Robert Maynard
Volunteer Moderator
Many thanks, Ed! (and The Team!!)
Very much liking the sound of the tweaks to Engineers.
Very much liking the sound of the tweaks to Engineers.
Yes. Efficient is the reason why you have godly plasma FDLs in PVP. Takes no effort to use, has no downsides, has huge damage.
Shields are already much stronger than armor, buffing them further is just absolutely nuts.
where do I find the "Civilisation filter". Can't see them where the Thargoid and Guardian filters were?
- Removed Thargoid and Guardian from galaxy map Allegiance filter and added them to a new Civilisation filter
Any idea?
Added two new materials - Boron and Lead which can most commonly be found in metal-rich asteroid rings.
Factions will no longer send you to scan their own Data Points for a Planetary Scan mission
Just gone into the engineer's workshop to upgrade my FSD, as the max G5 optimal mass has gone up from 50% to 55% in this beta release.
But when I select a G5 Increased range mod it says "This modification has been completed" and won't let me do it. It says my optimal mass is 55% when it isn't. It's 50%, from the previous beta. My jump range is the same as in beta 1.
I assume this is an anomaly due to max values changing in the betas, and if I started fresh with a new FSD I'll be able to upgrade it fully to the 55% level.
FSD:
- Increased FSD Range:
Optimised mass 50%->55%
No mention of fixing the freeze of all control functions using a Game Controller in Engineering menus after applying first GENERATE command, requiring mouse to exit/back or continue with the upgrade process.
Has anyone tested this to see if this was fixed and not mentioned in the patch notes?