Throttle automatically setting to zero when exiting a hyperspace jump was good...
.I do. I have 60 ly jump range, but it's not enough when your closest stars are over 100 ly away. Only premium boost will take you there, even with a maxed out ship. I used some 30 boosts in the past 2 days. Not because I was lazy and wanted to speed things up, but because I had too. When you get out here, you might only have two stars close by, and only through boosts. Not even regular jump range distance.
Of course you can find planets in between. But you don't know if you will when you go there. So as a proper explorer, you want to be prepared and stock up one the necessary supplies. In case. I've been in situations where I used up quite a bit of the boosts before I found a system with a planet that had what I needed, so yeah, it's been close at times (with the old system)..
So, where is that place, where you need to do more than 30 successive jumps of over 60 LY distance, without any single planet around where you could land and collect material again?
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.Of course you can find planets in between. But you don't know if you will when you go there. So as a proper explorer, you want to be prepared and stock up one the necessary supplies. In case. I've been in situations where I used up quite a bit of the boosts before I found a system with a planet that had what I needed, so yeah, it's been close at times (with the old system).
Oh I know it isn't - though from the way some people talk, I'm pretty sure that's what they want.Believe me, it's not. Not even with the old system. In the new, it will be even less. I spent several days just get to Star One.
Right. You don't get it. Some of us are different and like to go far out.
I actually know that too, just my own galactic exploration has been pretty limited so far.When you go to the edge, there are no neutron stars or white dwarfs to use.
Never done a group expedition - can't find many folks willing to go. Probably makes things a bit more interesting though, and I get it.. the adventure in "Ok, so how do I get to 'there'?", now with additional challenge.I like to go to the destination on the current expedition. We have over 30 waypoints and every 2 weeks we have a meetup at a basecamp, and it's about 12,000 ly between each. Some of the waypoints require up to 30 jumponium boosts, even for a long range ship that I have. Several of the ships in the expedition don't even go to the deepest stars, because they can't. For me this expedition has been part getting there as much as the journey between.
I'm sure we're not many that like this kind'a game play. Only a handful of people have been to some of the places, probably because it requires a commitment in time and effort as well as tedious plotting to stars beyond your reach.
Dark side of planet not longer as dark.
Much sadness![]()
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So in worst case the long-range explorer finds that there were no suitable planets in 16 newly explored systems in a row and he has to turn back home. While that sounds unlikely, it's not impossible, but it still means 16 new explored systems, and a basis for the next trip.
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Sorry, but it really doesn't sound that terrible to me. I know where you're coming from. I also wouldn't mind higher material storage, but i think the current limits are not utterly cruel and it's generally possible to work with them.
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Hi everyone,
Planets
- The dark side of planets is no longer pitch black
From me too![]()
Exactly. None of the rim explorers are asking to change the inventory back to the old system, but just to change the recipe very so slightly. Basically do what they're doing to combat synthesis. Right now, I have over 45 in premium boost and 40 in standard. That requires a storage of minimum 175. If the recipe was change to 2Nb for premium, and 0Nb for standard, we can still have up to 50 premium, and 50 standard (since it uses 2 cadmium) in the new system, which is basically equivalent of the old. It's such a small and simple change, and it's done to combat synthesis without much hoopla, so I don't see why there's so much resistance to the same for us.We're not even asking for higher mat storage limits. The J2 boost requires 1 Niobium, and the J3 require 3 Niobium. Change the recipes so at the very least, they don't both require the same mat. Best solution would be to change the 3 Niobium requirement for J3 to a single, higher grade mat.
RE dark side of planets? I'm surprised this has been undone (not as dark). We could engineer our SRV lights!
Actually, I think the Gamma setting does that. Increase it, and you can see some of the planet (at least I used it in the past for some explorations, not sure if it still works).Who exactly is complaining about it being too dark? Did I miss something? You know, people can always land on the light(er)TM side of planets.
How about a slider so you can set your own preference? [yesnod]
Dark side of planet not longer as dark.
Much sadness![]()