file and set EngineTrails to 0, under whichever "FX Quality" setting you're playing under.

It's not a fix but it'll get the frames up while having almost no impact on graphics (except for trails, of course).

Best solution so far. Changed that today and voila: steady 60 FPS with all the rest honey in the jar.

Thanks!
 
Add me to the "FX off" crowd. I encountered massive problems around stations after the recent update. Updating drivers and adjusting game settings did nothing, until I set FX quality setting to "off". Now everything runs smoothly again, even in busy stations, with all other settings on high or ultra.
 
Some on oculus are claiming ASW2 is working in elite..... I can't comment if this is the case but if so would explain improved experiences. Can't comment on why some would find it worse however if using a rift
 
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