Because Efficient blueprints and shields absolutely needed a buff... Frontier logic.
Is this really an issue to be griping over?
Because Efficient blueprints and shields absolutely needed a buff... Frontier logic.
Pinning a blueprint will now pin all grades, not just one
Higher reputation with an Engineer will increase the speed you'll progress through the lower grades
Stability Fixes
- Fixed a crash when logging in after applying an unsuitable Engineer modification to a module
Is this really an issue to be griping over?
Initial commodity adjustments to make it more profitable to smuggle goods to a black market
Anarchy factions treat smuggling goods at a black market as if they were traded on the open commodities market for the purposes of the Background Sim
Just gone into the engineer's workshop to upgrade my FSD, as the max G5 optimal mass has gone up from 50% to 55% in this beta release.
But when I select a G5 Increased range mod it says "This modification has been completed" and won't let me do it. It says my optimal mass is 55% when it isn't. It's 50%, from the previous beta. My jump range is the same as in beta 1.
I assume this is an anomaly due to max values changing in the betas, and if I started fresh with a new FSD I'll be able to upgrade it fully to the 55% level.