beigification was not remotely the same.
<insert that animated gif where guy starts-to-argue-a-point-and-then-changes-his-mind here>
beigification was not remotely the same.
1) Go to Extraction station with factions in Boom and allied statusTell me more about these "basic missions" where I can just nip off to a random station and leave with 10million in 20 minutes.
All is not lost. Found immediately a place that is not listening to FD.
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It still leaves the Chieftain a bit on the weak side for shields. But perhaps the increased agility is good enough to make up for that. I just wish the beta would still go over the weekend, as Saturday is the first day this week, where i could give the ship an extemded testdrive.
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Can you make that into an option in the right-hand configuration panel? ("Night vision: OFF" or similar? Or even better "OFF/LOW/MEDIUM/FULL".)The dark side of planets is no longer pitch black
8 internals, no wasted space on large hardpoints, a big fuel tank and a very high jump range, plus the standard Lakon cockpit for a good all-round view and decent supercruise handling? Sounds just like what a whole bunch of explorers have been asking for...Quick screenshot as proof, it's just the FSD that's modded, it could be improved further:
[url]https://i.imgur.com/zlIkM4ft.png[/url]
- The dark side of planets is no longer pitch black
Actually, I was wrong: if this change goes live, the Type-7 Transporter will be even better for exploration than the Anaconda, and will take its place as the best explorer ship. The reasons for this are the lighter mandatory internals: the Anaconda has to mount class 8 sensors and class 5 life support, while the Type-7 has to mount class 3(!) sensors and class 4 life support. The difference in just the sensors more than makes up the 40T difference in base hull mass.So, about that Type-7 jump range buff. The exact change was that the base hull mass has gone from 420 T to 460 T, and it can now mount a class 6 FSD instead of a class 5. In practical terms, this makes the Type-7 Transporter better than the Asp and Diamondback Explorers, and on par with the Anaconda.
I hope that was an oversight (though a rather big one then), and this isn't meant to stay this way.
Quick screenshot as proof, it's just the FSD that's modded, it could be improved further:
[url]https://i.imgur.com/zlIkM4ft.png[/url]
As an explorer, I am not thrilled with the latest, and apparently final iteration of this. It is good that the auto throttle down was removed, but brightening planets is disappointing, and not even an acknowledgement of the premium jumponium issue with the new material limit. The recipe for J3 either need to be changed to change the Niobium requirement to a different material, or the Niobium storage need to be increased to 300.
Actually, I was wrong: if this change goes live, the Type-7 Transporter will be even better for exploration than the Anaconda, and will take its place as the best explorer ship. The reasons for this are the lighter mandatory internals: the Anaconda has to mount class 8 sensors and class 5 life support, while the Type-7 has to mount class 3(!) sensors and class 4 life support. The difference in just the sensors more than makes up the 40T difference in base hull mass.
(Then there's also that the T7 has better handling in supercruise than the Anaconda. Better cockpit visibility, too.)
Frontier, surely this was an oversight, and you don't mean the Type-7 to be the best at exploration?
As comparison, two screenshots of builds with the same capabilities:
Anaconda Type-7 Transporter
So, about that Type-7 jump range buff. The exact change was that the base hull mass has gone from 420 T to 460 T, and it can now mount a class 6 FSD instead of a class 5. In practical terms, this makes the Type-7 Transporter better than the Asp and Diamondback Explorers, and on par with the Anaconda.
I hope that was an oversight (though a rather big one then), and this isn't meant to stay this way.
Quick screenshot as proof, it's just the FSD that's modded, it could be improved further:
https://i.imgur.com/zlIkM4ft.png
I rather thought the point of exploration was not "what's at the end of the road" but more "what's between here and there." - the whole Journey vs. Destination.
Why do legacy Sensors and Life Support modifications still sport better stats overall than the new engineering blueprints? Doesn't make any sense to me that every modification gets better with 3.0, except those two.
No longer able to pay off fines/bounties at Interstellar Factors if you have a notoriety above 0