Patch Notes Update Beyond - Chapter Four - Beta (Week 1)

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Night mode for fighters and SRVS? Yaaay (don't know where that rumour was started)
Noisier multicannons for Chieftain? Yaaay!

Lots of yaaay.
 
AI

•Fixed situations where security ships and Thargoids could incorrectly start attacking each other
•Fixed NPC ships charging FSD with weapons still active
•Ensure the 'Terrorist' archetype always comes with a bounty
•Fixed authority ships occasionally firing Plasma rounds when scanning ships
•Fixed NPC having no FSD cooldown after being interdicted
•Destroying an NPC power plant now takes the ship down to 40% power (inline with player ship behaviour)

Yaaasss!
 
Nice 1 guys.. very impressive..


Also, not until now I realize we only have to carry one scanner now that does the all the scanning instead of having to carry 2 scanners.. this means all my ships will have a extra module to use.. I'm happy!

(unless we now need to have a probe launcher with us now??)

I think there are still 2 scanners available, Discovery (FSS) and Surface (probes).
 
  • Interceptors now launch Thargon kamikaze attacks if they detect a port

Please, someone define port here?
 

Adam Woods

Executive Producer
Frontier
Nice 1 guys.. very impressive..


Also, not until now I realize we only have to carry one scanner now that does the all the scanning instead of having to carry 2 scanners.. this means all my ships will have a extra module to use.. I'm happy!

(unless we now need to have a probe launcher with us now??)

Hey DustyArne,

Just to clarify you will need two modules; the Discovery Scanner and the Detailed Surface Scanner.

Thanks,
Adam
 
Pretty long list FD, nice to see some fixes related to NPC behaviour.

What about the misplaced interdiction UI in the Alliance C-line?
I reported that 3 times with footage.
 
I think the bug fix list was missing something...

The fix for the 21:9 ultrawide aspect alignment bug in system map and galaxy map was accidentally left off right?
 
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