Patch Notes Update Beyond 3.0 Beta 3 Patch Notes

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Tell me more about these "basic missions" where I can just nip off to a random station and leave with 10million in 20 minutes.
1) Go to Extraction station with factions in Boom and allied status
2) Pick up mission to transport 180t of Palladium to a nearby system
3) Transport the Palladium, which should take well under 20 minutes.
4) Receive 10 million credits
(Or if you're in something bigger than a Python, pick up two missions for slightly less cargo, or Gold rather than Palladium, that sum to >10 million and are going the same way)

In Beta I saw some wing missions for the same which would take a wing of 4 (in large but not maxed-out freighters) about 15 minutes to complete paying >25 MCr each, though I don't know how reliable it is to find them ... it seems to require Boom state for the faction, and with so little player traffic in Beta there wasn't much of that to check.

Also possible by stacking sightseeing tourist passenger missions in the right places ... and should be doable by stacking surface scan missions, too, if you can find a system with only one small landable close to the star, and a nearby system generating lots of scan missions to it, so you don't have to fly very far between surface bases.

Or just intensively mine Painite in a HazRES.

Lots of ways to make that sort of money, if you need to.
 
Panic over, it's still dark.

All is not lost. Found immediately a place that is not listening to FD.

40118206641_faf8fbbaaa_h.jpg
 
Why do legacy Sensors and Life Support modifications still sport better stats overall than the new engineering blueprints? Doesn't make any sense to me that every modification gets better with 3.0, except those two.
 
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It still leaves the Chieftain a bit on the weak side for shields. But perhaps the increased agility is good enough to make up for that. I just wish the beta would still go over the weekend, as Saturday is the first day this week, where i could give the ship an extemded testdrive.
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Plenty of time when it goes live CMDR
 
So, about that Type-7 jump range buff. The exact change was that the base hull mass has gone from 420 T to 460 T, and it can now mount a class 6 FSD instead of a class 5. In practical terms, this makes the Type-7 Transporter better than the Asp and Diamondback Explorers, and on par with the Anaconda.
I hope that was an oversight (though a rather big one then), and this isn't meant to stay this way.

Quick screenshot as proof, it's just the FSD that's modded, it could be improved further:
[url]https://i.imgur.com/zlIkM4ft.png[/url]
Actually, I was wrong: if this change goes live, the Type-7 Transporter will be even better for exploration than the Anaconda, and will take its place as the best explorer ship. The reasons for this are the lighter mandatory internals: the Anaconda has to mount class 8 sensors and class 5 life support, while the Type-7 has to mount class 3(!) sensors and class 4 life support. The difference in just the sensors more than makes up the 40T difference in base hull mass.
(Then there's also that the T7 has better handling in supercruise than the Anaconda. Better cockpit visibility, too.)

Frontier, surely this was an oversight, and you don't mean the Type-7 to be the best at exploration?


As comparison, two screenshots of builds with the same capabilities:
Anaconda Type-7 Transporter
 
As an explorer, I am not thrilled with the latest, and apparently final iteration of this. It is good that the auto throttle down was removed, but brightening planets is disappointing, and not even an acknowledgement of the premium jumponium issue with the new material limit. The recipe for J3 either need to be changed to change the Niobium requirement to a different material, or the Niobium storage need to be increased to 300.

Right, because who wants to have to land and explore some distant planet for some Niobium, right?

Because the Enterprise in the TOS never had to look for Dilithium.
Voyager wasn't constantly searching for ways to keep the ship running.

Really, I get it - the edge of the galaxy should only be a few dozen clicks away...

Ok, I don't really get it. I can't do Exploration as it is right now. I die and decompose inside from the lack of anything to actually do out there. I've managed my longest trip of around 6400 Ly just before the release of The Return - I wanted some distance between me and human-space. It was a killer. Even though I had a passenger to haul out into nowhere, there's just so nothing to actually do. Jump-Honk-Scoop-Point-Wait-Repeat.

And no, I didn't use any Frame Shift boosts, just a few white dwarf and neutron star boosts - and these didn't really change anything for me. BUT...

I rather thought the point of exploration was not "what's at the end of the road" but more "what's between here and there." - the whole Journey vs. Destination. Sure, make credits from Exploration Data, but you have to have data to sell, which you don't get 5-jumping to the edge of the galaxy, and maybe it's just me, but after a couple of days of JHSPWR'ing, I rather welcome an SRV excursion, or even an asteroid-field break to hunt up some materials just to change things up a bit. But I suppose I could have been doing it wrong this whole time.
 
The big brick

So i took a look at the new patch notes and the changes to the T7-It looked pretty innocent.. but when i got my hands on it, HOLY MOO!

It has has a LOT of changes:

Thrusters was 5, now class 6
FSD was 5, now class 6(uber instant boost)
Power plant was 4, now class 6
Power distributor was 3, now class 6(umm - yea...ok..)

So i took it to the Beta3 engineer and i let him "fiddle with it"(LOL)...

Anyhow, after much fiddling and fettling he looked up with a wrench in his hand and said....

"ok, your old MAX jump was 26.08 with 272 tons or cargo from the shop, yea?
yea man, i bought it shielded trader spec, as per coriolis instructions...
"ok man, after you fetched all these items, and left me to do my magic..."
yes? yes? TELL ME!

"Well, it is not completely fitted out, but i have got your jump max up to"
41.77LY with 272 tons onboard, but max is now a nice 61.52LY!

Now that is interesting isn't it...
But be aware that it gets warm like the beluga..."toasty"...

Fly safe, and get to the bix box.
 
Actually, I was wrong: if this change goes live, the Type-7 Transporter will be even better for exploration than the Anaconda, and will take its place as the best explorer ship. The reasons for this are the lighter mandatory internals: the Anaconda has to mount class 8 sensors and class 5 life support, while the Type-7 has to mount class 3(!) sensors and class 4 life support. The difference in just the sensors more than makes up the 40T difference in base hull mass.
(Then there's also that the T7 has better handling in supercruise than the Anaconda. Better cockpit visibility, too.)

Frontier, surely this was an oversight, and you don't mean the Type-7 to be the best at exploration?


As comparison, two screenshots of builds with the same capabilities:
Anaconda Type-7 Transporter

I rather hope they did. The Type-7 is a great ship, grossly under-appreciated, and much more suitable as an explorer than a warship.
 
So, about that Type-7 jump range buff. The exact change was that the base hull mass has gone from 420 T to 460 T, and it can now mount a class 6 FSD instead of a class 5. In practical terms, this makes the Type-7 Transporter better than the Asp and Diamondback Explorers, and on par with the Anaconda.
I hope that was an oversight (though a rather big one then), and this isn't meant to stay this way.

Quick screenshot as proof, it's just the FSD that's modded, it could be improved further:
https://i.imgur.com/zlIkM4ft.png

Okay? That seems a bit extreme... why not just lower the hull mass by 60t (360t), that would be a buff of about 12.5% to jump range (<<<I think I got this one right) and about 16.5% more shield (<<<not sure about this one) + a little bit more speed about 2% i think (if my calculations are correct) I think that would be a big enough buff.
 

Ozric

Volunteer Moderator
I rather thought the point of exploration was not "what's at the end of the road" but more "what's between here and there." - the whole Journey vs. Destination.

It is. Despite many people labelling travelling as exploration.
 
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